[Champion Concept] Elyssia, the Far Warder

Skylarke·12/26/2017, 4:20:51 AM·9 votes·1,968 views

#Elyssia ##The Far Warder

Visual Representation

https://pre00.deviantart.net/8a3e/th/pre/f/2012/288/3/b/forwardguard_by_ogilvie-d5hxej5.jpg Source: Forwardguard by Ogilvie

Summary

Attack ■■■■■■■■□□ - [7] Defense ■■■■□□□□□□ - [4] Ability ■■□□□□□□□□ - [2] Difficulty■■■■■■■□□□ - [7]

#Primary Role Marksman

#Secondary Role N/A

##Gender Female

##Race Human

##Resource Mana


#Short Lore

N/A



#Base Statistics

Health: 520 (+80) HP/5: 6 (+0.5) Mana: 300 (+50) MP/5: 7 (+0.7) AD: 65 (+3.5) AS: 0.639 (+3%) Armor: 33 (+3) MR: 30 (+0.5) MS: 330 Range: 550


https://www.hiveworkshop.com/data/ratory-images/60/60942-fa9d942bcd3b1f4217c866ffe2ab181c.jpg #Passive ##The Splintered Ones

Elyssia's autoattacks also summon invincible shades which move to strike her intended target, dealing 10 (+5*level) (+25% total AD) with each strike (can critically strike), have 175 range, possess her attack and movement speeds and last for 3 (+1 second per 100 total AD) seconds.

A Splintered One damaging a target causes that Splintered One to gain 10% MS for 2 seconds, stacking up to 4 times. At Level 11, this ability upgrades to Hyperspatial Strike, causing Splintered Ones to also dash to the target of their autoattacks. (550 range) (2 second CD)

Enemies targeted by a Splintered One in this way may not be retargeted for 12/10/8 seconds once the targeted Splintered One expires. (Levels 1/6/11)

Notes:

  • Splintered Ones are unaffected by unit collision.
  • **Splintered Ones will always land one strike on their target after being summoned by auto-attacks as a part of that autoattack. Their movement and autoattacks are then separate and independent of each other and of Elyssia.


https://www.hiveworkshop.com/data/ratory-images/71/71333-9b11c8d1c473b7a0328216c5124b34e8.jpg #Q ##Warder's Call

Summons a pair of Splintered Ones that charge forward with a spinning slash towards target location, dealing 70/100/130/160/190 (+0.7 bonus AD) physical damage.

The Splintered Ones remains on the field until it expires, striking and tracking the nearest enemy.

Cooldown: 14/13/12/11/10 Cast Range: 800 Dash Speed: 1500 Mana: 50/55/60/65/70

Notes

  • This ability has no cast time
  • The end point for this ability must be within the 800 radius of Elyssia.
  • The shades are counted as summons, not projectiles while dashing.


https://www.hiveworkshop.com/data/ratory-images/86/86850-728148ef210b41f795934a8b7e4b1b07.jpg #W

Unstable Premonition

Elyssia shields herself with dark energies for 1.5 seconds, absorbing the first instance of enemy champion or large monster damage. If it is successful and the offending enemy is within range, a Splintered One will counterattack them, quickly striking them twice and slowing them by 40% for 2 seconds. Each strike will deal 40/55/70/85/100 (+50% total AD) magic damage.

The Splintered One will remain until it expires to attack the enemy and will always be under the effect of Hyperspatial Strike.

If hard CC is blocked, the slow is increased to 80%.

Range: 1500 Cooldown: 18/17/16/15/14 Mana: 40

Notes:

  • -**Splintered Ones summoned by Unstable Premonition will be under the effect of Hyperspatial Strike even if the ability has not been learned.


https://www.hiveworkshop.com/data/ratory-images/110/110671-137cc28e901ba313a71cbd52d7ce2454.jpg #E ##Fade

Elyssia fades into the shadow of infinite futures and observes her best course of action, gaining 30/35/40/45/50% movement speed, becoming untargetable and invisible for 1.5 seconds but removing her ability to attack or cast spells.

If there are enemies in range of her end point, Elyssia also forges 1/1/2/2/3 Splintered Ones to attack them. The Splintered Ones remains on the field until it expires, striking and tracking the nearest enemy.

