[Champion Concept] Eisho, the Enlightened Monk

HowAboutABeej··7 votes·560 views

Turns out the Shurimans weren't the only ones who discovered the secrets of ascension.

BACKSTORY

Legends say that in the temples of Ionia a band of monks discovered the magics of ascending independently from the Shurimans, although they referred to the state as becoming "enlightened". However Instead of a grand ceremony where one ascended instantly, the monks would meditate for months or years in their temples that they built around ancient statues made of a mysterious metal that seemed produce sunlight from within. These statues were not as powerful as the mighty sun disks found in Shurima, however prolonged contact with them could endow the monks with minor powers; such as slower aging and increased agility/strength. Especially dedicated monks could even manage to harness some of the magical powers emanating from the statues, allowing them to have supernatural abilities, although the full effects varied from person to person.

Of course, with power comes those who wish to test it's limits. One monk, Eisho, wished to find the secrets behind the statues and test the limits of their power. Eisho believed that once these statues brought the Ionians great power and longevity, and that as they decayed so did the magical lands around them. He proposed to the masters of each temple to bring all the statues together, arguing that together the statues would likely grant a significantly greater effect, and perhaps they could make Ionia great again. However, the masters shot the idea down with haste; claiming that such an idea was far too dangerous and that no man would be able to withstand the combined power of the statues. Frustrated with their answer, Eisho decided that it was up to him to save his home from a slow decay. He stole the statues from each temple, hiding them in cave deep within Ionia's forests, and as he brought each statue together he could feel the energy in the cave growing, making him stronger (Which conveniently helped him steal more statues). Finally, after years evading those who wished to stop him, Eisho brought the last statue into the cave, completing a large circle of the idols. As he placed the statue down, Eisho immediately felt the ground beneath him begin to tremble. Excited that his decades of work was paying of, Eisho ran to the center of the circle; entranced by the power that had started to radiate throughout the cave. He was finally going to prove the masters wrong.

The masters were right. The energy produced by the statues could not be contained in Eisho's mortal body. As the cave began to crumble around him, Eisho began to crumble as if he was made of loosely fitted stones. The statues began glowing brighter and brighter until they began to explode sequentially, devastating the surrounding area. Yet when the rubble was finally cleared, no trace of Eisho could be found. Many say that he was simply destroyed by the power he couldn't control, his body crumbling to ash that blew away in the wind. Yet there are some who believe that Eisho wasn't killed, and instead the monk shed his body in exchange for one of pure magical energy. For thousands of years this was believed to be an old wives tale, as the very few who claimed to have glimpsed the shape of man made of a bizarre light could not prove what they saw.

However, with the recent news of an ancient Shuriman Ascended made of pure energy, wild speculation has once again risen that perhaps if a Shuriman slave could endure the effects of ascension, then so to could a trained Ionian monk. Strangely enough, this has coincided with an increase in strange lights and sounds being observed in many regions of Ionia. Villages and towns near the forest claim that they can occasionally see a streak of blue light in trees and hear a distorted voice whispering in the wind. One Noxian patrol even reported that during the invasion of Ionia they were overwhelmed by an "indescribable force". It would seem that the tension building in Runeterra has attracted the attention of previously dormant power.

Eisho deeply regrets his decision, and wishes to atone for the destruction he caused to the land of Ionia and the sun statues. He sees himself as an abomination but has yet to find a way to die. When the Noxians came to Ionia he was a key element in driving the forces away, although neither side were aware of him and the destruction of Noxian legions was assumed to be the work of one of the many other Ionian one man armies. When he heard of Xerath, a man who suffered the same fate as him; he was immediately intrigued. Initially he planned to discuss the condition with his fellow enlightened, but was horrified to learn that Xerath was using his power to build an army. Eisho believes it is his duty to put an end to Xerath's destruction, or die trying. Really a bit of a win-win for the guy.

TL;DR: Eisho Was an Ionian monk who underestimated the power of what was basically a bunch of small sun-disk statues. Now he is pure energy like Xerath and seems to be stirring into action after many years of doing nothing.


ACTUAL CHARACTER STUFF:

Eisho is an ascended Ionian monk. Unlike Xerath, he spent the millennia after his ascension training and studying his abilities. Because of this he has managed to restrict his energy into a form that resembles his previous self, and he has more control over his powers.

