[Champion Concept] Hera, Daughter of the Woodlands

Jellycake Demon·12/9/2016, 1:20:23 PM·1 votes·449 views

Place of Origins: Freljord. Primary: Tank. Secondary: Fighter. Additional Roles: Player Choice. Upon Selection: The affairs of the frozen lands are little concern. Arriving on the Rift: Those who enter my mother’s woods best behave themselves.

Statistics: Attack Power: 5. Defense Power: 7. Ability Power: 3. Difficulty: 7.

Health: 505(+29) Health Regen.: 2.0(+0.38) Manna: 495(+28) Mana Regen.: 1.9(+0.37) Attack Range: 125(Melee) Attack Damage: 47(+3.0) Armor: 15(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: . Enemies: .

**Appearance: ** (Bodily design) . Hera is 6’ft tall Celtic woman with pale skin, both of her eyes are a shade of deep heavy moss green, her hair is short & is deep brown in coloration. The elderswood body that is infused to her body is like a suit of armor & has a shade of deep grey with patches of moss & ivy all over, along her back & the upper portions of her arms are thick bushels of leaves that short form a short-cut cloak. (Clothing & equipment) . in terms of traditional clothing Hera only has a short tank-top like shirt that covers her chest, but the elderswood covers the majority of her body she does have 2 bronze arm bands on her left arm she also wears a rusty gauntlet on her right arm. As for weaponry Hera wields a massive broadsword that has ivy wrapped around the handle & along its blade are markings etched into it. (Special features) . the amount of skin that Hera does have that is not covered by the elderswood has small ancient Freljord markings, on her trunk like legs are pulsating veins of green energy as well as a spot in the center of her chest is a pulsating marking.

Summoner Spells: summoner 4 & summoner 12

Item Builds: Starting Items: item 1054/item 2003/item 3340 Essential Items: item 3083/item 3111/item 3748 Offensive Items: item 3027/item 3022/item 3053/item 3153 Defensive Items: item 3065/item 3068/item 3800/item 3110

Innate Passive: Body of Elderswood. Hera’s body is infused with an elderswood tree. The elderswood makes Hera’s physical body more resilient to damage reducing all Physical Damage she takes by 10%, also 3% of the damage she reduces is actually reflected back at the attacker as Physical Damage. Whenever Hera has 15% of her Maximum Health remaining the elderswood will bolster her vitality granting her 190% bonus Health Regeneration for 10 seconds, once the duration of this bonus HP Regeneration has ended it will go on a 3.5 seconds Cool Down before it can be triggered again.

Q-Ability: Arbor Greatsword. Range: 380. Cool Down: 14/13/12/11/10. Cost: 50/60/70/80/90. Physical Damage: 35/55/75/95/115(+70% bonus AD). Passive: The large wooden sword that Hera wields is crafted from the wood of the strongest trees, every 6.5 seconds her next Basic Attack will have her swing he sword with such force that she deals 2.5% of the targets Maximum HP as bonus Physical Damage as well as apply a 25% Movement Speed Slow for 1.5 seconds. **Activation: ** After Hera has chosen a broad path with this Ability then upon its activation Hera will slam her wooden sword down the chosen path, after a 0.25 second delay after the initial activation the sword will deal Physical Damage to all enemies inside the path. If there is only 1 Champion inside the path that Champion will actually be Stunned for 1.25 seconds, if there are multiple Champions inside the path when the sword lands they will only be Slowed by 25% for 1.25 seconds.

W-Ability: Lushes Grove. Range: Self-Cast. Cool Down: 23/21/19/17/15. Cost: 110. Activation: ** After Hera has activated this Ability he elderswood body will root deeply into the ground then creating a 220-radius grove of rich lush vegetation, this grove will remain on the Map for 12 seconds. While Hera is in this grove she is Immune to Unit Collision, has 10% Tenacity & 15% bonus Attack Speed, also all of her Abilities gain additional benefits if she uses them while inside the radius of this grove. _Enhanced Q-Ability: _ Arbor Greatsword gains 150-Range on its activation & will Stun all enemy Champions in its path instead of applying a Slow. _Enhanced E-Ability:**_ Rustling Leaves Healing effect is increased by 15% & the Range that an enemy is Pulled back towards Hera is increased by 80-Range.

