[Champion Concept] Qm - The Shard of Ice-age

regonas·6/19/2016, 11:29:16 AM·5 votes·3,994 views
tinypic photo

#KIT

Passive Ice-age When you join the game, a snow storm starts raging though out the map, slowing movement speed of all minions by 15%. In addition, armor and magic resist of neutral non-epic jungle monster will be reduced by 15%. Fog of war will also become much darker. Also, emit an aura, increasing effectiveness of all slowing effects applied by enemy champions by 15% and all slowing effects applied by friendly champions by 45%.

Radius of aura: 600

https://img-fotki.yandex.ru/get/16184/94689460.2db/0_ba1e1_3ae7f714_L.png

Q Blizzard Blitz Send out a slow moving twister of ice and snow, dealing 30/40/50/60/70 (+25% of AP) magic damage to all enemies every 0.75 sec who are inside of this twister. In addition, every time this ability deals damage to an enemy, that enemy will get his/her movement speed reduced by 6% for 2 sec. This slow effect stacks up to 5 times.

Movement speed of ability: around 600 Range: 600 Width: 300 Cooldown: 8 sec Mana cost: 70

https://img-fotki.yandex.ru/get/16184/94689460.2db/0_ba1e1_3ae7f714_L.png

W Row of Snow Form a barrier of snow in targeted area for 3 sec (targeting works like Anivia's wall). Enemy champions, who attempt to cross it, will cause this barrier to burst, slowing them by 40/45/50/55/60% for 1.5 sec. If enemy champions is already slowled when he/she attempts to cross this barrier, then that enemy champion will also be rooted in place for 1/ 1.25/ 1.5/ 1.75/ 2 sec.

Range: 550 Width: 600 Cooldown: 16/15/14/13/12 sec Mana cost: 80/84/88/92/96

https://img-fotki.yandex.ru/get/16184/94689460.2db/0_ba1e1_3ae7f714_L.png

E Fresh Frost Passive: your basic attacks against slowed enemy champions will always deal critical strike. Scoring a critical hit against enemy champion will cause you to gain bonus attacks speed equal to your critical strike rating for 2 sec.

Active: launch super fast bolt of ice, dealing 50/75/100/125/150 (+40% of AP) magic damage to all enemies in a line. If this ability hits at least 3 enemies, cooldown of this ability will be reduced by 50%. In addition, refresh all slowing effects on all enemies, who get hit by this ability.

Movement speed of ability: about 2000 Range: 700 Cooldown: 5 sec Mana cost: 50/55/60/65/70

https://img-fotki.yandex.ru/get/16184/94689460.2db/0_ba1e1_3ae7f714_L.png

R Chilling Will Passive: you will deal 5/10/15% more magic damage to enemies, who are slowed by any effect.

Active: target a direction, immobilize yourself and start releasing freezing winds towards that direction for 3 sec. Enemies in this wind will take 60/80/100 (+25% of AP) magic damage every 0.5 sec. Each time enemy receives damage from this ability, he/she also get a stacking debuff, which will cause that enemy to lose 15% of his/her movement speed and take 10% more damage from this ability for 1.25 sec. Stacks up to 4 times. When 4th stack is applied, affected enemy will be rooted in place for 2 sec. While this ability is active, you get 40/50/60 bonus armor and 30/35/40 bonus magic resist.

Range: 850 Width: 400 Cooldown: 90 sec Mana cost: 100

https://img-fotki.yandex.ru/get/16184/94689460.2db/0_ba1e1_3ae7f714_L.png

#SIDE NOTE

This is clearly an AP champion, who have only AP scalings, but he can rock off at least one AD build. item 3006 item 3022 item 3025 item 3031 item 3087 item 3742

50 Comments

Reaper Review6/19/2016, 8:07:30 PM5 votes

Passive #1: So, just by picking this guy, all minions move 15% slower. This just artificially drags the game out, since slower minions means waves take longer to arrive (15% slower doesn't look like much on paper, but it adds up over the course of a game), and that's just not fun for anyone. Jungle monsters also have VERY minimal armor and no magic resistance, so the resistance reduction part is basically worthless (in fact, most jungle monsters actually have NEGATIVE magic resist). Not sure what "fog of war is darker" means, so I'm going to guess it reduces vision range, which again is just not fun for anyone besides people with sight abilities.