Cooldown: 24/22.5/21/19.5/18 Mana: 60



https://www.hiveworkshop.com/data/ratory-images/116/116881-7da4d14601a0ea56d484bc880054ab5e.jpg #R ##Finirum Etheria

Elyssia throws the shattered blade of her Lytherian Crystal Dagger, causing it to embed in the first enemy champion hit. The blade warps their essence and merges their timeline with a fallen one, rendering them untargetable for 2 seconds but also pacifying them and slowing them by 50/65/80% for the duration.

During the effect, three Shattered Ones will slash them before disappearing, each dealing 80/125/170 (+0.7 bonus AD) physical damage.

Range: 750 CD: 110/95/80

End note

All icons belong to Hive Workshop.


-- -- -- -- -- -- -- –

#Extended Lore

Elyssia shivered, the tremors travelling down her spine. She tugged her cloak closer around her, for what good it would do. It had been said by many a traveler that the desert froze almost as cold as the Freljord at night, though she knew that the day was little better, the sun scorching all that lay under its purview. At least now, she had the stars to guide her, their soft lights gently illuminating the sky in a trail of sparkles that danced and twinkled in the darkness above. Looking up, she watched for the one brightest in the sky, then for another, tinged with a faint red glow, mentally sketching a path between the two.

She brought her right hand to her face, the cool metal brushing away the rare bead of sweat that had formed. It had been too long ever since it had come up, and even now…it wasn’t soon enough. For all the magic and hextechnology that had gone into forging it – a suitable replacement ever since the Fall…it wasn’t quite natural, not completely. She needed her control, the ability to fight, to resist it. The whispers, the visions that always accompanied them, even the hallucinations of her dying a thousand different ways, each flickering in and out of reality as one would see the light that would flicker through half-closed blinds. It wasn’t real , she reminded herself. It couldn’t be. Not without, or unless…. Elyssia stopped herself at that thought. That path was dangerous to walk down, and the last time, she had barely survived, the torrent of whispers and shades swirling in her mind driving her close to insanity.


It had been far too long since then, when she had first heard of the Splintered Ones. “Fragments of our reality, or if not that, some reality. A space between spaces, where all the possibilities that could and ever could be are and be. Places that take the finite, and make infinite. Somewhere most of us cannot define, yet for those gifted few who can find and locate it, so clearly defined as to be the answer to all questions.” It had Mathis who had spoken those words to her, whom Elyssia had travelled so far, so long with after they had found the gift together. Wonderment had ensued, enveloping them both as they sought to locate the doorways, the portals of the Splintered Ones. From searching through long forgotten libraries, hidden deep within the mountainous dunes to caves hidden deep within the starkest of the Freljordian glaciers, it had been a task long to complete. Yet, at every turn, they had found scraps of information, if that, about what they were searching for – what they sought, even what they were to face should they discover it.

Five years. Five whole years it had been. Countless sleepless nights, where they had pored over ancient texts by the flicker of candlelight. Cold nights they had been, and lonely if not for each other. Dangerous, for many bandits had roamed the paths they travelled, and fortunate for them, not in packs of too many. They had found it in the end, amidst the ruins of some long-forgotten Shuriman city. A temple, hidden underneath a dune the size of a mountain, reachable by some long-forgotten tunnel hidden within that led to the surface.

Elyssia could recall the very passage. Dark. Musty. Damp, oddly so. For some place that had supposedly been abandoned, long lost to history, there had been disturbances. She remembered feeling them, the tingling upon her skin. Cold, each and every one, and yet, something warm amongst them. Surprisingly so. A personal touch, or at the very least, a feel that had felt far too familiar. It could not be so – she had never seen, never felt, never known such a place in any regard. For what it was, the bricks that formed the wall seemed close, almost claustrophobic in their closeness. What could it have been?

One particular section struck her as warmer than the rest – fluid, almost – in the strangest sense, almost imploring her to reach out – reach through it even – and pass. Elyssia hesitated, pondering the action before reaching out to touch it, albeit keeping one hand on her sword just in case something were to jump out and attack her. As she reached out, the stone felt soft, even liquid, as she first placed her arm, then the rest of herself through. Mathis had followed, although he seemed more winded than her when he had traversed the strange barrier.