PASSIVE - ARCANE FISTS: Eisho is pure magic energy, he cannot do damage through physical means. Instead of dealing AD with auto attacks, he does 100% of his AP in magic damage.

Q - Arcane Combustion Engine: after a brief cast time Eisho fires a powerful blast of energy behind, propelling himself forwards at high speeds. Hitting someone with the backblast of the ability deals a large amount of damage, the dash deals damage and marks enemies hit.

W - Arcane Lightning: PASSIVE- Moving and attacking generates Energize stacks, up to 100. When fully Energized your next attack deals bonus magic damage that chains to nearby enemies. Attacking a marked target will detonate the mark and trigger the Energized effect.

E - Arcane Bomb: Eisho lobs a ball of energy that explodes at a target location, dealing damage and stunning in a small AoE. Enemies hit are also marked.

R - Arcane Implosion: Eisho lets his energy run free, briefly becoming untargetable as the energy explodes outwards dealing damage to enemies hit and marking them. After the energy hits it's maximum radius; Eisho quickly reshapes himself, dealing damage again and pulling enemy units towards the center slightly. The second part of Arcane Implosion also detonates marks on enemy champions.


MY EXPLANATION/BALANCE EXCUSES:

PASSIVE: Similar to Jhin, Eisho will be able to do more damage with his auto attacks than most champions. However I believe this would be balanced by the fact that he would not benefit from most attack speed items as he cannot critically strike (well he can it just does a bonus 200% of his 0 AD).

Q: I really enjoy this concept for an ability. It can be used as either his engage or disengage and you have to decide between getting the higher damage from the backblast but then moving out of range of your other abilities/aa's and committing to the fight/marking your target. I had another idea for the ability where it works like a Vi Q, ramping up in distance and backblast damage as you charge it. This would allow for a quick cast in close fights to get your mark on a target but also stay near them.

W: This is pretty much his main source of reliable damage. It's just statikk shiv but scales with his AP and can be procc'd from marking targets. if he marks multiple targets he can get a decent amount of chain damage by proccing all the marks.

E: This move I came up with to kind of highlight the similarities between Eisho and Xerath. It's the same concept of a stun-ball, but since Eisho has managed to control his power a bit more he has learned to lob the ball over minions in exchange for losing some range on the ability.

R: This is Eisho's big old teamfight move. The first bit of it is some decent AoE damage, but the second half is the important part. The enemy team needs to leave the AoE or else take the damage again + his W damage. If he manages to get a 5-man ult he can do some serious damage.


Alright, this is my first take at a champion design that I made when I was bored at 12am. Sorry about the long everything, I got more into this than I though I would. Please let me know what you think and whatnot. I'm pure garbage at drawing so no concept art but I'll describe my vision of the guy so maybe another interested individual can draw it for me.

DESCRIPTION:

Eisho: Blue Energy like Xerath, but contained to a more humanoid shape so that you can tell he's kind of monk-looking. A weird blue Lee Sin.

Q: a blast of blue energy behind him as he zooms forward in a straight line. Maybe some brief remnants of energy crackle on the ground that he covered.

W: Statikk Shiv but blue lightning. Marked enemies have a blue glow.

E: He just tosses a blue energy ball that explodes when it hits the ground.

R: Kind of like a Vlad W but with a large radius and it takes a small amount of time to spread out, also instead of a solid color it looks more like a field of electricity. Then it quickly reverts back into the his original form, sucking people in like a Diana E.

5 Comments

ModEchoing2 votes

There's some really cool ideas here. I'm in class so I can't give you a detailed write up, but I'll come back to this later when I have the time.

Terakali1 votes

So, he's just go through this in a logical fashion.

Passive: Makes him completely unable to farm early game and probably the most vile disgusting monster late game- not functional. You'll note that Nashors has a 15% AP ratio, and it's actually pretty bogus on champs that reliably auto- something he will most definitely be doing with this bullshit here.

Q: A damaging dash with a delay- not that bad, but that's assuming his doesn't have his W...

W: Okay, what the fuck is this? Statik Shiv is only balanced because it has a 5-8 auto cooldown of sorts in battle, but this thing basically doesn't have one thanks to how marked works. And then you're adding an AP scaling to an AoE on hit effect for a guy with 100% AP on hit!? WHY!?

E: A ranged AoE stun that procs his W for stupid levels of damage... Brilliant.

R: Okay, so a self-centered Ori ult with a second wave of damage that functions as multiple statik shivs...

