Kane The King of Blades

RabidDog·4/28/2015, 12:56:45 AM·4 votes·1,541 views

Just a concept, Didn't come up with a back story but I thought of the stats and abilities. Basically I wanted to make a bruiser, someone who could be tanky and dish out the damage.

// I'm going to work on his story, and work on him over time.

Feel free to throw me some ideas.

Health: 593 (+87) Health Regen: 7 (+.6) Melee: 125 Attack Damage: 61 (+3.5) Attack Speed .68 (+3.1%) Armor: 27 (+3.2) Magic Resist: 32(+1.25) Movement speed: 340

*Kane Does not use mana, health nor fury. Instead he uses "Blade Charges" Having a max of up to 5

*Kane can combo his abilities. Explanation: Using an ability causes the next ability to use its combo effect.

*Activating an ability grants Kane the blade used in the ability until he activates his next ability (This does not apply to his ult)

He has four blades, a skinny light sword for his Q A Cleaver like blade for his W A very long sword similar to a spear for his E And a great sword for his ult if for whatever reason you do not choose an ability at start he uses a dagger until an ability is used.

I was also thinking that instead of summoning blades, his dagger could turn into the blade. -- just a thought


Passive: "Life Shield"

Upon reaching 5 charges, Kane's next ability will give him a health shield, healing him over time for the shield's current HP. Shield health will be (10*(level) + bonus attack damage) and lasts for four seconds.

Second Passive: "Combo Master" After an ability is cast Kane can combo his next ability as long as it is cast within 4 seconds of the last ability's activation .

Explanation of "Life Shield" : Basically if the shield's hp is 100 you will regenerate 100 health over 4 seconds, But if you deplete his shield he heals for however much hp is up before the shield is drained.

MEANING if you damaged his shield after 1 second and it went from 100 to 50, he would heal for 50 over the next 3 seconds.


Q "X slash":

Passive: While X Slash is active Kane gains bonus attack speed (+10/20/30/40/50%) Passive: While X Slash is active Kane gains bonus movement speed (+.75/1.50/2.25/3/3.75%)

Cast: Kane's next attack quickly slashes in an X causing the target to bleed for 3 ticks Deals (40/70/100/115/130 + (100% attack damage))

Cool down: 7 seconds.

Combo: Kane can blink to a target to perform his X slash as long as they’re within range. Range: 1000


W “Hack Slash” (Skill Shot) Its about 300 wide, and has 300 range:

Passive: While Hack Slash is active Kane's Attack Damage is increased by (7/16/25/33/40)

Cast: Swings his cleaver ahead of him in a sweeping motion knocking back enemies. Deals (40/70/90/105/115 + (125% Attack Damage))

Cool Down: 7 seconds.

Combo: Q: If the target is bleeding, the enemy is dealt bonus damage based on 10% of their current health and is slowed after being knocked back by 20% for 2 seconds

E: Hack Slash gains 50 range for a total of 350 and enemies knocked back are slowed by 20% for 2.5 seconds. If the Target is rooted by his E, it knocks the target to the side instead.


E: “Piercing Thrust” (Skill Shot) :

Passive: While Piercing Thrust is active Kane Gains 250 range and attacks pierce through enemies dealing 30% damage after first hit.

Cast: Pierces through the first target hit rooting them for 1.25 seconds. Deals (40/60/75/90/100) + (.70% attack damage) Damage.

Cool down: 7 seconds

Combo: Q: If the enemy is bleeding from “x slash” the enemy is dealt (7/10/14/17/20 + 4% of their max health) over 3 ticks.

W: if the enemy is knocked back by “hack slash” Kane dashes towards clicked location, then uses piercing thrust.


R: "Falling Great Sword"; *Falling Great sword can only be used when you have 5 blade charges

Cast: Kane summons a great sword for two attacks. After the two attacks Kane launches his sword at a target location (Range: 2000).

if Recast: Instead of attacking, Kane Launches Sword at target location (Range: 2000). Any enemy that is hit is knocked up for 1.5 seconds

His next two attacks will deal ( 50/100/150 + 100% Attack Damage) each. Launching Falling Great sword deals (100/200/300 + 50% Attack Damage) Damage.

Cool Down: 110/90/70 seconds

`RabidDog

4 Comments

Binglebing4/28/2015, 1:38:42 AM1 votes

it's a good kit but a little confusing to read, a great passive for lane sustain, great combos and overall a good job for a kit and i hope riot notices this!

also please check out my assassin ideas by searching: assassin ideas i want to know what you think about it

Galeden5/1/2015, 4:37:18 AM1 votes

It's an interesting concept to say the least, though there is much to read, he seems like he would be fun to try (though very needy in the Cdr department)