This new path, though stranger, was as stable as the last. The texture of their surroundings had not changed, yet it had seemed rather odd, for there existed some sort of flow within. It had almost appeared as if they had stepped into some sort of half-reality, where the rules that governed the world were not in place, or if they were, heavily in flux. Elyssia took a solitary step forward, careful to place her weight so not to fall through should the floor not have been as solid as it had appeared. Her next steps were similarly careful, marking a slow, yet stable pace as she traversed the passage, Mathis at her back. It was at this point that she had considered turning back, but no, there had been too much done, too far traveled, for it to be changed. She was committed to this task, this path. Far too much had led to this point to give up now.

The passage was long and winding, and it was some time before it had opened up into a new room, cavernous and dark, almost oppressively so. In the middle lay a dais, a crescent shaped holder levitating softly. A hum filled the room – a dark, low tone, emanating from that device which lay in the centre. Holding her sword outstretched in one hand, and her torch in the other, she slowly approached it, giving one cautious look to Mathis, who nodded. Elyssia, for all of her research, all of her knowledge, having prepared so long for this moment, knew not what to do. Her mind was empty, unclear as to the direction she should take.

Inching forward, she approached it, causing the hum in the room to intensify. Elyssia thought to shy away, to run, to flee from this unknown object, so virulent and dangerous. She wished she could leave, return to her life before this. She hesitated for just a moment, but chided herself. How could she be so short sighted, when everything she had done had come to this? When she was on the cusp of discovering it all? The truth of the Splintered Ones, these mysterious forbearers who strode through time as easily as she strode through grass. She looked once more to Mathis for reassurance, who nodded once more. He would have her back – guard her, should anything come to pass.

Elyssia sheathed her sword and lay her torch aside. Extending her right hand, she reached forward until it touched upon the dark crescent, cold, almost like a void of energy, thrumming with power. It was absorbing, threatening to draw her in. Leaning forward, Elyssia dipped her head into the void of dark energy, closing her eyes and welcoming the way it washed over her.

When she opened them, she found herself in a place she did not know. A myriad points of light shone all around her, each of them playing scenarios like moving pictures, some very much similar to what she had just done – freakishly similar at that -. She shuddered. This was unnatural – the vision of how each and every path she saw was that of her, each ending in a horrific way – stabbed by falling knives, buried alive underneath a torrent of sand, poisoned by a rogue scorpion – then freezing, a dark outline highlighting her final moments.

Each and every one she witnessed, she feared – it could not be something she could stomach, for it was too real, too true to life. Every time she watched herself fall, she shook, a bit of her fading away as she died. Looking up and around, she saw that true of Mathis too, each one showing a similar fate, differing only upon seconds in time, or in the method of execution. Was this what they had come for? This…eldritch gallery of horrors… It had not been what she had sought, what she had sacrificed for. It had explained nothing, offering only more questions unanswered. Was it…them? Was these dark shadows, these keepers of one’s final moments in a myriad timelines? Were these the Splintered Ones? Those who had no tangible form… Who watched and observed only how events would turn out – but to what end? To solve the future?

Elyssia sunk to her knees, dejected, trembling a thousand lights, shaking with each motion. It…it could not be. These Splintered Ones were not what she sought. They couldn’t be…unless. She reached out to grab one and stared into it, rubbing her hand across it. Unless…she could learn. From each and every one of these failures…the ability to predict the future, to see all outcomes. To become omniscient – to liken herself to a god. It could all be hers. Capturing these would permit that. But would it be to pass?

N-n-no…she thought. Everything…all that had come thus far, each and every event that had transpired, they had all wished far too much for too much. When it had come to it, she dared not pay the price, not even knowing what she was to gain from such. What was the power of the orbs, each timeline, each memory of one’s death, and presumably, all deaths. They were all failures in their own way, having achieved less than they had wanted, or presumed they wanted. Could it be so? She shook herself out of her stupor. It had been long enough that she had stayed here, amongst the morbid reminder of the dead, and that a thousand times over. A world in shadow, seeing only how each and every one died, in their own way, their own world. Useful, might it be, to look through the future, even if only by a margin. Elyssia had come too far to leave with nothing – at the very least, this world, or the information that it contained would make it marginally worthwhile. Knowing that she had to do such, she withdrew her hand, reaching for the orb at the center of it all – hoping that such effort would be enough to grasp at something, anything that would permit the venture to not be a futile waste of time and effort. It was surprisingly easy to the touch – light, warm, a faint glow emanating from within – a far cry from the darkness and cold of the world around it.

