[CCOS Entry]
Cara, The Furious Artillery
Reference image - roughly this, maybe more angry: http://orig07.deviantart.net/c024/f/2013/152/1/5/steampunk_cannoneer_by_jubjubjedi-d67bs79.jpg
Role: I intended her to be a support, but as a vastly more active and threatening participant than most supports (soraka...) tend to be. This probably means she can mid too with minimal difficulties, like Morgana or Karma for example, but gets the most out of her abilities when team fighting or with a partner.
Health: 522 – 1933 Health regen.: 5.62 – 15 Mana: 374 – 1224 Mana regen: 8.5 – 22.1 Movement speed: 335 Range: 575 Attack damage: 53.5 – 110.0 Attack speed: 0.625 (+ 0 – 39.1%) Armor: 20.4 – 85 Magic resist: 30
Abilities:
Passive - Trigger-happy: Upon hitting either an ally or enemy with a non-ultimate ability, reduce non-ultimate ability cooldowns by one second. Does not trigger on neutral or epic monsters. Procs up to 2 times within 6 seconds.
Q - Call In The Thunder: Upon toggled activation, recalibrates the cannon to act as a mortar. The cursor can then designates a 200 radius target area within 1000 range to drop a mortar round on, which deals (80/100/120/140/160+70% AP) damage enemies hit, inflicting Knock Up for 1 second and marking them for 6 seconds. Allies who attack marked targets add 6% of the target's missing health to their attacks or abilities as magic damage. Costs 50/50/45/40/40 mana on initial cast and, if cast again within the next 8 seconds, increases by 50 per use to a maximum of 500. Cooldown per mortar round is 6/6/5/5/5 seconds.
W - Reap The Whirlwind: Equips the cannon with volitile chemical rounds. While active, autoattacks cost 22/24/26/28/30 mana per shot, deal (45/70/95/120/145+50% AP) additional magic damage over 6 seconds and slow by 20% for 2 seconds in addition to any other on-hit effects. This slow does not stack, but will reset if the target is hit again. If active while casting Call In The Thunder, the targeted area becomes covered in a green gas for 3/3.5/4/4.5/5 seconds. Enemies inside take (22/34/46/58/70+60% AP) damage over time in 1 second tics and they are slowed by 45% for as long as they are in the gas cloud plus 1 second after leaving. Allies in the cloud gain 30% damage reduction for as long as they are in the gas cloud plus 1 second after leaving. Additionally, Call In The Thunder's mana cost is increased by 22/24/26/28/30 per round while Reap The Whirlwind is active. The gas field size is exactly the same as Call In The Thunder's radius - 200. Cooldown: 5/5/4/4/3 seconds.
E - Frenzy Rounds: Passively, every third mortar shot from Call In The Thunder that hits an ally or enemy refunds 2/4/6/8/10% of mana spent. This also applies if Reap The Whirlwind is active. When Frenzy Rounds is activated, she launches a special gas shell in a targeted area - range 1000, radius 400 - that creates a red gas cloud for 6/7/8/9/10 seconds. Allies either hit by the Frenzy Rounds or who walk into the red gas cloud afterwards gain the Frenzied buff. This grants them a 10 HP heal-on-hit and 10% movement speed for 4 seconds, but this increases in both duration and buff strength if allies with Frenzied keep attacking enemy units while Frenzied. The rate increases by +1 second and +1 or 1% to both Heal-on-hit (which gets +1) and Movement speed (which gets +1%) per autoattack or ability cast, to a cap of 14 second duration, 20 heal-on-hit, and 20% Movement Speed. Costs 80/75/70/65/60 Mana per use. Cooldown: 40/35/30/25/20 seconds.
R - Trench Warfare: Fires a preposterously amount of mortar rounds after channeling 1.5 seconds, shelling a 500 radius targeted area within 1000 range until it becomes a series of trenches for 12 seconds. This area is impassable by enemies , but allies can move through it and gain bonus (30/40/50+30% AP) armor and magic resistance while in it and 2 seconds after leaving. If any enemies are hit, they take (150/225/300+80% AP) damage and are directionally knocked back out of the trenches depending on where they were when the shelling occurred. So if the closest direction out of the trenches is south, they get knocked back south. Costs 100 Mana. Cooldown: 120/100/80 seconds.
