Zircona the crystal mage

And î oop·8/13/2017, 8:55:39 PM·1 votes·513 views

hello, thanks for checking my champion idea, pls comment and tell me what you think Im still new to creating concepts and this is my first time using numbers so tell me if i did that right to, will skip the lore since im here for concepts not stories

auto attacks: ranged passive: crystaling you dont have mana and instead have crystal pool which has max 25 crystals. You gain 2 crystals for last shooting minions and small jungle monsters and 3 for killing enemy champion and big jungle monsters, when attacking an enemy champion you apply a stack of crystaling which slows enemy by 5% per stack, stacks last for 4 seconds. when enemy has 3 stacks next auto attacking will crystalize enemy champion dealing 1% max health as true damage per each 2.5% missing health and slowing him/her by 30% ( stackable with other slows ) for 3 seconds, same champion cannot be crystalized for 9 seconds

Q: crystal orb cost: 1 crystal per cast cooldown: 0.4 seconds seconds empower cooldown: 3/2.8/2.6/2.4/2.2 seconds passively you empower crystals for maximum of 3 stacks. upon activating this ability you shoot an empowered crystal orb which deals 100/150/200/250/300 (+25% ap ) magic damage to first target hit ( they dont pass through ) and apply a passive stack per hit

W: crystal wall cost: 3 crystals cooldown: 10/9/8/7/6 seconds create an impassable wall for 4 seconds which blocks enemy and ally projectiles ( including laser like abilities ). the wall has 200/250/300/350/400 (+ 200% of armor and magic resist ) health. when the wall is destroyed or expires it shatters dealing 300 (+50%) damage to nearby enemies and slowing them by 50% for 3 seconds. Note that you can damage the wall to with your attacks and abilities

E: crystal barrier cost: 5 crystals cooldown: 9/8.5/8/7.5/7 seconds throw a crystal in a line, crystal travels slowly and on second cast it shatters turning into crystal dust which enlarges forming a small barrier which traps enemies and allies inside for 3.2/3.4/3.6/3.8/4 seconds. you can recast this ability to shatter the barrier dealing 200/225/250/275/300 (+ 50% ap ) magic damage to enemies inside and applying a passive stack

R: A familiar :D cost: 7 crystals cooldown of passive: 8/7/6 seconds cooldown: 30/25/20 seconds passive: each 7/6/5 seconds your next basic attack on target that was crystalized deals extra 25% of your magic damage and lowers their magic resist by 20 active: create a crystal bird familiar which follows you, birds aid your basic attack by shooting projectiles which deal 30/60/90(+ 20% ap ) magic damage, note that projectiles birds shoot travel more slowly ( something like sorakas banana ). If someone shoots you with ability ( not auto ) the bird will sacrifice itself to block 50% of the damage or if the ability would apply cc on you the bird will block cc instead of damage. Birds are stackable and you can have max of 2/3/4 at once and they all fire with your auto attacks which means that you can shot max 5 attacks with one auto.

i think zircona can be played as apc, you can try to e someone and then w to shatter both structures for nice damage and catch them with your q and max your ap and attack speed for nice ult bonus. Also i would suggest playing deffensive until you accumulate some of R familiars and then go in, they might even save you by taking the hits and you will deal extra damage per each bird.

7 Comments

Drynin8/14/2017, 5:15:30 AM1 votes

Hmm, interesting concept. I've always liked the idea of an AP carry that relies on auto-attacks, as much as their spells. If that's not what you were going for, no problem. But here's my thoughts on the abilities.

Passive - Neat idea for resources. I'd recommend though it being 1 crystal for last hitting a minion and 3 for large monster/champion takedowns, but also gain a crystal every 20 to 10 seconds (reduced with level). Otherwise, she can't cast any spells until minions spawn and she kills one, and that's a pretty big weakness. The % health true damage doesn't fit here though. But if you move the passive damage from her Ult here, and maybe make it 2% AP per crystal charge (so max 50% AP) you could make some interesting trade off mechanics. So she uses a spell, but reduces her auto-attack damage.

Q - Not sure how this works. Does it build up stacks each time she gains a crystal, and then at 3 stacks she can cast it? Base damage is pretty high, but that can be tweaked. Maybe put the slow effect on this spell.

W - Nice idea, but cooldown needs to be much higher, explosion damage way lower and increased with level of spell. Not just flat 300.

E - How is this barrier shaped? Is it like Ekko stun field? Not a bad idea. Cool down is way too low again, and damage way too high. There should also be some sort of condition to make champs trapped in there. This and W would be way too reliable together. Good players would basically guarantee getting this combo off.

R - I like the idea of the birds, but I think they need something else to them other than just damage with auto-attacks. I don't think them being targets and able to block abilities makes sense in the game either. If she turns, do the birds turn too? How do they block attacks and abilities? Would they just all die with one AOE spell? I think this one needs some thought.

Overall neat concept. I think some of the effects need a few more conditions too them, but mainly the Ult needs to really be nailed down what it does.