[Champion Rework] Heimerdinger! the revered inventor concept
Hello Everyone! this is Ralph Theodory, and this is my first Champion Concept rework that I hope you would like,
Heimerdinger is one of my favorite champions in the game, I recently noticed that his play style is super easy to counter in higher elos if you know how to focus his turrets, this small rework aims to close some gaps, give Heimi some more utility, and make him more fun to play.
since Heimerdinger's last rework, it has been a long time he recieved great changes,
as Heimerdinger keeps on inventing and working in his field, he keeps on improving his inventions.
I want to learn from this experience, so let's discuss this concept, and talk about improving Heimerdinger in the future.
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let's start!
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**Passive: (2)
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1- Spare Parts: Heimerdinger collects spare mechanical parts out of Cannon minions, expired wards, dead H-29 G turrets, Heimer stores spares parts in 4th item slot ("the Hex Slot") [heimer cannot store 4th slot items], parts can be assembled to create Hex wards or upgrade one of his turrets.
pressing 4 will place a Hex Ward with a cooldown of (5 Seconds) for (2 Minutes)
Hex wards have increased vision and duration and provide extra health regen (10 Health per 5 +(5% of his ability power) for allied champions and turrets, but turn visible after half of its duration.
2-Assembly:
Using Heimerdinger’s activable slot number 4, Heimerdinger places a Hex Ward consuming (5) spare parts from his Hex slot.
Using the active on one of his turrets will cause it to Evolve into a H-30 Gatling gun consuming (3) spare parts from Hex slot.
H-30 accelerates increasing its attack speed to reach maximum speed in 3 seconds
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Spells:
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Q: H-29 G evolution turrets (that's right, upgraded from H-28G)
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Passive: Heimerdinger can summon up to one H-29G on top of a tower, shielding the tower and gets greater range equal to the tower's.
Active: (as original Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers)
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W: Hextech Micro-Rockets
(as original, Heimerdinger fires long-range rockets that converge on his cursor.
Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+45% Ability Power) Magic Damage.)
** + New effect! firing rockets will knock Heimerdinger back the opposite direction.
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**E: CH-3 Electron Storm Grenade:
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(as original, Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.)
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**R: UPGRADE!!! (as original)
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Heimerdinger invents an upgrade, causing his next spell to have increased effects.
Makes next basic ability free and gives it bonus effects. Reactivate to cancel.
H-28Q Apex Turret: Places a Turret that deals 80/100/120 (+30% Ability Power) Magic Damage with its cannon and 200/270/340 (+70% Ability Power) Magic Damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets by 25% for 2 seconds, it receives 20% of a beam charge per attack, and it doesn't count toward the Turret limit.
**Hextech Rocket Swarm: **Fires 4 waves of rockets that deal 135/180/225 0.45/0.45/0.45 Magic Damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 1.83.
CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 0.6 Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
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Thank you so much ! 