Passive #2: Why does your aura give enemy champions a buff, even if it's just a lesser version of the buff your allies get? Honestly, I'd just remove the enemy slow bonus and reduce the bonus your own allies get. To simplify, make it so that any slows applied to enemies within Qm's aura range are increased, like reverse Boots of Swiftness.

Q: You could probably make the slow per stack a bit stronger (assuming you also tweak the passive as I mentioned) and give it a bit more range. Only 600 range on a slow-moving 'projectile' isn't particularly exciting and doesn't give much reach. (I'm assuming this guy's a melee champion.)

Also, I don't think the name Blizzard Blitz really fits what this ability is doing. At least the Blitz part doesn't.

W: This ability is actually interesting and quite flavorful in how it functions. Why does its cost increase by 4 mana per rank, though? That's a rather odd number.

E: It's Ashe's passive, only your critical strikes aren't any weaker. This means that Qm basically auto-wins against all melee champions if he lands a Q on them. God forbid he ends up with red buff or completes Frozen Mallet, at which point any autos after the first are guaranteed crits. (Frozen Heart as well, if you build him tank. Attack speed slows are counted as slows by game mechanics, hence why they don't work on Yi either while he ults.)

Put it this way. Tryndamere builds up to 35% crit chance after auto-attacking for a bit. Qm gets 100% crit chance on anyone he hits with Q, or anyone period with certain items or buffs. You're likely underrating how strong this passive would actually be, and it needs to be tweaked significantly if not outright removed.

Then on top of that, you get an AS steroid for landing these guaranteed critical strikes, as if the fact that you're getting guaranteed unmitigated critical strikes wasn't enough.

The active is straight-forward. Skillshot that gets a lower CD if it pierces enough enemies, and refreshes the duration on slowing effects. No glaring issues here.

R: Did you really need to add a third passive effect here? You already gave him guaranteed critical strikes against slowed enemies, gaining extra magic damage against them too is a bit overkill.

The active is a neat concept at least. Seems to be treading on Anivia's toes (talons?) a bit conceptually, though, being a localized area of cold that persistently damages and slows enemies, getting stronger after a certain time. Has a bit of Vel'Koz there too, being a self-rooted forward facing DoT blast, only Qm can't pivot while firing.

sneezing slug6/19/2016, 6:04:20 PM5 votes

Passive's kinda neat, turns the map into a winter wonderland.

I'd cut the second half of the passive, feel that's overloading it just a tad, and could really fuck over your team even on that small 15%. Yeah, your team gets 45%, but then that's really rediculous in itself. Cho'Gath's slow is now a 95% slow from his Q. That's almost a stun.

Also I'm a little questioning on how fast you make these concepts man. Not mad or calling you bad, but I'm concerned. You have some good ideas and you can really flesh them out, but I think you should slow down a bit. People constantly downvote your posts (it's not alts, we're not going to start that, don't you start that with me) and constantly bicker all over your concepts about how "bad" they are, when really they aren't that bad, but they feel a little rushed, and honestly if people are downvoting your posts, that's not a sign of magnificence. That's a sign of something is wrong with your concept and needs to be changed.

I can't say I haven't been in your exact position before, because that's exactly where I was with concepts, five years ago.

I'd say I made champion concepts at the speed of about 5 a month, not much thought put into them, spewed them out faster than a machine gun. And people gave me shit for it oh man did they. In fact, one of the biggest influences on what made me stop for a long time, and come back and make much BETTER concepts, was Echoing.

Oh yes he's been around since then too. He's been hassling me for my concepts since day one. But when I finally got better, started creating more thoughtful work and accounted for balance, originality, good lore and overall something that would fit in the league of legends universe, he began converting from harsh feedback of telling how broken or how bad something was, to moreso feedback about what I could in fact improve upon. He's not a bad guy. He just wants to help you make better concepts, even has harsh as he can be about it.

Your case is slightly different, as your ideas are actually really cool, as opposed to by 2011 concepts. But I feel that because you rush them so much you make a new concept and you leave the other behind, completely abandoning it, and moreso the new concept you make you don't put as much time into and revisions because you're just so busy making the next concept instead of improving the ones you already have.

