Join me creating a champion!

chewlon·12/19/2017, 6:47:04 PM·19 votes·3,926 views
https://cdna.artstation.com/p/assets/images/images/008/579/768/large/leon-ropeter-img-0635.jpg?1513699881

Hello everyone!

I'm chewlon, a concept artist from Germany and League player for almost 5 years or so.

After doing a few fan skins for League, I got the feedback that I should try and create my own champion. I started this project a few months ago, and a lot changed since then, because I really want to create something cool and interesting and learn as much as possible from this.

After some really early sketching and researching I decided to go for one of the six champion concepts I thought of in the beginning. I was limited to creating a human/male character, as I already created skins for monsters (Nautilus, Tahm, Kindred) and female humans (Nidalee). There was no male human concept that I've done yet, so I wanted to go for that. After weeks of reading everything about the regions and characters that could have something to do with my champion, as well as some more sketching, I made concepts all the way up to some fake ingame pictures. But i wasn't satisfied and felt like I could use everything I learned so far and create something cooler.

So after changing and improving the story the fifth or sixth time I now feel like I'm going in the right direction. But champions in League of Legends are meant to be played, and that's where I need your help:

Please, tell me what you think about the story, the visuals, the general feeling of the champion and so on. ANY feedback is highly appreciated. The best way to create something cool is as a team, so join me!

Things I changed in between the old and new process: After starting with sketches and iterations, trying to define the character while designing parts like the face, armor, weapon I changed my process to starting with images focusing on the mood and story of the champion. Instead of developing the main parts of the story, gameplay and visuals at the same time I now figured out a story that is interesting and that makes sense first, thought about some gameplay mechanics and based all visuals on that. This way all "questions" that I could have while drawing can be solved in the context of the story. Instead of just creating a champion based on some shapes and colors, this process should help me design something new and interesting, someone the player can connect to instead of a champion that is cool because "omg that shoulderpiece looks nice".

So this is him, so far:

https://cdna.artstation.com/p/assets/images/images/008/579/768/large/leon-ropeter-img-0635.jpg?1513699881

These are the core images for my character right now. A rough image of him in his environment, to get a feeling for the champ, a portrait, a full body sketch and iterations for the transformation. NONE of these are final! They are just to get a feeling for him. I'm pretty happy with this feeling right now, so all future concepts would be based on this. (Please, tell me what you think about this too... It's really important for me to define the feeling of the character before i get into details)

Like I said before, the story changed a lot already, but this is its current state:

_"Noxus and Demacia are in no direct war, but that doesn't mean that there are no attempts to weaken the other. LeBlanc often sends out a few soldiers to the demacian borders, but that's just to hide her real plans. Elise's supply of artefacts from the Shadow Isles often contains some interesting relics, but this one especially fascinates LeBlanc: A dark crystal, shimmering blueish, imprisoning a young shadow creature that was taken from its mother. These beast are terrifying when grown up and can't be imprisoned, but a small one can, and it's almost as destructive when it tries to return to his or her mother. LeBlanc quickly plans to put this crystal inside someones body and ship this person to the Demacian capital, knowing that it will take some time for the beast to break out and destroy everything around it. This would seem unrelated to Noxus but still weaken Demacia. She gathers the best scientists she can find, but they all fail. Most of the time the hosts die, and sometimes even the scientists are found dead, cold and bloodless with the crystal next to them, shining more blueish than usual. Realizing that she needs help from a more experienced person she contacts Singed in Zaun. He worked for her before, and the money she offers would allow him to buy everything he wants for his experiments. Also he sees the chance to test the boundaries of the human body like never before. But everyone he tests the procedure on dies, humans, animals, it does not matter. He realizes that the trapped beast is still young and that he might need a young body to connect the two. Why not give it a try? He kidnaps an orphan child that was with a small group of other kids near his lab. They were looking for valuable things in the trash, talking about a friend of them who has fancy devices. They say he can even turn back time. They just want to be like him. Singed drags him back to his lab and starts experimenting. The procedure finally succeeds. He removes the boys heart and places the crystal in his chest. Small parts split from the crystal and start moving around in the boys blood system, this way he seems to stay alive. He gets transported to the demacian capital without anyone noticing. At least no one stays alive that noticed.

