[CHAMPION CONCEPT] Lo Si Fu, The God Fist
Original Post was deleted for being in the wrong boards section (story, lore etc) Whoops
This is the stereo typical old man with alot of power, you can take it as a joke or tribute, but i wanted the idea to be out there XD
Lo SI Fu (Si Fu is like master or teacher in Chinese) p.s - I'm not chinese, just watch alot of kung fu flicks sorry ^__^ ""
Is a veteran grandmaster in the arts of martial arts, he has spent years developing his "God Fist" technique and finnaly has perfected it. And now he looks for suitable opponents to test both his skills and his ability in battle.
Lo Si Fu carries a walking cane with him and uses it instead of his fists in combat until he warms up. He is very slow and feeble.
Warming up(secondary bar): Lo is very old, at his age he is unable to keep up with his younger opponents and has to warm up before unleashing his fury. Lo must warm up before casting any of his abilities, Out of combat he charges up 2 points of his warm up meter ever 3 seconds, while in combat he charges up 4 points of his meter every 3 seconds, killing enemy minions or monster will charge 6 points in his meter and killing enemy champions or epic monsters will charge 10 points in his meter. Lo can warm up to 100 points in his meter. Upon death his meter is reset, includes guardian angel.
Muscle memory (Passive): The longer Lo is in combat, the more efficient he is able to fight. (scales with level) Lo Gains an increase in all his stats the longer he is battle based. Additionally he gains additional stat bonuses based on his warm up meter. up to 100% additional stats at level 18 and warm up meter adds up to 50% if full.
Mountain Breaker(Q): Lo charges up a powerful punch, dealing massive damage to enemies in front of him. knocking them back. (lux R size, not range) Lo channels for 8 secs, the longer he channels, the more damage and the further the knock back. (the earth cracks beneath him to show the level of the charge, similar to sions Q) (damage should be enough to deal 80% of melee minions HP, knock back as far Alistar headbutt at minimum) Cost: 50 warm up points Cooldown: 8 seconds (not effected by CDR)
Come at Me!(W): Lo stores all his warm up energy into his muscles, increasing in size and defense, and has increased damage to his attacks and abilities. Lo buff's up from the top up for 5 seconds, gaining additional HP, armor and AD based on his warm up meter, he also begins using his fists in the animation. (similar to Gnar R animation change, just short term) Cost: all warm up points cooldown: 10 seconds (not effected by CDR)
Thunder Clap(E): Lo puts all his might into a powerful clap, the sound wave stuns enemies around him and enemies hit will take damage. Lo smashes his hands together, enemies around him are pushed back slightly and are stunned for 2 seconds, only enemies hit by the clap itself take huge damage and are additional stunned for a total of 4 seconds. (camouflaged enemies will be revealed) Cost: 50 warm up points Cooldown: 12 seconds
Charged up(R): Lo is ready to test his full combat ability and goes all out to defeat his enemies. Lo warm up meter is fully charged and doesn't drain for 10 seconds and gains additional stat bonuses up to 50% while charged up. (Assuming he is level 18, with a full meter bar and charged up = 200% stat bonuses not including stat boost from Come at me!) Cost: 0 Cooldown: 180 seconds (3 minutes)
Early game: Lo will be naturally weak until he warms up and levels, expect to be poked and bullied due to his low stats early on. Mid game: The ball is rolling, with abilities and stats stacked up, he now able to contribute to fights and kills. Late game: Lo is a beast, able to take in heavy hits and last long enough for him to warm up for his abilities.
Lo is a bruiser, Fighter and Tank, he doesn't have any mobility abilities, and can only stun or stockback enemies in case of danger.
Take Flash and Cleanse for summoner spells
He also has no sustain and depends on lifesteal or HP regen to stay around after a fight.
His Q can be dodged, avoided and interrupted. His W is useless if your not near him, kite him and slow him down to waste his activation. His E also can be avoided or dodged
He also cannot chase more mobile enemies, so he is weak against Assassins that can dodge or run from his abilities/ and fists.
His ult has a long cooldown, try to bait it out and prepare to flee.
Starting build:
End Build:

Feel free to check out my other concept ideas. Feedback and noted are appreciated.