E-Ability: Rustling Leaves. Range: 400. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Magic Damage: 15/45/75/105/135(+40% bonus AP). Heal: 10/30/50/70/90(+10% of the damage dealt)(+40% bonus AP). **Activation: ** After Hera has chosen a 85-degree cone with this Ability then upon its activation the elderswood will shake & rattle the leaves on Hera’s back off then they will be blown in the targeted cone, after the leaves are blown to the edge of the cones full length they will be drawn back to Hera Pulling any enemies inside the cone to her by 155-Range of their initial location as well after a 0.25 second delay after the initial activation. When an enemy is being Pulled to Hera the leaves will deal Magic Damage when they begin to Pull them to her, for each enemy Unit (Minion & Champion) affected by this Ability the magic of the leaves will flow back into Hera Healing her by a certain amount per enemy damaged by this Ability.

R-Ability: Verdant Sentinel/Rejuvenating Sequoia. Range: Self-Cast. Cool Down: 310/280/250. Cost: 200. Bonus Physical Damage: 45/65/85(+30% bonus AD). Heal: 75/115/155(+30% bonus AP). Activation: This Ability has a different activation effect depending if Hera is inside her Lushes Grove or not:

Outside the Grove - Heavy Engage Tank: When Hera is not inside of her grove & then she activates this Ability she will gather minerals & energy from the Map itself which will cause her to Grow in size for 5 seconds, while Hera is enlarged he Basic Attacks gain 100-Range & will deal bonus Physical Damage with every hit she makes also with the energy of the Map she gathered she gains a Shield that is equaled to 10% of her Maximum Health. At the end of the duration Hera will transform back into her normal state but reverting back causes some stress on her body so she will have a 15% Movement Speed Slow applied to her for 2.5 seconds.

Inside the Grove - Team Utility: When Hera is inside of her grove & then she activates this Ability she will channel the groves power through her elderswood body & transforms into a large sequoia tree for 5 seconds, while Hera is in this form her current Maximum Health is Doubled & both her & any allies near her gains 75 Armor & Magic Resist also the energy that she absorbed makes the leaves of her tree form will Heal all allied Champions every second as long as they remain within 200-radius of Hera. Now while this Ability is active Hera is unable to use any of her Abilities & Basic Attacks. At the end of the duration Hera will transform back into her normal state but reverting back causes some stress on her body so she will have a 15% Movement Speed Slow applied to her for 2.5 seconds.

Lines when Hera moves around the Map: Mother Wood please guide your child. The paths of this land is not unknown to me. This land is rich with life…but there is death in the air. My roots would enjoy digging into this soil. This terrain may actually prove to be a challenge. Father Earth I seek your guidance in these troubled times. The winds that rustle through my leaves feel uneasy. It is fortunate my feet do not feel the aches & pains like those of man. Mother Wood, Father Earth where are you leading me to? These lands are unknown to me, but it feels familiar somehow.

Lines when Hera auto-attacks an enemy Unit: Falter before the might of my greatsword fleshing! I do not enjoy reaping lives but I will if circumstances arise. Mother Wood I will use this sword you crafted for me justly. No blood will taint your fertile soil Father Earth. No harm shall ever befall my Mother Woods domain! All mortals shutter at the sight of me, you shall be no different. You cannot shatter my body of elderswood, many have tried. All have failed. This blade is not mere wood & bark, it is infused with pure magic of the land itself.

Lines when Hera is just standing still: If I stay here any longer I might root in place forever. This is a pretty spot but not exactly my kind of scene. Listen closely, you can hear my bark actually yawning. The soil here is bland in nutrients, let’s move to a new spot.

Lines for when Hera uses her Q-Ability: Feel the weight of my sword! You shall crumble under my greatswords strength! Fleshlings break so easily under natures might.

Lines for when Hera uses her W-Ability: Flourish into a visage of beauty. Let nothing topple your growth. This is my territory, you can’t possible beat me here. Can you?

Lines for when Hera uses her E-Ability: The rustling of the leaves bid you farewell. You cannot escape the rustling of the trees. The leaves in the wind speak to me, and they say there is no escape.

Lines for when Hera uses Verdant Sentinel: Father Earth imbue with your limitless strength! I give myself to the earth to receive unlimited power! I am the everlasting protector of these lands!

Lines for when Hera uses Rejuvenating Sequoia: Mother Wood please grant me the strength to save these lives! I will give myself to the world in order to keep the woods alive. I shall be your Mother Wood.

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