TYPHIDNA, THE HYDRA MATRIARCH (UPDATE 2)

Carnosaurus Rex·10/24/2015, 6:51:17 AM·3 votes·755 views
http://hydra-media.cursecdn.com/wow.gamepedia.com/9/9d/Hydra.png?version=cf2e07c51f29df4f737c2bf9303397c5

This should be the last update i do on this. The only thing i changed is the picture. This model should be better example, and much more plausible for riot to make, to make it easier but still look cool. This model is from Warcraft.

Typhidna is a hydra champion that me and Ravagespy came up with as a new champion for League of Legends. She is made as an AD melee top laner bruiser and maybe a jungler.

Passive- Wrath of The Hydra: Typhidna starts with three heads. Typhidna percentage of health loss is converted to attack speed and temporarily grows smaller heads.

Q (active)-Acidic Bite: Typhidna strikes with all her heads on a single target, slowing them and reducing their armor over time up to 20%. The slow amount is determined by how many permanent heads Typhidna has. COOLDOWN: 8 seconds.

**W (passive)-Harden Scales: **Typhidna gains 1 stack for each auto attack, each stack is then converted to armor which depletes after a few seconds. {1, 2, 3, 4, 5} At max level, Typhidna can gain up to 50 armor at full stacks **W (active)-Ravenous Beast: **Typhidna no longer gains armor stacks but gains {7, 8, 9, 10, 11%} life steal for 6 seconds. COOLDOWN: 12 seconds.

**E (active)-Lernaean Ambush: **Typhidna roots in place and burrows her heads underground to a target location. Enemy champions caught in area will be pulled underground and pop up next to Typhidna. Number of champions pulled underground depends on how many permanent number of heads Typhidna has. 3 heads=3 champions, 4 heads = 4 champions. COOLDOWN: 20 seconds.

R (passive)-Genesis Growth: Each point into ultimate, Typhidna permanently gains one head. R (active)-Call of The Matriarch: Typhidna spawns Hydra-lings that focuses enemy champions. Number of Hydra-lings depends on how many heads Typhidna has. Each of her heads spawns 2 hydra-lings. Each hydra-ling that is killed heals Typhidna for flat amount. hydra-lings health deteriorates after 6 seconds. hydra-lings ad based on percentage on Typhidna's ad and slows enemy champions. COOLDOWN: 90 seconds.

Core Items: item 3074 item 3153 item 3065

Build Example: item 3074 item 3153 item 3143 item 3065 item 3083 item 3111

Let me know what you guys think.

4 Comments

Little Stick Man10/24/2015, 7:02:46 AM1 votes

other than this being a nightmare for whoever has to make the ingame model this looks really well done! bravo!

RavageSpy10/24/2015, 7:55:45 AM1 votes

The Idea of the champion and her abilities is what Carnosaur Rex was going for. As far as the model is concerned, I do agree that will be a bit of a challenge for the animators, but they have done miracles before.

Dev Dog10/24/2015, 1:21:29 PM1 votes

The only thing that looks more sketchy than the rest is that E ability. We're talking about a multiple character blizcrank pull that can pull up to 5 people. I'd have to see the range/aoe for that noise