(Everything up to this part of the story will probably not be written down anywhere. I want to work with only a few images - the letter from LeBlanc to Singed, Elise handing over the Crystal to LeBlanc, the boy looking for things in the trash. I always really like it when there are only hints to what happened in some parts of the story, so the reader or player has the freedom to connect the dots. Biggest influence for this are probably the Dark Souls games. Imagine this like a teaser before the champion is released. Random images on social media, that leave room for interpretation but only make sense once the champion is released)

He wakes up somewhere in a small street in the demacian capital. He does not remember a lot, only a few fragments from his past. He knows that he came from a terrible place, without a real family, without hope or a future. He understands the chance he has in this city. Like all boys his age he joins the army (Soldier screaming at him "Why are you not with the others? Don't you want to make your city proud? Come, boy, go back to the barracks and never run away again!"). All young soldiers are paired up with medics of a similar age. This way the soldiers learn to protect by protecting the medics and the medics learn their job by keeping the soldiers healthy. The medic he is paired up with turns out to be a girl, that started her education only a few years back. Her little brother died to a sickness, that's why she joined the army, to protect anyone else from this fate and the pain she suffered. She sees the boy as a "replacement" for her lost brother and the two become very best friends, almost like a family. The girl quickly realizes that the boy gets weaker and has almost no pulse from time to time, but regains his strength whenever he touches someone. This person seems to weaken though, it almost looks like the boy drains the life energy from people he touches. She also discovers weird stitches on his body, as if he was ripped open some time ago. She does not tell him all of that, but always pays attention that he does not touch anyone with his hands, so no one else discovers his "curse". Every time he feels weak she holds him close to her body and puts his hands in hers, so she can take her energy instead of the energy of anyone else. This works out for some time, the boy learn and becomes a better soldier every day, but the girl weakens. Every time he asks her "Why is your face so pale? Please, let me help you! Are you sick?" she tells him "It's okay, just let me hold you in my arms, that's all i need".

But one day it's to much for her to take. While holding each other he drains the last bit of life out of her body. At first he doesn't realize it, being overwhelmed with energy like an addict, being addicted to life energy. But as soon as the drain ends he realizes what happened. He killed her. He killed his only friend, his family. Also he suddenly understands whats wrong with his body. Why he felt weak, why being close to her made his energy return to him.

In shock and being afraid of harming others he takes his things and runs away from the city in the middle of the night, north, far away from anyone he knows. He doesn't stop until he reaches the far end of Demacia where there is only snow, forest, some animals and very few people living.

From this day on he tries to survive. He hunts down animals whenever he finds some and drains their energy. When he fails at doing this he gets weaker and weaker, until his pulse stops and he has a blackout. He does not know that he dies. That the crystal shards in his blood system stop pumping the blood through his body. That the crystal prison shatters and the beast takes over his body. It tries to find its mom in this place it doesn't know, running around like a wild animal, killing anything and anyone in his way. The crystal automatically drains the life from its victims and drags it back into its prison once enough energy is collected.

The boy then wakes up, in the middle of corpses, corpses of people that just wanted to life a normal life, just like him back in the capital. He does not know how, but he killed them, and he has to keep draining the life from beings around him to stop this from happening again. But he does not always manage do that.

He is trapped in this constant circle of life and destruction, with no way out.

  • The boy without a heart"_

This is the story so far. Everything can obviously changed, but I liked this version the most out of all the versions I wrote before. Just like this post is supposed to help create a champion as a team this story was developed with input from several people, that's why I would love to hear the opinion of you all. This way this story could become something really amazing!

The versions before focused more on him staying in the city, him killing people without anyone noticing, but i felt like putting him at a sad place made the character way more dramatic. Also adding the medic created a connection that was missing before. This way he is a boy, coming from nothing, a place without hope, who gets thrown into a place where he has a future, family and hope, back to nothing and a terrible burden.

