So, I'm stealing the design space of one of my friends, but only in concept. The abilities are different. Here's a link, anyway, so nobody can blame me for stealing thematic similarities.
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GQcFG3ba-champion-concept-farjod-running-scared
Passive: In A Panic - When recalling, the time is reduced by up to 2/3/4 seconds based on % missing HP. Additionally, a successful recall with visible enemy champions within 800 units grants Kujon a 150/200/250% movement speed buff for 5 seconds (acts like homeguard for refreshing). Lastly, taking champion damage specifically no longer cancels a recall.
Q: Justified Paranoia - Kujon increases his vision range by 200 units for the next 3 seconds. This also increased the revealing radius of camouflaged units by 200. If an enemy champion is revealed in this manner, Kujon gains 20/30/40/50/60% increased attack speed, 20 base AD, and deals 15% of his movement speed in physical damage on his next auto attack. These effects fade after 6 seconds. If Adrenaline Rush's bonus is active, the empowered auto is granted regardless of revealing enemies. Has a 20/19/18/17/16 second cooldown.
W: Adrenaline Rush - Passively, Kujon gains 10/12.5/15/17.5/20% movement speed while a visible enemy champion is within 600 units. Whenever Kujon takes damage from champions, he instead gains 40/45/50/55/60% movement speed for the next second. While this bonus is active, his Q and E are empowered.
E: Tacid Fear - While on the enemy side of the map (about 40% of the total map) Kujod can join or be joined in recall. Additionally, if an enemy champion becomes visible within 600 units of Kujod (regardless of how) Kujod gains 25% tenacity and 10% movement speed while moving away from them. If Kujod does not take damage within 2 seconds, however, the needed direction is reversed for so long as that enemy remains within range. Actively, Kujod dashes in the direction he is currently moving for 1 second worth of movement. The dash always takes a third of the time. If an enemy is in the way, they take 15% of Kujod's movement speed in physical damage and they are both stunned for 1 second. If Adrenaline Rush is active, Kujod is not stunned. Has a 12 second cooldown, refreshing 2 seconds worth of time any second Kujod takes damage.
R: Fear Embodied - Kujod's worst fears come true as a monstrous demon descends from above, fearing all champions (regardless of team) within 300 units of Kujon for 3 seconds. Kujod is also feared, but only for 1.5 seconds. While enemy units are feared in this manner, Kujod can attack them for 60%AD additional physical damage. Has a 120/90/60 second cooldown.