OP Corki rework concept (If you could call it that at least)

Kuzja1·10/30/2019, 10:12:17 PM·2 votes·1,600 views

Description: Despite being able to play Corki well as a Corki main, some people say that other marksman champions seem to really outclass Corki. Maybe it's his outdated kits, maybe it's the lack of items he can benefit from, or maybe nowadays, new champion releases or reworks end up making champions seem kinda overloaded. But what I mostly want out of this rework concept or for Corki's rework in general, should it ever take place, is a kit that actually fits well with his character. For instance, he's an ace pilot. Dogfights are his character. And usually in dogfights, he's tailing his opponents, firing his machineguns and rockets, daring himself to get ever closer to danger in attempts to take down a lot of bogeys. There's also making the daring move of diving into enemy territories, dropping bombs, raining more machineguns, that sort of thing when it comes to ace pilots. Sadly though, Corki's kit right now doesn't seem to have enough of that dogfight feel. I wanted to fix that. The details of how will be relevant as we look into the concept. So let's get started. . .

My descriptions aren't gonna be like what you see in-game. Instead, it'll just be a commentary. Helps me save time and simplifies making descriptions

General stats: Corki currently doesn't have that much movement speed which would prevent him from closing in the gap on his enemies even though that's what he's suppose to do in dogfights. So in this rework, I'd say give Corki enough movement speed to where he could keep up with the others like he's suppose to. Tail the enemy and take them down, that sort of thing. . . But to fit in with his character even more, there's a risk factor when it comes to dog fighting your enemy. As a Corki main, you'd feel tempted to dive in, guns blazing. But doing so, you could be getting yourself into enemy territory. It's especially dangerous since Corki can be pretty squishy. But he'll pack a punch, especially towards assassins. My ideal advantage for Corki is to be able to really punish enemies who try to flee. That's like him getting behind the tail of a bogey, gunning them down with his machine gun.

It's hard to explain the overall ideal stats. But what Corki mostly needs is better movement speed.

Abilities: Passive - Hextech Munition The current kit has a portion of Corki's basic attacks dealing magic damage with a small portion dealing physical damage. They should make the entire basic attack deal only magic damage since he's more of a magic damage marksman. Also, in his original kit, he is able to deal true damage, 10% of his basic attacks. I think they should add that back into his passive. The package and how it works will be explained once we get to Valkyrie. Another thing I want to add is, except for Valkyrie, his abilities and basic attacks shouldn't cause him to flinch or stagger. As in not have him stop to do those attack animations. Just keep shooting and flying like how an aircraft should.

First Ability - Phosphorus Bomb I honestly think that Phosphorus has barely any use, especially towards late game. The original purpose was to help Corki reveal enemies and that's what it needs to do more often, even in late game. So what I want to do is extend the range of Phosphorus bomb even further. Maybe as long as Ashe's E. Also, originally, Corki's phosphorus bomb has the ability to reveal invisible enemies. I figured maybe it should get that back but here's how it would work: At a certain range, the phosphorus bomb reveals the area and all enemies within the blast radius, including invisible targets. However, once the invisible target leaves the blast radius, they'll instantly go back to being invisible again. Now there's also this one other effect I had in mind but we'll have to discuss that in his ultimate. . .

Second Ability - Valkyrie/Special Delivery *Instead of using this as a dash move, let's say Corki instead would raise his aircraft to a high altitude, enabling him to fly freely over the terrain at the cost of mana per each second this ability is active. This would slightly fix that logic where Corki is in a flying machine, yet he's always flying down low. It would look like how high he flies when he's carrying the package. The controls for the package remains the same. Just also gives Corki the ability to fly freely over terrain. Just without mana cost and until he uses it or the timer expires. As for Special Delivery, pushing the enemies aside would defeat the purpose of Special Delivery. Why? Because the damage source is on where the bomb was landed. So by pushing the enemy away, you're putting the damage potential of this ability to waste. So pushing enemies aside is gonna have to be removed. Just land the bombs.

Third Ability - Gatling Gun It's good to keep the functions of Gatling Gun the same. It can lower both magic resist and armor, but the stacks will have to be endless. However, I also want to add another machine gun in front of Corki's cockpit. This machine will change Corki's basic attacks into using a three round burst. This will however have Corki deal physical damage instead.

Ultimate - Missile Barrage The ammunition system of Missile Barrage is very unique. That stays. The big rocket for every third shot can also stay. But how it is aimed is gonna look a little different, but this is mostly for proper animation. Notice how the rockets come out of the machine gun instead of the sides of the helicopter. Perhaps the direction of where the rockets are aimed are referenced from each side of the aircraft where the rockets are laying. In other words, shoot the rockets from the sides of the aircraft instead of from the middle. On the first level, each side of the aircraft would take turns firing missiles in each cast. Second level is when both side shoot missiles at once. On the third level, every third shot shoots two big ones. One other effect. If an enemy is hit by Phosphorus Bomb, it will enable a lock on capability for Missile Barrage. In two seconds while Corki is targeting enemies who were hit by Phosphorus bomb or remain within the blast zone, the enemy is locked on and Corki's missiles will fly directly towards the target like a homing missile. Like Cait's ultimate, these shots can still be blocked. The lock on will be lost once Corki targets someone else under the effects of Phosphorus bomb or faces at a direction away from his target. Kind of like in games like Ace Combat when you lose missile lock on once your target is out of range.

Items: With or without this kit idea, the main problem with Corki is that he doesn't have the right items that go well with his kit. Void Staff may work but that's mostly for mages not marksmen. Since his biggest strength is breaking down armor and magic resist, there should an item dedicated to this. It could bring other possibilities to other champions as well. A jack of all traits sort of build.