Rough gameplay thoughts:

The first gameplay mechanic I was kind of satisfied with looks like this: He has a "ragebar" similar to Shyvana or Gnar, representing his "life energy". This slowly vanishes. He can refill it by hitting enemies. Champions grant him the most energy (connected to him not being able to always keep the beast imprisoned just by killing animals). This energy could also be stored separately, so he could inject a bigger amount at once, giving the player more control about the transformation. He gets weaker the more the bar empties, and transforms into the beast once its completely gone. This beast is pretty overpowered and has few downsides (unless Gnar for example) but as soon as he deals X amount of damage or kills X champions he transforms back to his human form.

This way you could play a "normal" champion that gets weaker out of combat, but completely destroys everything once he transforms. The process of getting weaker could take longer in the early game, to stop people from standing in their base, waiting, but be kind of quick later combined with bigger amounts of energy possibly consumed by the spell to give the player control about the transformation.

Enemies also have some sort of control. They can let him hit them, so he stays balanced, or starve him and abuse the phase while he is weak. This means that they have to fight the beast later, which will probably kill them. I tried thinking of something that goes beyond "I can control my rage by hitting or not hitting". Which is awesome in the case of Gnar. But this way it might be interesting and multidimensional too.

This is still heavily work in progress, any feedback is highly appreciated.

Concepts:

The boy. Rough concepts focusing on the character, feeling and transformation. The top left image shows him coming out of the darkness, driven by running low on energy, stepping into the light, defensive but still willing to take lives to save others. The other images were explained earlier:

https://cdna.artstation.com/p/assets/images/images/008/579/768/large/leon-ropeter-img-0635.jpg?1513699881

Rough transformation sketches. Trying out different shapes and ideas. How could the beast take over?

https://cdna.artstation.com/p/assets/images/images/008/579/838/large/leon-ropeter-3.jpg?1513700267

Transformation iterations. Based on the idea that the beast "overlays" the boy, being more or less shapeless in its original form, but recreating the characters shapes. This way it should be easier to recognise him ingame, no matter if he is human or in beast mode.

https://cdnb.artstation.com/p/assets/images/images/008/579/835/large/leon-ropeter-1.jpg?1513700259

Older concepts that are still connected to the current concept and some concepts that went the wrong direction:

The very first sketches. After I decided which idea I wanted to pick (I can post them too if someone is interested) I sketched some iterations, asking myself the question "How can i make this basic idea feel different in as many ways as possible?" Sorry for the tiny text, this page was not supposed to look good, just to collect ideas. I went for the top right version with the little boy, but picked parts of some other concepts while i was getting into more detail.

https://cdnb.artstation.com/p/assets/images/images/008/579/841/large/leon-ropeter-img-0637.jpg?1513700282

The next step was going into more details, still figuring out who this guy is. This is a small selection of the sketches I made at this point in time:

https://cdna.artstation.com/p/assets/images/images/008/579/840/large/leon-ropeter-img-0610.jpg?1513700277

Front view armor sketches to try some things out. Again, at this point he was supposed to be in the demacian capital. Also I was focusing way more on the visuals than the story of the boy, one of the biggest things I changed in my process:

https://cdna.artstation.com/p/assets/images/images/008/579/836/large/leon-ropeter-2.jpg?1513700265

The face is super important for the character. So I did some iterations. These are still in use now, I went for something similar to the top left one:

https://cdnb.artstation.com/p/assets/images/images/008/579/839/large/leon-ropeter-img-0608-1.jpg?1513700270

This is a rough version of how he could have looked like ingame. Did not like it at all, there was nothing special or really interesting about him, also he did not tell a story just by looking at him. Stopped working on that pretty quickly:

https://cdna.artstation.com/p/assets/images/images/008/579/842/large/leon-ropeter-img-0616-2.jpg?1513700280

That's it for now. For everyone that read the whole thing: Thanks! I really appreciate it :) There are probably still things missing in the text, like that I thought about adding a necklace or something he got from the medic girl that he carries around with him, reminding him of what happened, as well as details in the story or concept sketches. I will add them as soon as I remember them or if someone writes them!

Please, share your opinion. What do you think? What would be cool, what should I change? Anything is highly appreciated, I would love to create a champion that we as players can enjoy, both ingame and lorewise. It's a super fun and exciting challenge so far and I've learned a lot, but I want to learn more and push this concept until it's really, really damn cool!