And all of this was based on him being melee. If he's ranged, he would literally just get this build every game and be a god.

item 3115 item 3124 item 3085 item 3089 item 3146 , item 3027 or item 3116 based on whether he has mana or not. Note: Item order might vary based on game.

But seriously, he has so much late game AoE damage that it's just ridiculous- and that's not even with the specifics on his abilities.

HowAboutABeej1 votes

Like I said, this is my first time doing this and it clearly wasn't thought through well, however I think I can save it.

PASSIVE: (Auto Attacks do a minimum of X Damage, scaling with level) this would make it so that he can auto normally early game until his AP outscales the minimum damage. I could also make it not a 100% AP Scaling. I guess the only way to get rid of that gross Nashor's interaction is to double down on the Jhin thing and make him unable to gain attack speed.

Q: Now to be clear on this one the dash part of this ability would not do much damage, it is mainly used to get the W mark on enemies. If you want to do damage with it you would have to hit with the backblast (which is just a small cone behind you) part of the ability, which would put you out of range and not mark the enemy.

W: The idea was for this to be his main ability. If he's doing damage in fights it's because he's managed to mark multiple targets and attack them without dying (And if he is building full AP this should be difficult). The lightning chain wouldn't do his AA damage just the bonus damage like statikk does normally. You complain about how marked works but in order to get the most out of this move he has to commit pretty hard by using his only mobility move to dash in-AA, land his E (Which I'll address)-AA and then either hit both parts of his ult (Will also be addressed) or hit the first part and catch up to the person and AA.

E: The AoE is pretty small, like a 150 or so radius. Think of Xerath ult (200 radius), most people can walk/dash out of the circle before it lands. I know I didn't put up any real numbers but the range wouldn't exactly be impressive. Also note that the stun doesn't proc his W, it marks the person so you would still have to AA to get the extra damage.

R: Again I think the problem here is I didn't thoroughly explain what I was thinking. It's kind of like a weird mix between Zac and Ori ult, where you spread out then come back in. People should be able to walk out of the ult well before the second wave begins unless they are CC'd. The pull in isn't quite as drastic as Ori ult either, around the same displacement as Ornn's q pushing you back. Like the rest of his kit his ult relies on getting the W proc to do a lot of damage. It would be much less likely to 100-0 someone than a MF Ult.

The reason I think him being melee counter-acts his high damage from AP is that he doesn't really have survivability. If he Q's in to a group of people he isn't going to be able to get out. his ult makes him untargetable but he can't move during it and using it to save himself would waste his only teamfight move as getting his W off in a teamfight can be hard without it as your options are now:

  • Walk at them and AA with your W fully stacked
  • Q directly into them and AA someone you marked *Stun someone with your E and AA them

Now in my opinion the first 2 options are pretty abysmal as you will probably die really fast. The last option is alright because just like any champion with CC you can collapse on the enemy you hit.

He definitely has mana I may be bad at champ design but I'm not crazy.

Basically the numbers for his abilities would most likely make it better for him to go AP-Tank so that he can get multiple W procs in a fight without dying.

Terakali1 votes

Burst is all a champion needs. You'll note that Ekko , even ignoring his ult, can usually 100-0 people with just his kit/build. Tank isn't really needed since the best kind of peel is for the enemy to already be dead. That is ludicrous on it's own, but this guy does entirely AoE damage. I'm not saying his kit is terrible, but it IS unbalancable. It's virtually impossible to give him enough damage to be viable without overtuning him and blowing up the high elo with this guy.

Bootleg Gay1 votes

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EmvjnY3X-ivelo-the-star-jumper-champion-concept

Here's an example of what I believe to be something that might teach you more about champion designs. It's my own, but I've had relatively good feedback, and I think you're only really lacking some proper direction and thematic. Think of it this way; what's the reason you'd pick this champion over others, and why? If his thing is AOE and team fights, do other champions do the same, but maybe better. Does he have any clear weaknesses? Is there relatively sufficient counterplay?

As for nit picking, I'd say his Q is decent design, but I'd leave the damage tied only to the back fire, not the actual dash. His W needs more down time, it it'll get out of hand, and his E would need sufficient delay in order to be fair.

As for how ultimate, it actually seems like a Nunu ult, but with two hits. A little underwhelming, but nothing you couldn't add to.

Not too bad for a first attempt. For reference, my design took about 4 months to finish.

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