All in all, learn to take a step back and, instead of creating something new, work on and sculpt your old concepts. Make those "haters" you keep saying you have, rue the day they ever downvoted your posts for how magnificent your concepts can become. That's exactly what I did with Zone {Before & After} and Xaj'Ahr {Before & After} And hey, even those concepts still aren't perfect. But they're better than they were five years ago, no?

This is all feedback, not a demand or a request. You may do whatever you choose with this critique.

Happy concepting dude :P

BestWirymNA6/19/2016, 8:08:26 PM5 votes

{quoted}

To tell you the truth, little a while ago i was reminded how brilliant i am in making champions, but do i do too much or too little?

So, my soulmates have been nagging at me to get at your liver for a long while, but I didn't see why from my skimmings-- you were just a conceptor who made pretty "eh" things and were super righteous about them.

And now I see why.

'cuz you aren't brilliant like you think you are.

The reason you get better commentary the less you have is because you have less time to show us you're bad; or because there's less there that you are attached to and more open to actually debating the point.

People do critique what they think is most important-- if they have something they hate then they're going to grasp at that first.

I don't think any effort can be considered wasted.

I mean, just like me and eating a soul or three.

{quoted} I followed theme with Tahm, Jhin, etc, where things can be bad, but have more benefits than then shortcoming.

"etc"? Who, specifically?

Tahm and Jhin don't really have the kind of negative effects you've gone for here.

I don't know how many i have said it, but i can put a champion every 4 hours and faster. I could do this for weeks. I already have more 40 kits prepared (no numbers though, that takes time) to be posted right this moment.

Downvotes, as they are used right now, shows how good concept is better than upvotes. Constructive criticism shows if something is bad, downvotes shows how good your concept is.

No. That's... no. Just no.

I don't mention cancer,

Who is cancer? Do you mean Echoing?? I'm completely lost by you.

No, he sabotaged the last contest. Literally one of three worst people to review concepts in this forum. I don't want anything to do with him, i blocked his from my news feed, he doesn't exists to me.

Now, I lack this context since I haven't been here for a while. But... really? I doubt it, having seen Echoing's reviews in the past, that they would change to "sabotage". That seems very far out there for them.

Not really, no. You only reviewed the passive.

I find that it was more about giving feedback directly meant for you as opposed to a single thing.

Doctor Fail6/20/2016, 9:50:06 PM3 votes

You could probably cut the passive down a little, it has a lot of effects but a lot of them arn’t really useful and feel a bit tacked on. The minion slow, for instance, will do little more than slightly drag the game out more and mess up everyone’s internal wave counters, both on your team and your opponents. The jungle debuff, as well, is not really worth keeping around. The only monster where you might be able to see the effect at all is the Scuttlecrab. Everything else either doesn’t have the right stats to lower (the Krug, for instance, has a magic resist of -15. Murk Wolves have neither armor nor magic resistance at all!) or has the stat so low already that lowering by 15% it wouldn’t give much noticeable change to players (Gromp, iirc, ties for highest armored non-epic non-scuttle jungle creep with an armor score of 15.)

It might be best to dedicate the passive entirely to the slowing portion. If you want to keep the global chill feel, then maybe you could reduce jungle minions’ attack speed instead. This would also give more visual impact, as the armor and magic resistance are among the more invisible stats.

Bogity6/19/2016, 3:59:18 PM2 votes

thats from a kids show my little brother watched LOL [slayer-pantheon-popcorn]

Candurill6/19/2016, 4:39:57 PM1 votes

Hey Regonas, how d'you do those snowflake thingies? I've seen things like that on other concepts...is it just a picture you load into your text or a special something from the boards?

My belief is6/19/2016, 8:22:58 PM1 votes

{quoted} This is clearly an AP champion, who have only AP scalings, but he can rock off at least one AD build. item 3006 item 3022 item 3025 item 3031 item 3087 item 3742

"AD build" means not "tank/brusier with IE and Shiv".

Shiv is redundant with 100% crit chance from E passive. Trinity's AS/AD/MS are better. IBG is silly because you already have slows + permaslow from mallet.

item 3022 item 3078 item 3812 item 3072 item 3031 item 3006