Champion Concept - Rektar The Biomass

Sperytho·6/28/2016, 10:16:57 PM·1 votes·519 views

Tank Passive - living weapon Bonus maximum health converts to bonus AD Building armor hardens and sharpens the flesh granting armor penetration. Q Dive - Cost no cost Rektar throws(dash) himself in a target direction dealing physical damage upon arrival. W - Corruption Cost 15 health per auto. Toggle Passive - While on each auto attack adds a stack of biomass lasting 10 seconds up to 5 stacks, each stack adds a 6% slow up to a 30% cap. Active - The biomass explodes in an area, dealing 3%max health magic damage per stack (up to 15%). E - Pool - Cost 10% current health Rektar turns into liquid flesh becoming untargetable for a duration, when activated again or time runs out, Rektar reforms and damages and roots for 1 second. R - Hive - Cost 25% health (Max 1 hive) Rektar uses his own flesh to create a hive with 25% of your current health. Every 8 seconds a spawn is born that can be directed by alt-clicking (this continues until destroyed). -- Spawn health is equal to 20% of your maximum health when the hive is created.

Undecided on cooldown, but they exist.

4 Comments

Proxiimus6/29/2016, 2:45:10 AM1 votes

The only question I would have is every 8 seconds a spawn is born.. so if you have 2 does your alt-clicking direct them both at the same location?

CobaltTheMadMage6/29/2016, 4:03:32 PM1 votes

Seems a bit like Zac in terms of concept... maybe in his lore he was considered a "successful" version of the weapon made after Zac's creators made off with him? Perhaps he could even have some special interactions with him?