Mhethar- Commander of the Dead.
Like passive starts at level 1/6/11/16
1: Can stock pile 12 minions and 1 champion at max. Minions have 33% of total stat power and cost 1 mana per 2 second to keep up (per minion). Champions have 50% of total stat power. 50% of attack speed/ap/ad/etc can not proc on hit effects or crit. Cost 1 mana per 2 seconds. All champions have their own internal CD for spells. You can select which champions to summon, once you gain over the number that is allowed.
6: Can stock pile 15 minions and 1 champion at max. Minions have 36% of total stat power and cost 1.5 mana per 2 seconds to upkeep (per). Champions have 50% of total stat power. Cost 1 mana per second. All champions have their own internal CD for spells. You can select which champions to summon, once you gain over the number that is allowed.
11: Can stock pile 15 minions and 2 champions at max. Minions have 36% of total stat power and cost 1 mana per second (per). Champions have 55% of total stat power. Cost 2 mana per second. All champions have their own internal CD for spells. You can select which champions to summon, once you gain over the number that is allowed.
16: Can stock pile 18 minions and 3 champions at max rank. Minions have 40% total stat power and cost 2 mana per second (per). Champions have 60% of total stat power. Cost 3 mana per second All champions have their own internal CD for spells. You can select which champions to summon, once you gain over the number that is allowed.
Q: Cycle Summon: Q1: Minions Only. Q2: Champions Only. Q3: Both. Can not stock pile the type that is active. While inactive any unit that dies of the inactive type within 3,000 range, or you had an assist with in killing will be stock piled. ( I didn't want someone to have infinite minions because they just left Q1 on the whole time during laning phase)
W: Command Attack. All summoned units under your control attack the selected target (800 unit range).
E: Spell Order: Select the spell order that your champions will use. (Passive up from start of the game. [allowing you to do the spell order for every champion while on fountain]) Passive: Each time you gain a stockpile you gain 8/12/16/20/24 mana. Active: All summoned units will use all spells when in active range.
R: Briefly summon all units that have died in the last 60 seconds (including allies) expending 85% of current mana. Slowing for 99% and becoming unCCable.
Could be really overpowered or really under powered. I just like the idea of old yorick but on a massive scale.
NOTE: % STAT POWER MEANS EVERYTHING. HP, ATTACK SPEED, CDR, AD, AP, MOVESPEED!!!!!!!!!, MANAPOOL, ETC