[Champion Concept] The Alchemist

yinyang1992·5/29/2016, 3:19:48 PM·1 votes·341 views

Just something I thought would be really interesting if it were implemented.

Basic Character Outline: The guy is an alchemist. That means he likes alchemy. Specifically he's always thinking about how to turn things into gold (cough cough get it?), but he's also interested in all manners of state transformations. He thinks the best transformation is from gold to power.

The Kit:

Innate: Man of Gold Within 450 Range of this champion Allied champions can shop

The Alchemist makes a percentage of the gold spent by allied champion on his wares

The Alchemist only starts with the most basic tier of items. The tiers of items he can sell are a function of his level and gold earned

His abilities cost gold instead of mana

Q: Spammable aoe percent health damage in a radius Killing a monster or minion with this skill causes them to drop an item which can be used as a trinket or sold in the store for bonus gold (if there is no item space, is automatically converted to gold) Red Buff: Red trinket Blue Buff: Blue Trinket Other monsters: Yellow trinket

W: All is One passive: gains a percentage of movement speed and attack speed active: becomes one with the surroundings: he removes crowd controls affecting him at cast and becomes invisible, but he leaves a trail of gold dust two seconds behind him using his q does not deactivate this ability but auto attacks and other abilities do (using q does allow enemies to track his exact position however)

E: Touch of Gold Melee Range skill which turns one ally or enemy to gold (1 second stasis effect)

R: Matter Collapse Spend 50% of your gold to deal 30% of gold spent (so 15% of total gold) as an aoe blind and true damage nuke, and create a firestorm after a delay. the radius of the explosion also increases by a portion of gold (numbers can be adjusted, they're just an example)

1.5 sec cast delay time (affected radius revealed during this time) intense flash of light temporarily blinds enemies caught in the radius true damage is then dealt anyone who continues to stand on the cast radius is burned for magic dot (1% of gold spent per second)

Playstyle: He's a farm jungler through and through. Your goal is to increase your team's gold and experience lead through travel and trade; only smart combat decisions will pay off because fighting costs you gold. In other words, your main goal is to keep allies in lane longer and make gold off of them while also wandering around the jungle. To this end, you have extra tools to create vision, but if you are caught out you can pay for invisibility and a stasis cc to avoid fighting, because you don't offer much burst damage for dueling without your ultimate and a significant build up of gold. If you do have to fight, as long as you have the gold to support it, you are incredibly lethal. Gank-wise you operate a lot like Evelynn, you run in invisible, cc the enemy, and spam your q hoping you and your ally have the damage for a kill.

1 Comments

DesolationKaizer5/29/2016, 3:29:42 PM1 votes

Gonna be honest about this concept. I just don't think it could ever work in League. The ultimate could potentially be broken, and could lead to you gimping yourself if not careful. The E is kinda alright, though invuln for an ally on a basic ability seems kinda iffy. Removing crowd control effects and stealth on his W...I mean, since it has a trail I guess that it's kinda of cool.

Q I just don't think will work. Unless the gold you get from it is very small, I can imagine this becoming rather oppressive.

Overall, this concept could use some a bit more time and fleshing out.