Cara, The Furious Artillery’s Lore (short form form):
“Shields!? Armor?! Did you forget who you’re fighting for? Real Noxians don’t need coddling, you worthless weaklings!”
One real disgruntled, foul-tempered Noxian soldier, Cara’s biggest claims to infamy revolve around her reckless disregard for her allies, pathological hatred of her enemies, and raw impatience for anyone who cannot or won’t keep up. Originally partnered with a spotter like most artillery units, Cara’s track record of getting spotters killed in various gruesome circumstances eventually led to receiving no support at all. Barely kept under control, her double-edged sword tendencies would have had her court-martialed repeatedly if they did not result in victories. Often pyrrhic victories given the sheer body count, but still. Nevertheless, wherever the Furious Artillery is deployed there is sure to be poison, pandemonium, and Cara screaming in the center of it all.
Cara, The Furious Artillery’s Lore (long form):
“This right here is why Ionia deserves a second chemical bombing!”
In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. That strength can be proven in many different ways, but war and battle end up being the most common. Such would be the case with Cara, the Furious Artillery.
During the war against Ionia, this ordinary soldier initially fought with an axe during the earlier battles. Slicing up the bodies of Noxus’s enemies brought a degree of joy normally unseen in her. However, there came a time where this tradition had to end. Her comrades, supposed allies, struggled to make headway against one of the villages in Navori - and some of them were retreating, considering the fight unwinnable. This led to a disorganized retreat, some dropping their weapons to run faster while other units, a mortar firing unit included, abandoned their position outright before they were overrun.
“Yordle-bitten runts!”
That did not sit well with her.
Enraged by this and suffering a wound to her hand that made her drop her axe, the Furious Artillery struggled to one of the abandoned positions yielded by the bulk of Noxian forces: a mortar cannon, something she could hold and fire more easily given her injuries. It was not too functional and currently unloaded, but those were things the Furious Artillery could fix. Hastily firing on enemy forces, Cara was quickly able to cover the retreat and inflict enough casualties to make pursuing her unit not worth the effort.
As the Noxian forces regrouped, Cara heard tale from some of her unit in hushed whispers of a bombing committed and requested by another force. Though the destruction was great, it afforded them victory. Inspired, the Furious Artillery requisitioned ammunition reminiscent of this bombardment for personal use and a true mortar cannon worthy of firing them. It was worth every bit paid to the strange mercenary responsible for the chemical bombardment.
When the time came and battle was met again, the horrifying sight of a battlefield covered in noxious gas and trenches soon became all-too-common in the skirmishes Cara was deployed to conquer in. Even if her allies thought of giving up, there were ways to make them fight even when cowardice set in. All she needed was bodies between her and the Ionian forces after all and a few shells to motivate her own wouldn’t hurt. If they actually landed and killed, well, they wouldn’t be missed.
“Keep firing, maggots, or I’ll kill you before they can!”
One of the chemical rounds requisitioned would do exactly what Cara wanted without the waste of ammo, provoking her fellow Noxians into battle frenzies worth admiring... from a distance. On the times she was ambushed, attacked directly, or otherwise was not provided cover, her spotters always seemed to die under suspicious circumstances after recovering from the attack. Several times Cara met with her superior officers, whenever they weren’t dead and replaced, and each one either couldn’t find fault in her actions due to the results or… died under suspicious circumstances. The mortar holes in the captain’s camp were purely coincidental.
Despite the ultimate defeat at the hands of Ionia during the war, the Furious Artillery still cries for war, havoc, and blood spilled on their soil and that of all others who would challenge Noxus’s right to conquest. The Ionians in particular, she knows but has no proof of, are up to something foul underneath that mask of coddling and worthless ‘balance’ talk and never will Cara see them through any other light.