Kassadin - A True Rework

DirkTarTar·7/28/2015, 5:35:17 PM·4 votes·1,282 views

Still a work in progress, numbers have not been posted.

The Prequel For a long time, Kassadin has needed to be overhauled. It was evident from all the way back when he was released that he would present an obstacle to the game. That evidence was reinforced season after season and thread after thread of unhappy players.

Over time, Kassadin has received a soft rework and several nerfs. Now he sits at about a ~42% win rate and less than a 2% pick rate.

What Kassadin does NOT need, are simply number changes to his abilities. He needs a full rework to his kit. It has become pretty clear over time that his current kit is the antithesis to fun, either through his abilities being too strong or him being too weak.

Some suggestions that I have come up with, that I feel fit within his lore include the following:

Passive - Dimensional Slip Kassadin receives power from spells cast around him. Once 6 spells have been cast near him, he slips "out of phase" with reality, gaining special bonuses and adding additional effects to his abilities. He gains % Damage Reduction and ignores collision with units and terrain. Spells cast by Kassadin while "out of phase" increase the duration of his passive (slightly) When his passive ends, he explodes in a spread around him dealing true damage equal to the damage reduced by his passive while "out of phase."

EDIT 1< If Kassadin would end his passive while he is within terrain, he is moved to the nearest "open" terrain and takes damage based on that distance he is moved. This applies AFTER his passive ends, and does not factor into his burst.

NOTES This ability seems strong due to his potential to walk through walls and other terrain and the damage reduction, however it is contingent upon him actually reaching his passive, and even then it only gives him a small amount of damage at 5% Damage Reduction (DR) and if he was dealt 2000 damage he would deal 100 damage at 10% DR and 2000 damage dealt to him would deal 200 damage 15% ... 300 damage etc (while the damage IS true damage, it also isn't that much, and he has to survive massive amounts of damage to deal large amounts of damage with his passive)

Q - Void Stone / Null Sphere (AoE poke and slow. Short CD, decent mana cost) Kassadin throws a piece of void stone at target location that deals damage in a small area, dealing less outside of the initial impact. Dimensional Slip - Kassadin deals full damage to the target location and leaves a sphere that slows enemies by % MS

W - Nether Blade (AA buff and steroid) Mostly this ability is unchanged, although the exact numbers of it could easily shift to compensate for his new kit. Dimensional Slip - Kassadin's AA range is increased based off his ranks in Nether Blade

E - Rend Space / Rift Step (high CD nuke) Kassadin rends the area in front of him in a cone, dealing a large amount of magic damage (this is going to effectively be the same as Force Pulse, but without the slow... if the slow would be more beneficial to him and would fit, then it wouldn't be difficult to add one. The other difference would be that it is contingent upon it's CD rather than spells cast nearby) Dimensional Slip - Kassadin teleports to his Null Sphere and deals the damage from this ability in a spread around him (with the addition of him being able to teleport to his Null Sphere, he now has some mobility and potential to enter a fight, but him being able to exit the fight is entirely predicated on whether his enemies are still alive, focusing him, or if he can run through a wall.

R - Void Walk (moderate CD) Kassadin forcibly enters his passive, but gains its benefits if activated while he is within his passive, and gains a large % movement speed boost. Upon his passive ending he deals additional magic damage based on a % of the damage he dealt while "out of phase." (since his R no longer gives him the ability to teleport all the time, he now can run through walls like an otherworldly spectre, and gains a movement speed boost while doing so. The damage increase at the end of his passive would help give him some additional burst.)

I look forward to questions, comments, concerns, and ideas for cooldowns, costs, and specific numbers.

20 Comments

Calchexxis7/30/2015, 2:04:20 AM2 votes

Please Riot, use this rework, I WANT MY MAIN BACK HE IS ABSOLUTELY UNPLAYABLE RIGHT NOW.

CommunistComrade7/28/2015, 9:41:22 PM2 votes

Riot please use this amazing guy's ideas!

TigerMama Gemgem7/30/2015, 7:37:48 PM2 votes

This feels very tentative, but worth the attention of a rioter. People, rate this up so they'll see it.

CommunistComrade7/28/2015, 9:47:37 PM2 votes

Better to rework Kassadin now than another year!

GreenLore7/30/2015, 5:16:38 PM1 votes

I really doubt that they'll remove his teleport ability. It is literally the most iconic and unique thing about Kassadins kit.

They'll most likely balance the rest of his kit around that.

(not saying it is impossible to remove his teleport though,I think it is just unlikely)

Beoridas7/28/2015, 5:45:35 PM1 votes

As someone who played over 1k games as kass. I like your ideas--a lot.

However, His theme is an anti magic assassin.

I think i can see the assassin pattern. Im not sure if what you propose is balanced but it does seems to have a bit of everything he needs without being exagerated.

But i really dont see his anti magic feel. His passive looks like an interesting concept but is broad in its application. He will be very very tough for anyone facing him.

DirkTarTar9/26/2015, 1:49:38 PM1 votes

Justice bump

GamerThink7/28/2015, 6:01:00 PM1 votes

The passive made me think... Maokai "I will end this misuse of magic!"

Don't like totally as it goes away from the lore, but nice efforts.

Beoridas7/28/2015, 6:07:31 PM1 votes

Ok i think i understand. You do want him to change his niche to be more broad. But that also means changing his identity. daunting task if you ask me. I do like what you propose.

Personally. Right now, hes not the master of mobility. Lots of champions can catch him. Have dmg patterns he used to have and/or doesnt pay for it. Leblanc is a perfect exemple of that. They did around over 10-15 nerfs on him at all levels of his kits and stats. Many of them undeserved, some of them deserved. But lets not forget that it happened when they removed the bruiser meta, removed warmog as a 1.2k health scaling item, removed force of nature and nerfed every ap assassin in the game.

He was going to get destroyed--it was bound to happen.

I think your proposal needs refining but are legit so to speak. Otherwise, i think Kass should get base armor back, some base health back, MR scaling back, his silence, R-W dmg switch. I would then be happy and i think he would be fine and be picked against mages once more.

Beoridas7/28/2015, 6:33:37 PM1 votes

elise got better actually because they gave her some buffs but it just wasnt enough.

riot is aware of kassadin and arent stupid either. They put it on hold because he saw pro play cause nothing could counter azir but him. I would bet they would leave him the way he is till the end of the season. Wait to see pre season changes. new items etc... See how he fits in the meta, then buffs. frankly: many other champs are awaiting reworks, some mids, bruisers, ryze isnt a finished business. so he will have time to rot there and show how obv he needs these buffs.