I will post updates whenever I drew or wrote something new to keep this a steady process and to let you guys be part of this whole creation.

So thanks a lot for reading and in advance, I'm super excited to read the comments!

Cheers and happy holidays,

Chewlon

[sg-kiko]

46 Comments

Terakali12/19/2017, 7:43:51 PM2 votes

Faralen, The Monster at Heart HP: 500-1512 HP Regen: 8-14 Secondary Bar tracks The Beast Within AD: 62-128 Attack Speed: .645 (+2.9% per level) Movement Speed: 335 Attack Range: 175 Armor: 30-59 Magic Resist: 30-47

Passive: The Beast Within - Faralen must quell the beast inside, giving him a Brutality bar. It starts at 200 and slowly deteriorates while out of combat (4 per second). When damaging a champion, Faralen gains 5 brutality. While in the form of Faralen, he gains up to 20-40 AD (based on level) from his brutality. When it reaches 0, he transforms, becoming Lent, The Monster. Every 5 minutes, the decay rate while out of combat increases by 2. Brutality doesn't decay while on fountain or for 5 seconds after leaving it.

Q: Off Your Feet - Faralen sweeps his weapon in front of him, briefly knocking up all enemies hit and dealing 50/75/100/125/150 +60%BonusAD physical damage to them. Cast time decreases with attack speed (goes from .5 seconds to .3 with 100% bonus attack speed). Has a 9/8/7/6/5 second cooldown. Affects a 180 degree radius, starting at 45 degrees Northwest and moving right.

W: Mandrop - Faralen targets an enemy within 450 units. He leaps into the air, diving at the location they were at the time and dealing 30/50/70/90/110 +40%BonusAD physical damage to all enemies struck. If an enemy is in the center of the effect radius, they take double damage. Has a 12 second cooldown.

E: Far Strike - Faralen lashes out his weapon in a vertical swing, knocking enemy units aside and dealing 100%AD physical damage to them. Just passed the range of the swing, he shoots a projectile that deals 40/50/60/70/80%AD physical damage to the first enemy struck and marks them for 4 seconds. While marked, Faralen has 75 extra attack range on them and 150 extra range on Mandrop. This projectile move out 800 units before dissapating. Has a 16/15/14/13/12 second cooldown.

R: At Heart - Only usable while at full Brutality. Faralen surrenders, transforming into Lent, The Monster, after a 2 second channel. After the transformation, he gains 50/75/100% movement speed towards visible enemy champions. Has a 120/90/60 second cooldown and shares a cooldown with Lent, The Monster.

[slayer-pantheon-rainbows]

Lent, The Monster HP: 800-2000 HP Regen: 60 Secondary Bar tracks The Beast AD: 80-160 Attack Speed: .9 Movement Speed: 355 Attack Range: 150 Armor: 90 Magic Resist: 90

Passive: The Beast - Lent can only gain HP, AD (includes base AD), cooldown reduction, movement speed, and attack speed from items. When Lent moves to auto attack, he can leap up to 250 units. If he attacks without leaping, it reduces all of his cooldowns by 1 seconds (reduced by CDR). Dealing damage to a champion grants 10 contentment, stacking up to 200. When 200 is reached, Lent transforms into Faralen. This transformation occurs the instant he leaves combat with enemy champions.

Q: Brutal Swing - Lent swings his massive arm around in front of him, dealing 75/110/145/180/215 +100%BonusAD physical damage to all enemies struck and carrying them to the end of this ability. This occupies the same space as Off Your Feet, but doesn't scale with attack speed. Has a 12/11/10/9/8 second cooldown.

W: Fang Over Fang - Passively, Lent attacks enemies he leaps towards again for 20/30/40/50/60% damage. Actively, his next leaping auto attack knocks the enemy back 400 units. This refreshes his auto attack timer after that leaping auto. Has a 15 second cooldown, reduced by 1 second whenever Lent leaps to attack.

E: Clean Up - Passively, Lent does 10/12.5/15/17.5/20% more damage to enemies below 40% HP. Actively, he gains 20/25/30/35/40% attack speed and movement speed for 2 seconds. If he damages a champion below 40% HP, the attack speed duration is refreshed. Has a 10/9/8/7/6 second cooldown.

