[Rework Concept] Urgot
I am trying to update
's kit and add certain aspects to it that would tie in with his theme. Please I would like positive feedback and your thoughts an appropriate comments.
Passive: Amalgamated Ammunition
Each of
's basic abilities has a unique ammo system and his attack speed cannot be improved, except through growth by level-up. His recharge time on each basic spell are 9 / 8 / 7 / 6 seconds an are unaffected by cooldown reduction.
Unrelenting Barrage: Each of
's abilities reset his basic attacks.
Additionally, he gains (25% per 10% cooldown reduction) (+ 0.5% - 2.5% per bonus health) AD as bonus attack damage.
Q: Acid Hunter
Active:
fires a missile in a line, dealing physical damage to the first enemy it hits.
Acid Hunter can also directly target enemies affected by Noxian Corrosive Charge, passing over all other enemies to hit them directly.
Acceleration Bonus: Each successful hit of Acid Hunter on a large neutral monster or enemy champion grants
30 / 40 / 50 bonus movement speed for 1 second.
Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 85% AD)
Missiles: 5
W: Terror Capacitor
Active:
shields himself for up to 5 seconds, also causing his basic attacks and Acid Hunter to slow his target for 1.5 seconds while the shield holds. If the shield is destroyed or overloaded then there will be a 2.5 second delay before it starts recharging.
Acceleration Bonus:
can regenerate an exceed his shield capacity by successfully landing spells and basic attacks on enemy champions or large neutral monster. This effect can extend the life of his shield duration beyond 5 seconds but reaches a point where it will overload causing the shield to expire on it's own.
_*Note: Hitting multiple enemy champions or multiple large neutral monsters with Noxian Corrosive Charge will only regenerate / stack his shield counting the targets hit as 1 unit. _
Capacitor shield power: 60 / 100 / 140 / 180 / 220 (+ 7 / 9 / 11 / 13 / 15% maximum health)
Shield regeneration / growth: 60 ( 3 / 4 / 5 / 6 / 7% maximum health)
Overload timer: 10 seconds
E: Noxian Corrosive Charge
Active:
launches a corrosive charge to the target location, dealing physical damage to all enemies hit over 5 seconds and reducing their armor for the duration. If
has stored up charges, then he can extend the range of this spell by using however many charges he has.
Acceleration Bonus: Noxian Corrosive Charge will now reveals moving enemies with a trail of chemicals for 5 seconds and lingers in an area that it was launched at for 4 seconds causing enemies who are in the vicinity to have the debuff apply/reapply to them.
Physical Damage Per Second: 15 / 26 / 37 / 48 / 59 (+ 12% bonus AD)
Armor Reduction: 12 / 14 / 16 / 18 / 20% of target's armor
Charges: 3
R: Zaun Augmented Accelerator
Passive:
's basic attacks and Acid Hunter reduce the damage dealt by his target by 5 / 10 / 15% for 2 seconds.
Active:
goes into overdrive halving the production time of each of his basic spells, doubling his current attack speed, an activating another component to each of his basic spells for 10 seconds.
Cooldown: 110 / 100 / 90 seconds
I basically shifted his passive into his R, so that he would be more of a hard to kill threat at level 6 conjoined with his W bonus. Personally, as much as his old ultimate was unique and fairly strong, it just wasn't meant for him. His character seems overloaded because of all the mechanics already in his kit, but I kept his previous kit intact for the most part an added more in the form of his ult augmentation. Using all the new classifications Riot has created for their champs I put
under Juggernaut / Artillery Mage. I changed some names around an added an ammo system on his spells to solidify his identity has being one with the machine that keeps him resurrected. Also since some marksmen have an ammo system on their auto attacks,
being an AD marksmen of sorts (in terms of spells) gave me an idea to create an ammo system on him. The ammunition system also limits his potential at being a marksmen and doesn't oppress his lane opponent early on in top lane. This along with the maximum health scaling on his W would limit certain item paths on him to further cement his role as a Juggernaut. Also with items such as
&
I wanted to promote more damage for building such items, since they would scale all around well with his stats. Numbers may be exaggerated, so don't mind them if they are too skewed. I think if his kit is set, he'll just need a visual upgrade I see so much potential for him to be more of a grotesque / scary champion similar to Sion, but with more of an degrading chemical thing going on.