Champion Concept - Rektar The Biomass
Tank Passive - living weapon Bonus maximum health converts to bonus AD Building armor hardens and sharpens the flesh granting armor penetration. Q Dive - Cost no cost Rektar throws(dash) himself in a target direction dealing physical damage upon arrival. W - Corruption Cost 15 health per auto. Toggle Passive - While on each auto attack adds a stack of biomass lasting 10 seconds up to 5 stacks, each stack adds a 6% slow up to a 30% cap. Active - The biomass explodes in an area, dealing 3%max health magic damage per stack (up to 15%). E - Pool - Cost 10% current health Rektar turns into liquid flesh becoming untargetable for a duration, when activated again or time runs out, Rektar reforms and damages and roots for 1 second. R - Hive - Cost 25% health (Max 1 hive) Rektar uses his own flesh to create a hive with 25% of your current health. Every 8 seconds a spawn is born that can be directed by alt-clicking (this continues until destroyed). -- Spawn health is equal to 20% of your maximum health when the hive is created.
Undecided on cooldown, but they exist.