EONRIM , The last Hope
http://pre07.deviantart.net/aa63/th/pre/i/2017/012/f/8/untitled_by_roninlightningx-dav6nx4.jpg
A superhero ad champion
http://orig07.deviantart.net/ba63/f/2016/128/3/6/image_by_roninlightningx-da1sjbq.jpg
I really dig superheros so I kind of want to play with one
http://orig03.deviantart.net/f6b9/f/2016/123/8/5/image_by_roninlightningx-da18drk.jpg
My kit suggestion is this:
He flies, he does not walk. This would be my ideal version. Many flying humanoids in league are very badly made and don't really fly, but float, like syndra or malzahar, as opposed to Aurelion Sol who works it.
Passive: Basic Attack grant him 3.5% Attack Speed for 2s. This can stack up to 4 times, for a total of 14% Attack Speed. When he has full stacks, his basic attacks adds World Shatter
World Shatter deal an additional 50 (+1 stack per 50 ad) True Damage, which bypasses armor.
Damage: 50 / 100 / 150 / 200
Attack Speed: 3.5% / 4.5% / 5.5% / 6.5%.
Q: Punches gain 2 stacks extra damage. Apply on hit effects. Can be used independently but have a cast time of 10 seconds. Each hit does a cone of damage behind the opponent which do damage, but don't apply on hit effects.
Damage: 150 / 250/ 350 / 400 + 50% Bonus Attack Damage Cooldown: 9 / 8.5 / 8 / 7.5
W: Dash enemies and picks them up, then throw them in any direct, sending them flying. Can also pick up an ally, when he does he gains a 5% speed boost stack, up to 20%, for a quick rescue. Can also blink dash to any knock up enemy, the closest one.
E. Gain a shield that blocks 60 damage for every enemy nearby. Also 15% Move Speed for 3s.
Shield: 60/120/180/240/300 hp Move Speed: 15% / 20% / 25% / 30%
R: He grabs his target and dashes with them. He is immune to cc for the duration. When the dash ends, his target is dealt 175 Attack Damage and Knocked Down for 1s.
Any enemies struck by him, while dashing with an enemy, are dealt 85 Attack Damage and are Knocked Up for 1s.
Damage: 175 / 265 / 355 / 445 + 80% Bonus Attack Damage Collision Damage: 85 / 130 / 175 / 220 + 40% Bonus Attack Damage Cooldown: 100 / 75 / 60 / 50