Jora the Nightlord

Sur Potato·4/24/2019, 11:33:32 AM·1 votes·1,411 views

Propper vampire knight here lads. at least that's the goal. and as always, we have to needlessly complicate the boy because riot doesn't do simple champion designs anymore. they need to be special snowflakes each and every one. but at least i'm trying to open up different buildpaths. like do you want to be a tanky heal boy, go for it. bursty assassin that dives in and out? annoying to catch AD caster? yuppo. i live on criticism so hit me with it.

using the standard league of legends unit, for length. for example 325 would be similar to sunfire cape

Passive1 - Prince of Crows: Jora's mighty blade the Prince of Crows seeths with malicious hunger, causing him to heal for a 2.5/5/8% of his missing health per 5 seconds for bleeding enemy within 400 range . Any Critical hit that Jora lands will instead deal 180%+(10% missing health, 50% AD) over five seconds, and instantly heal him for 10% of the damage done. Passive2- Sanguine Curse: Jora cannot regenerate health outside of combat, and is healed for 50% from allied healing unless Jora or the ally healing him has engaged in combat within the last 10 seconds. if Jora is below 50% health he gains 5/10/15% life steal.spellvamp, and critical strike. Jora only heals naturally at his teams fountain.

First Ability Q : Range 600/80 cone COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9 Arterial Slash: Jora slashes for vital spots on his opponents, slashing in front of him dealing 30/ 60/ 90/ 120/ 150(+ 30% bonus AD) and another 30% damage as a bleed effect over time. this effect resets Joras attack animation. if Jora strikes only one champion, large minion, or epic monster his next attack will be a critical strike and gain 50 range to his attack range for that attack. Minions and small monsters slain by the instant damage, and not the bleed, leave behind a blood pool that Jora can collect to heal for 10% of that units maximum HP. these blood pools last for 10 seconds, and can be crushed by enemy champions.

Second Ability W: Range 800 COOLDOWN: 6 seconds Jora can toggle this ability between three distinct stances, giving him advantages and disatvantages against various opponents. ---Stance 1: Bloodlord: Jora gains 5/6/7/8/9%(+10% missing health)as bonus armor and increased attack speed for each bleeding target within 800 range, while in bloodlord stance Jora ignore grevious wounds. Jora also looses 5/6/7/8/9%(+10% missing health) Magic Resist and cooldown reduction for each bleeding enemy within 800 range. killing an enemy unit restores 1% of that units Maximum health to Jora, though HE must land the killing blow, assisting allies in takedowns does not trigger this effect. --Stance 2: Nightlord: Jora gains 5/6/7/8/9%(+10% missing health) bonus magic resist and cooldown reduction, allowing him to exceed the Cooldown reduction cap while in this stance, for each bleeding enemy within 800 range. Jora inflicts himself with grevious wounds, and looses 5/6/7/8/9%(+10% missing health) attack speed and armor for each bleeding enemy within 800 units. Killing an enemy unit triggers an explosion of dark energy, dealing 5% of that targets maximum health as magic damage to enemies within 325. Jora must land the killing blow to trigger this. ---Stance 3: Warlord: Jora gains 5/6/7/8/9%(+10% missing health) movespeed and tenacity for each bleeding enemy within 800 range. if no bleeding enemies are within range Jora looses 5/6/7/8/9%(+10% missing health) movespeed. Killing a Unit grants Jora 5% of that targets magic resist and armor for 5 seconds. Jora must land the killing blow to trigger this effect, this effect does not stack it only refreshes and recalculates for the highest value if it hasn't reached its 5 second maximum duration.

Third Ability E: Range 600 COOLDOWN: 18 / 16 / 14 / 12 / 10 Misty Step: Jora becomes untargetable, and blinks towards the cursor. during the next 3 seconds damage over time effects are paused and he cannot be healed or shielded by allies.Jora similarly cannot cast abilities or attack. Jora's next attack following a misty step will critically strike. Jora can collect Bloodpools while in his Mist Form.

Ultimate Ability R: Range 865, COOLDOWN 6 DURATION 15 (learned at level 1 may be improved at level 6, 11, and 16 as normal) Corrupted Blood. Jora drains 5% of his maximum health to double the rate at which his cooldowns reset for 3/4/5/6 seconds. this health cost is increased by another 5% for each use of Corrupted Blood within 15 seconds. when any champion dies within 865 range. Jora looses a stack of his Corrupted Blood Debuff, which is what increases his Health Cost of the next Corrupted Blood.

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