Goldee, the Faithful Guardian

Stacona·11/21/2017, 3:45:26 AM·1 votes·203 views

Goldee is a celestial bitch [bitch = female dog] that is assigned to be one of the great guardians of grand galactic deities! Goldee has a glimmering and shiny golden coat of "fur" with a fiery, very long tail; these attributes are more than to make her fantastic as they are a sign of what she is capable of as much as power is concerned.


Goldee is a ranged mage that can be played in the middle lane or as a support. Her purpose on the team is about keeping her allies alive, and one of the main functions in doing so is by killing the enemy outright! So she is intended to be played by someone that is willing to always help another and not for those that like the flashy solo "1v5" plays, you have flashy plays in different regards.


Attack Range: 600 units "tail whip", this basic attack does not count as a projectile Attack Speed: 0.555 +5.5% per level Movement: 340 units per second


Tail Flare (Passive): Static Cooldown: 5 seconds Goldee's next basic attack burns her target for 20+10 per level bonus magic damage over 5 seconds.

Affecting an ally champion with an ability refunds Tail Flare's cooldown.

The Keeper (Q): Cooldown: 9/8/7/6/5 seconds; Cost: 50/60/70/80/90 mana; Range: 600 units Goldee becomes ablaze and untargetable near-instantly running in a full circle in the target direction, leaving behind flames for 3 seconds stopping enemy dashes on contact, while enemies are inside the flames they are dealt 50/80/110/140/170(+50%AP) magic damage per second (60% damage vs minions and monsters) and slowed by 99%.

Celestial Play (W): Cooldown: 16/15/14/13/12 seconds; Cost: 65 mana; Range: 600 units Goldee dashes and tackles the target enemy, knocking it back 600 units and grants herself 50/70/90/110/130(+120%AP) shield for 4 seconds.

If an ally champion is nearby then Goldee dashes to it afterwards and transfers all shields currently active on her to that target.

Star Ball (E): Cooldown: 4 seconds; Cost: 40 mana; Range: 1000 units Passive: A Star Ball will periodically spawn at a random location somewhere near Goldee's current location, the frequency Star Balls appear increases based on Star Ball's rank. Every 3 Star Balls collected permanently grants Goldee 1 ability power.

Current Bonus Ability Power: X

Passive: Upon collecting a Star Ball, Goldee holds on to it for 10 seconds, she can hold up to 3 Star Balls at a time refreshing the duration in the process. If Goldee makes contact with an ally champion then she grants them the Star Balls to heal them for 20/25/30/35/40(+25%AP) health and herself 25/30/35/40/45%(+5% per 100AP) bonus movement speed for 2.5 seconds.

Active: Goldee swiftly dashes to the target Star Ball and back, dealing 40/60/80/100/120(+45%AP) magic damage to enemies she passes through each time. Goldee can dash to an ally champion as well, staying at their location for 1 second before going back.

Loyal Companion (R): Cooldown: 180/140/100 seconds; Cost: 100 mana; Range: Global / 600 units 1st Cast: Goldee turns back into her star form for 5 seconds granting her 400/475/550%(+50% per 100AP) bonus movement speed when moving towards an ally champion.

2nd Cast: Goldee creates a super nova dealing 250/325/400(+80%AP) magic damage and stunning for 2 seconds, exiting star form afterwards. This cannot be cast until 1.5 seconds after the initial activation.


0 Comments