[Champion Concept] William; The condemned
Assassin / Tank
Health: 550 - 1910 (+80 P/L Mana: 330 - 1010 (+40 P/L Attack Damage: 56 - 98.5 (+2.5 P/L Attack Speed: 0.611 - 0.953 (+3.3% P/L Movement Speed: 335 UpS Health Regen: 6 - 23 (+1 P/L Mana Regen: 4 - 43.1 (+2.3 P/L Armor: 25 - 65.8 (+2.4 P/L Magic resist: 25 - 31.8 (+0.4 P/L
**Attack Type:** Melee
**Attack Range:** 125 Units
Passive - Go Mad: Upon taking 7% of his max health as damage within 3 seconds, William will go mad, gaining increased Attack Damage, Attack Speed, and damage resistance for a short time or until he leaves battle Go Mad is placed on cool down for 30 seconds after it ends
**Duration:** 10 Seconds
**Attack Damage:** +10 (+10 at levels 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17
**Attack Speed:** +15% (+10% at levels 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17
**Damage resistance:** +2.5% (+1.5% at levels 3 / 5 / 9 / 11 / 13 / 15 / 17
Q - Death Row: William throws a serrated dagger in a straight line, dealing true damage to the first champion hit as well as marking them with "Death Row" for 6 seconds
A target marked with Death Row takes increased damage from William's attacks and abilities
**Cast Time:** 0.5 seconds
**Projectile Range:** 700 / 25 Units
**Projectile Speed:** 800 UpS
**Cost:** 60 Mana
**Cool Down:** 20 Seconds (-2 Seconds P/L
**True Damage:** 25 (+25 P/L
**Damage increase:** 40% AD
**Damage Vulnerability:** 5% (+2.5% P/L
W - Barricade: William readies himself for any attack, granting himself a shield equal to 2% - 10% of his max health as well as granting him immunity to all crowd control effects, however, he is also slowed by 30% during this time when the shield breaks he gains a burst of movement speed that decays over 3 seconds
**Duration:** 5 seconds
**Cast Time:** 0.1 seconds
**Cost:** 50 Mana
**Cool Down:** 10 Seconds
**Shield Base Health:** 50 (+50 P/L
**Shield Bonus Health:** 2% Max Health (+2% P/Level
**Movement speed:** 30 (+10 P/Level
E - Prisoners greeting: William grabs hold of an enemy champion, rooting them in place for 0.75 seconds during this time, William shanks them 3 times, applying on hit effects with each strike each stab does increasing damage
If William is unable to grab a target, he will only shiv them once
if the target is cleansed of the root William will stop attacking
**Cast Time:** 0.5 seconds
**Cost:** 70 Mana
**Cool Down:** 22 Seconds (-1.75 P/L
**Physical Damage:** 30 (+30 P/L
**Damage increase 1:** 100% AD
**Damage increase 2:** 10% target current health
**Damage increase 3:** 100% Base Damage P/consecutive strike
R - Body Block: William leaps towards an enemy champion and restrains them for up to 4 seconds during this time they can not be target by attacks or injured by William or his team however, while Restrained, the victim will block all enemy projectiles and attacks, absorbing 25% - 75% of the damage William would have taken Attacks will only be blocked if the victim is between William and the attack Once he takes a victim, he is locked into a single direction William can not attack or cast other abilities during this time When Body Block ends, William stabs his victim, dealing 10% - 30% of their missing health as physical damage
**Cast Time:** 0.75 seconds
**Cast Range:** 300 Units
**Cost:** 100 Mana
**Cool Down:** 150 Seconds (-30 P/L
**Damage Negation / Redirection**25% (+25% P/L
**Missing health damage:** 10% (+10% P/L