PROJECT: GNAR -Skin concept
The Story:
During one of Yasuo's reconnaissance missions, Yasuo wandered past the great barrier and into the Kumungu jungle where he was confronted with a strange creature, apparently amused at the tune Yasuo was playing. It was strange, how such a frail creature could survive in such a dangerous place. Yasuo looked at the creature for a moment and turned away. He felt the strange power fade away as he turned his back and carried on with his mission. Arriving back after completing his mission, to his surprize, the strange creature had followed him all the way back to the lab. After a brief discussion, the scientists where intrigued and decided to study the creature. The creature seemed keened with the trinket it was holding, a small boomerang shaped bone which it liked to throw around. Sometimes we would have to retrieve lost items from it which we hadn't the slightest idea how he got his hands on the item in the first place. On other days there was large hole in the lab walls connecting other work stations. One day the lights began to flicker, Gnar woke up all startled and began to move around restlessly. A feeling of insecurity, Gnar did not know what was happening. Gnar felt threatened and the station began to shake. Gnar transformed GNARing! the objects around him into the wall, leaving giant marks on the ground floors. It was now very obvious, the power of which Yasuo sensed, this beast, this power, this is something which they must harness. The creature must have felt threatened. It would probably act the same if we separated it from its trinket. Despite its immaturity, the creature was very vigilant and protective of what it had. Maybe there were once more creatures like this one. Maybe it’s just searching for its place among Runeterra.
How would PROJECT: Gnar look:
Mini Gnar Skill descriptions:
-Boomerang Throw: Made with a mirror image of project Leona blades and a Topaz gem. -Hyper: Similar particles to PROJECT Ekko's 3 hit passive but with base Gnar's circle pattern, when hyper is triggered, it would have similar particles to PROJECT Fiora + PROJECT Ekko while moving after a hyper. (both or something similar to either of them) -Hop: The hop would look the same.
Mega Gnar Skill descriptions:
-Boulder Toss: boulder is a piece of the machine PROJECT Fiora turned on in the "PROJECT: OVERDRIVE|Skins Trailer" used a star trek computer console instead since its very dark in the "PROJECT: OVERDRIVE|Skins Trailer" -Wallop Wallop particles would be a combination of PROJECT Fiora's parry and the slash of PROJECT Yi's double strike -Crunch Crunch would have similar particles to the start of PROJECT Yi's alpha strike but with orange particles used for the cracks -GNAR! The ultimate is a combination of battle-cast Vel’Koz laser particles and the base skin GNAR! marks. The GNAR! marks should be the project themed colour but it’s too hard to do in paint.