Lore: The only thing we all know about Corki is that in general, he is this top ace pilot who remains cool under the fire. The question is how did he became this way? How did he become the top ace pilot? And what sort of missions did he go through? Which ones in particular stood out the most? Are their any other rival aces? Other existing champions that fly that have encountered the ace pilot?

To me, Corki's lore has the potential to connect all the champion lores together. How? Simple. Just fly him anywhere across Valoran, being hired for mercenary pilot work, or rather privateer work. He could even be hired to provide air support for Demacia or Noxus. There's even having his squadron get hired to fly over Shadow Isles to have dog fights against ghost pilots or flying shadowy monsters. And if it takes him to Ionia, maybe the Order of Shadows would tell the tales of how they were attacked by flying machines. Bilgewater might even have pirates who were recruited into the Screaming Yipsnakes. Shurima could have the squadron go sky riding or training, only to encounter the monsters that have arisen from the ruins. Targon could have Corki bomb some Targonians depending on which clan he was hired for. The Freljiord could give Corki winter operations against two of the three tribes, raining fire to melt down the ice monsters, depending on who he was hired by. Bandle City would most likely be the focus for his backstory since he is a yordle after all. And lastly, Piltover. This would give us a chance to explore Piltover's military. At the very least, the service of their hired squadron of Screaming Yipsnakes. Might as well become Piltover's Airforce.

The Screaming Yipsnakes are who I wanted to explore the most. Who are the Screaming Yipsnakes? What happened to the rest of them? Have they officially disbanded? Are they still in service? Are they recruiting? What are their missions right now? And is Corki the leader of the squadron or is he the top ace? Yes?

Things like this I wanted to explore. There's just something about bringing a flying vehicle to a sword fight that just fascinates me.

Skins:

  • Omega Squad Corki (Just imagine what kind of modernized looking aircraft Corki would be pilot. Either a fighter jet or an apache helicopter)
  • Valkyrie Corki (Just curious about what his aircraft would look like if it had a mythological twist)
  • Young Corki (A younger version of Corki. Get the feel of what it was like back in his early days as the rising ace pilot)

Okay, I get it. You guys are pretty annoyed by the looks of this kit about now. I mean who gives a shit about this old champion now? Everybody's going after what's really meta. But if you want to take a spin on this concept, go right ahead. Or maybe you have some other champions you think should have a rework. Who knows? Anyway, read it or skip it. Just give me your thoughts below. I try to keep posted.

10 Comments

FlameHalbrdOkido11/2/2019, 9:49:50 AM2 votes

based on ur passive id give Corki a passive somewhere so that he gains temporary Bonus MS towards enemy units he has recently hit with a skillshot ability really plays into chasing opponents down guns-ablazing and punishing runners while not buffing his OVERALL mobility especially when it comes to HIM being the one being chased. Or MAYBE enemy champions near Corki leave Winddraft Vortices in their wake within the last few sec of movement. If Corki is inside this Wake he gains bonus MS equal to a % that champions MS. If a champion recenly dashed the % bonus MS is drastically increased. This could REALLY inspire chasing down and tailing an opponent.

in the passive i'm not sure about making his basic attack deal 100% magic damage, bc it messes with the types of items he wants to build i think idk. however im SURE that he shouldn't get free true damage in his passive.

in terms of his basic attack animation i hear on it shouldn't make his entire aircraft bounce back and forth, but bc of the way basic attacks are coded they pretty always force the unit thats basic attacking to stand still until the attack is finished except in some specififc special cases, thats how the game works, so maybe his arms should shudder instead, but he SHOULD stop to do those attack animations.

If u want the "shooting and flying like how an aircraft should" feeling thats wat his E is for, you could have make it make his basic attacks work like Urgots E while active.

Q: i like everything u'v said here but u DO realize that Ashe's E is GLOBAL right?

W: can enemies still damage u while ur flying? and if so will it bring u back down and cancel W like Aurelion Sol's E? Honestly i think it needs some sort of channel like Quinns R, like he flys around in a circle b4 lifting off. and i think he should lose the ability to basic attack or cast abilities outside of W again, if he does so he should come back down. I 2 also thought that the Special Delivery's knock aside was super dumb as well, totally agree here.

E: i don't see the point of the 2nd machine gun here, but what would be interesting was if E was a thinner cone or was more of a linear AoE.

R - i really like the Lock on part of the ult however i think it should ONLY be for ONE cast of R per Q. That one lock one for R per Q REALLY plays into the dog-fight theme with the missiles, where the pilot tries to line up the enemy in their cross-hairs b4 firing off the shot

if he doesn't work well with items then that means u just need to work with his kit a little more, however wouldn't he like Gunblade, Nashors Tooth, Lichbane, Guinsoos, and Trinity? Additionally Not all champions need to scale with items there are champions that can be designed to scale MORE off their own kits and levels rather than synergies with items.

in terms of lore, whats probably best is to have him act like Tristana in the sense that he's the one of 1st to kinda be taking this militant approach to protecting Bandle city, and have him ask Himerdinger to make him his aircraft, honestly i'd shift him to more of an explorer who protects the bandle portals when he sees trouble. Having a WHOLE task force of flying yordles doesn't make sense for the lore RN, theres no one for them to fight that would have the same lv of technology

Kuzja110/30/2019, 11:28:34 PM1 votes

Also, I'm no Chemist so can anyone explain the science behind using Phosphorus to reveal enemies?

Kuzja110/31/2019, 7:00:32 AM1 votes

Just did an update on Valkyrie. You'll see it start with a * sign