R: Quaking Roar - Lent pauses for a brief moment to take a breath before letting out a monstrous roar. The sound travels out in all directions as a wave, visibly distorting the landscape, and fearing ALL units hit for 2/2.5/3 seconds. The wave travels at 1000 units per second, passing through terrain and projectile shields (Braum and Yasuo W's). Allied champions are feared for only 2 seconds. Has a 120/90/60 second cooldown and shares a cooldown with Faralen, The Monster at Heart.

Salson12/19/2017, 9:21:26 PM2 votes

Well, I got to say you draw well, good job.

I actually like the last images colors for the human part, even if the look is a bit generic as you said. Kayn is already half-corrupt so most human to mostly monster would be a good way to go.

The story is nice, though LB isn't really needed there, Elise and Singed could carry the story themselves just fine.

Finally, the play pattern is that of a jungler. He would also need a way out of combat once his transformation ends.

Pikul12/19/2017, 11:57:18 PM2 votes

First of all I want to say that i really love your work so far!

Most of the time the hosts die, and sometimes even the scientists are found dead, cold and bloodless with the crystal next to them, shining more blueish than usual.

I ask myself where the beasts are going once they killed their hosts and/or the involved scientists. Following this question Noxus could eventually be full of monsters. I’d add a reason why these beasts can’t survive outside of crystals/bodies. They might not be mature yet since they were only connected with a human body for a short time.

All young soldiers are paired up with medics of a similar age. This way the soldiers learn to protect by protecting the medics and the medics learn their job by keeping the soldiers healthy.

You seriously might want to rethink your weapon choice. The only meaningful social link your character can relate to (while growing up) is that specific medic. The further developement of your characters unique story relies in large parts on events between him and his patron. Translated into gameplay I can see your character as an ADC whose different stages synergize to some extent with heal-related abilities.

From a psychological point of view there is a core experience which created the conflicted character he is. It‘s the traumatic loss of his best friend he is responsible for. The reason she died was the physical closeness between him and her. Being close to her body was deadly. Don’t you think in consequence he wants to keep distance between himself and other living beings?

To strengthen my point I suggest to consider his motives to look out for a potential bloody fight. From a moral standpoint he might refuse to kill. But in order to survive he has to seek for a victim. He is kind of a hunter. And that’s a concept that Damacia has already yield in the past (I can think of Vayne and Quinn – just to point out that there are ways to visualize a Damacian, hunter-type, ranged character but I suggest to check their lores for hints on their origin of weapons]. Your character is even hunting animals in the forest which seems naturally related to bows or armsbreasts.

I know you like to design melee weapons, but since he already has lots of heaviness due to his Damacian male armor, I don’t think his current weapon favors him perfectly. I guess a change could relieve this young character from some weight (visually and literally) and facilitate oppurtunities for details that hightlight his outstanding elements (for example life drain + stage changes). I feel like it might be an important element that could close the gap between your well thought out storyline, an interesting visual style and logical translation into gameplay.

<3

PeachyBubbleStar12/20/2017, 12:44:30 AM2 votes

i like those kpop lookin ass hairstyles <3 lol

TonyTonyMordecai12/20/2017, 1:09:37 AM2 votes

Aww but I liked that in-game concept a lot! Kind of solidifies the "wings of demacia" thing that Galio introduced with his rework and looks really cool! But yeah, I think your current concept looks far more badass and opens up more ways to create a backstory for him and make him unique. Though, in my opinion, is he supposed to be a young boy or a middle aged man? Or is the story talking about something that happened years ago? Just asking because if you're going to use "boy" as a description for the gender and age range of the character that the character should look like he belongs in that age range.

But I do like the armor a lot. I hope we can keep that design and color scheme in the final iteration.

E Man forever12/20/2017, 3:04:39 PM1 votes

I get that it’s only a rough sketch concept which is awesome looking. The only thing that bugs me is that the legs are stubby and short compared to the rest of his body, even for a boy and reminds me of baby legs from Rick and Morty.

Akenero12/20/2017, 5:10:16 PM1 votes

The in-game model really does look unique, like a demacian Valkyrie almost. The passive idea is extremely counter-intuitive, where succeeding in your lane means losing it. If you done him to the point he can't fight back, you're letting the beast out, and he'll just play super non-aggressive to make the beast emerge. My suggestion?

