Game-Mode: From Crowds to Ham
In summary: All cc is replaced with damage, and all tenacity is replaced with defense. Example:
- If you have a stun, the stun is replaced with 20-200 damage, based on champion level
- If you have a silence, it's replaced with 15-150 damage, based on champion level
- If you have 35% tenacity, it's replaced with 15% resistance to all damage
- If you have cc immunity, it's replaced with 35% damage resistance
- If you have a cc breaker, it's replaced with a heal of some amount
- etc. etc.
I don't know how all the numbers would work out (or should) what's more important is: why do I propose this sort of game type? As the thread title suggest, it's a chance to turn every fight into un-mitigated fest of punching each other to death, instead of punching through crowd control. Is that brainless? MAYBE. Do I care? NO.