(Champion idea) Tama'Re, the Empress of the Void
I was thinking about the void and how we have few champions from there, perhaps we should finally get the ruler of that place, perhaps an empress and call her Tama'Re or something (tama meaning darkness in Sanskrit and rekhaka meaning ruler), as for her design what sprang to mind was a creature similar to a Xenomorph, can't get that design out of my head.
What I have in mind is a mix between Elise and Lee Sin. A champion that doesn't have an ultimate per se, her ult would switch stances, one stance has mana, the other one doesn't. Her primary stance would wield a scythe, during that stance she's tankier and has increased armor and MR, when she switches stances, her weapon changes to a kusarigama, her armor and MR decrease, in this stance she's more agile, moving faster but being squishier.
She's a champion that is meant to be highly mechanical and complex (possibly the hardest one in the game), her max damage is built around pulling off the combos but if she doesn't pull them off she's not completely useless but won't deal as much damage. She deals AP and AD, while pulling off a full combo deals true damage instead, she should be top and jungle.
Passive: Tama'Re gets dark orbs that allow her to unleash her full potential, granting her additional effects or abilities when fully charged Every basic attack or ability creates half an orb when attacking minions and epic monsters, and a full orb when attacking a champion At 5 orbs she unleashes her true power. The 5 orbs stay until she gets hit 5 times by enemy champion's attacks or uses no abilities for 11 seconds.
During her primary stance her armor and MR are increased, attacks hit a bit harder but are slower. During her secondary stance, she's squishier, her attacks are weaker but hit faster.
Ultimate: Active: Switches stances, primary stance: Scythe wielder, secondary stance: kusarigama user. Unlocks at level 3 but combos are unavailable until level 6.
Q: In her primary stance she uses her scythe to deal damage around her in a circle (similar to Darius) dealing physical damage. With 5 dark orbs she does the same thing (hitting harder) but can now throw the scythe like Gnar's boomerang, if it hits a champion a small cross-shaped explosion is created slightly knocking them back and dealing magic damage.
In her secondary stance she uses her kusarigama to sweep in front of her (mid-range) (think of the Street Sweeper upgrade in Prototype for the whipfist weapon) dealing physical damage. This ability only deals damage if the blade hits you, so you can avoid getting hit by being directly in front of her. With 5 dark orbs her kusarigama grabs a champion by the neck, swings them around throwing them far away, stunning them and any champion they hit for 0.5 seconds, if the champion hits terrain they get stunned for 0.5 seconds, if they hit nothing they get slowed for 1.5 second instead. This ability can also grab wards, both yours and the enemy's and toss them away. Tossing yours will just move them and grant you vision where they land, tossing an enemy's destroys them.
Primary stance combo initiator Q > E > 5 orbs > Q > E (Pulling off this combo deals true damage and slows down the target for 2 seconds)
Secondary stance combo initiator Q > 5 orbs > E > switch to primary stance mid air > E (Deals true damage, she finishes the combo by descending down like a meteor spinning her scythe silencing the enemy for 1 second, think of DmC3 Vergil's Beowulf basic combo, you're like Sonic, spinning)
W:
In her primary stance she can parry any attack and cc for 0.4 second (or shorter than that, the point is proper timing, not Fiora's parry safety). If she has 5 orbs parrying will make her roar, knocking all enemies around her back and slowing them for 2 seconds. If she has 5 orbs and parries a dragon's attack the roar will make it flee in fear for 2 seconds, Baron will be intimidated and won't attack for 3 seconds (she's the empress of the void after all! Baron for her is just a more aggressive version of the 'cute' Kog'Maw).
In her secondary stance, she throws her kusarigama at the enemy, if it lands and she presses W again she pulls them toward her unless they're rooted, if she presses Q she pulls herself toward them instead. She's able to pull herself toward wards and monsters, too (similar to lee's Q). With 5 orbs she's able to parry any attack and cc for 0.4 second (again, the point is timing) in a circle around her using her weapon, if the parried attack is CC she'll throw the cc back at the enemy applying the same effect with half the duration (Meaning, if the enemy's stun is 2 seconds she bounces the cc back and stuns them for 1 sec).
Primary stance combo initiator W > Q > 5 orbs > E (massive true damage) Secondary stance combo initiator W > switch stance > Q > switch back > E > 5 orbs > E (massive aoe true damage when the enemy lands)
E:
In her primary stance she hits the enemy 3 times, the final hit has her jump (like Darius' ult) and silences the enemy for 0.3 second while also dealing physical damage. With 5 orbs she swings her scythe 4 times, her attacks get some range in form of a cone and the last hit reduces an enemy's defenses for 50% for 2.5 seconds.
In her secondary stance she grabs the enemy by the neck, pulls them towards her and kicks them up throwing them in the air dealing magic damage, the enemy also takes damage when landing. With 5 orbs she jumps (like Xayah's ult), can grab up to 2 enemies by the neck and throws them back to the ground right below her, she then aggressively lands on them dealing aoe magic damage.
Primary stance combo initiator E > Q > 5 orbs > W (true damage and stuns for 2 seconds) Secondary stance combo initiator 5 orbs > E > W > Q > switch stance > E > Q (true damage and silences for 1.5 second)
Of course there should be tons of tweaks to do. Full combos would have their own animations, they're new attacks if you pull them off, this essentially gives her 12 abilities or 18 if you count the 5 orb attacks as new attacks instead of just additional effects.
Do you think a champion like this could work or is it too complicated? I think her abilities are straightforward, the thing is to memorize and time well her combos. She's not beginner friendly, and properly made she should be able to be used even in the meta without being OP. Her real damage comes from pulling off a full combo, amazing duelist but not unkillable, with proper team fighting or planning she can be stopped, but she still can play a role with some utility. Ideally, even in the hands of a pro she can't just kill everyone in a high elo game without knowing very well positioning, timing, enemy's skills, etc.
) doesn't look "feminine" at all. Putting all the Voidborn under the rulership of some cranky lady with a somewhat cliche'd "evil" weapon would be the biggest anticlimax in League lore.