Passive Ability Idea

Catalyst Flare·2/21/2018, 4:53:19 PM·1 votes·330 views

I want to start this discussion by admitting i have no idea about balancing abilities, so this is just me sharing an idea. I have a friend who always recalls in the worst places and makes me fear for his life. That got me thinking: what if there was a champion whose passive rewarded this behavior? Like, the more enemies are in a radius /the lower the health /the more daring the position (ex. in front of the enemy's base with towers still up) the bigger the reward, be it improved stats, bonus gold or something else to balance out the lesser lane presence. Xayah and Rakan already have a little interaction with recalling, so i guess a bigger interaction could be possible? This is a really barebones idea, so feel free to improve it, modify it and use it for your own creations...or bash on it, it's fine. I just wanted to see if someone else thought about something similiar or finds this suggestion interesting!

1 Comments

Terakali2/21/2018, 6:47:23 PM1 votes

So, I'm stealing the design space of one of my friends, but only in concept. The abilities are different. Here's a link, anyway, so nobody can blame me for stealing thematic similarities. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GQcFG3ba-champion-concept-farjod-running-scared

Passive: In A Panic - When recalling, the time is reduced by up to 2/3/4 seconds based on % missing HP. Additionally, a successful recall with visible enemy champions within 800 units grants Kujon a 150/200/250% movement speed buff for 5 seconds (acts like homeguard for refreshing). Lastly, taking champion damage specifically no longer cancels a recall.

Q: Justified Paranoia - Kujon increases his vision range by 200 units for the next 3 seconds. This also increased the revealing radius of camouflaged units by 200. If an enemy champion is revealed in this manner, Kujon gains 20/30/40/50/60% increased attack speed, 20 base AD, and deals 15% of his movement speed in physical damage on his next auto attack. These effects fade after 6 seconds. If Adrenaline Rush's bonus is active, the empowered auto is granted regardless of revealing enemies. Has a 20/19/18/17/16 second cooldown.

W: Adrenaline Rush - Passively, Kujon gains 10/12.5/15/17.5/20% movement speed while a visible enemy champion is within 600 units. Whenever Kujon takes damage from champions, he instead gains 40/45/50/55/60% movement speed for the next second. While this bonus is active, his Q and E are empowered.

E: Tacid Fear - While on the enemy side of the map (about 40% of the total map) Kujod can join or be joined in recall. Additionally, if an enemy champion becomes visible within 600 units of Kujod (regardless of how) Kujod gains 25% tenacity and 10% movement speed while moving away from them. If Kujod does not take damage within 2 seconds, however, the needed direction is reversed for so long as that enemy remains within range. Actively, Kujod dashes in the direction he is currently moving for 1 second worth of movement. The dash always takes a third of the time. If an enemy is in the way, they take 15% of Kujod's movement speed in physical damage and they are both stunned for 1 second. If Adrenaline Rush is active, Kujod is not stunned. Has a 12 second cooldown, refreshing 2 seconds worth of time any second Kujod takes damage.

R: Fear Embodied - Kujod's worst fears come true as a monstrous demon descends from above, fearing all champions (regardless of team) within 300 units of Kujon for 3 seconds. Kujod is also feared, but only for 1.5 seconds. While enemy units are feared in this manner, Kujod can attack them for 60%AD additional physical damage. Has a 120/90/60 second cooldown.