If you kill someone as the boy, the beast is released until you kill someone else. This makes him want to fight and win in lane, playing aggressive. After killing the opponents, you're suddenly much stronger, and more likely to kill another enemy(especially if the kit somewhat forces you to keep attacking, so you can't just sit on the beast mode, like uncontrolled autos on nearby champions), which will force a revert to the weaker form. I do have a bit of experience designing kits(have made a few generally well received ones), so I'll probably work on this one in the back of my head now XD

Terakali12/20/2017, 6:11:14 PM1 votes

Chewlon, buddy... You wanna work on a champion with me?

Mexikayn12/20/2017, 7:27:15 PM1 votes

how about him being a beast assassin: when he is out of combat and the beast takes over the controll, he gains an extrem amount of movement speed (based on level) and deals the first ~3 seconds in combat extremly high burst damage, which will kill the target. After that, he gains life energy equivalent to for example half of his bar. Now he has the strengh compareable with the one of base Kayn. When he keeps attacking, he slowly gains damage to deal damage of a normal bruiser, but when the energy fades (which it does way faster when he gains it, aka 10 seconds out of combat are worth like 1000 dealt damage when in combat after the back transformation). The balance would lie in a great down time of either recharging your damage with attacking or "recharging" your beast form.

Idk why but this seems to fit pretty well with the design imo, but i REALLY like it! would make a great jungler and midlaner, i think :3

Xenos von Faneli12/21/2017, 12:54:01 AM1 votes

Hey I'm also working on a concept for a champion, still haven't got too much to show yet outside of a general vision, but I'm liking the stuff I'm seeing here and just wanted to put the word out that I'm looking to form a group to help bring my champ to life in the same way Riot does. I'll go now don't mean to try and steal your post just kinda popping in, I'm really liking your concept he looks sweet.

Tibold12/21/2017, 2:01:47 AM1 votes

Ever thought of making him a jungler? His story would fit pretty well, and you could deplete your bar easily because you're not just last-hitting minions or trading. I've considered his kit. Maybe his Q could have him throw his spear (Like Kalista's Q), only that he gains mouvement speed while running at enemies marked by his spear? It would give him a good jungle clear if you buffed his AA speed when a traget is marked by the spear. AS the beast, it would act a bit like an Evelynn ult, without the low health bonus and the flash. His W would be a a trap or at least incorporate a slow, making his ganks stronger. IT would also go with his style of hunting for survival. As the beast, I would make his go full-on shadow mode, fearing the first enemy he hits. His E could consume his entire rage bar and force him into beast mode, but with a hick. If forced into beast mode, his AD would "decay away", and the speed would depends on how much rage he consumed on cast. However, it would be pretty broken as he could quickly just E and then W-Q right away to get the requisite amount of CC and 1v1 virtually anybody. So, to resolve this issue, make a seconds cast time in which he needs time to return to his original form. The more he consumed, the harder it would be to contain his beast, and he would have to wait longer before start casting. This would give him a more solo-hunter style though, and force him out on the "piles of corpses". But again, if he can 1v1 the center of the universeAurelionSol (As say, a rat with a blowgunTeemo ), we can afford it. His ult feels very open, as it could incorporate a more teamfighting- style or an insane dmg spell that would only be activable while as the beast, returning him to his original form, the damage scaling on how much rage they had left. But again, the ult is EXTREMELY open on all the posibilities you've made with this character. He could also, say, release the energy from the people he killed and so on. His ult is very flexible. Use it wisely!

Chrysi712/28/2017, 8:40:33 PM1 votes

You're good at this! I can't really saying anything that anybody else hasn't already, but have you considered instead of a shadow beast.. A light beast? I noticed you don't want a comparison to Kayn.. Kayn is a Shadow dude. Do the exact opposite, and make a Light dude. Light doesn't necessarily mean good.

dimolish3/26/2018, 5:01:15 PM1 votes

This is really cool, I actually love this concept . I think that the best way to know the character transforms is to first draw the monster and then the actual transformation of the character.[sg-ahri-2]