She looked to the entrance, along the path upon which she had come, and found it just another orb of light, a little shinier, a little more brilliant, than all the rest. This is what she had come for – and she would leave as she had found it. There was to be no doubt, no confusion. Leaving was to be the right course – nothing and no-one to distract her. No alternate presences to distract from her mission, her one great and holy task. Power would be granted unto her – them, for all it had been worth. An inifinite amount benefitting her status, her superiority above them all – those inferior and weak would be fit only to grovel at her strength and power. It would be invincibility…a new reign, she thought as she stepped through the portal.

When she emerged, there was the clamor of violence, the loud clanging of metal upon metal. The harsh sounds shocked her, an existence she was not characterized towards – strange – alien, compared to the tranquil atmosphere beyond. Elyssia was stunned, for it seemed foreign, odd, a feeling of mortality returning, despite possessing that all-powerful orb, grasped tightly in her hand. It was enlightening grasping it tightly, the world freezing around her. A strength that she had not felt – never felt, in all her time – a power unknown. Beholding the scene around her, it was obvious who had come to strike them. Mathis was locked in combat, various inventions already deployed around him, several having been struck down, their smoking husks in the midst of sparking upon the cold stone floors. Mathis himself having drawn his blade, his attackers almost formless in their movements, a myriad myriad forms upon each one.

Yet despite this…still mortal. They fell back, she could see. They had fallen, and they would continue to fall. It would only be a matter of time – a number of strikes before one side would annihilate the other. Watching it all was the leader of the Cult they had read about, a faceless, unknown, though they had known his name in this life. Lord Lai’kenny, a corrupted form of a being, wishing to seize the strength she now held. She walked by him, considering the quick act of ending it all, to finish the person who would command the endless shades. But it was not to be. For the orb had seen that of infinite futures. Mathis prevailed. He would survive with or without her presence. The enemies had searched too long, too hard for this place – expended much of their magical strength. She had strode past a threat – and that had been her first mistake.

Elyssia felt a cold grasp. The cult leader – moved – despite the temporal rift that the orb had projected. I-I-impossible she thought, though she could barely react in time, his blade slicing through the air where she had once been. It could not be – for if they had possessed this power – why hold it? Why hold and wait for her to emerge? It made…

A thunderous boom. A voice, a thousand voices echoing as one. “YOU-FOOLISH ONE”, she could hear. “IF ONLY YOU KNEW OF THE POWER – MY POWER YOU WRONGLY WIELD. I WILL HAVE IT AND YOU WILL NOT STOP ME”. Each phrase, each word, louder than the last, within her mind – a place of no escape. Elyssia, she, who had risked everything – so much – she would not fail now. If she had to run, to escape, to flee like a coward, it would be worth it, as long as she possessed that which she had came for. Mathis…his will, his sacrifice…she would honor it, but there was little she could do for him now.

Her pulse pounded with every step. A hit against the sandstone floors, each footstep heavier than the last. Were she not so rushed, she would have admired the beauty of the time stopped – the individual grains that hung in the air, each unique in its very own way, the crystals hanging and floating amongst each other. Alas, she could do nought but bemoan her circumstances. There was no time to think, only to flee, flee in a direction in which her pursuer could not find her, to the entrance, where she was now certain would bring an end to this. It could not have been anything else – any other reason for being, could not pass – at the very minimum, not by her hand.

Elyssia found the opening, attempting to slot herself through it. It was a narrow fit, to be sure, but she found herself moving through with conviction and purpose, almost as if her life depended on it, because her life depended on it. Had she not been escaping for her life, she would have laughed at the irony. She would have left, but it could not be – would not be. She had almost been through when a cold grasp – for something was holding him back, the dark, cold talons grasping at her flesh. She tugged and pulled, but they sank deeper and deeper. Seeing no other option, Elyssia willed the portal closed, the cut sinking deeply into her arm – the loss, the pain, the shock of not there having been what there once was. Her arm bled, though she did move quickly to stem the bleeding, the cut not as ethereal as the world she just left. She knew little now, the taste for power fading, replaced now with nought but pain.

She would retrieve the Rune of Recall, buried close by within the sand. It had been linked to her laboratory, but she had never intended to make this trip alone. Despite that…now it was all she could do. It had to be done, if only to ensure that the sacrifices that had been made were not sacrifices in vain. There were reasons for why things were the way they were, and it would do no longer if she were to lose that which they had gained for such high cost. It would not do.


It had been months now, even years, since the incident. Each day of which was long, hard work. Working to decode the orb, to unlock the powers within. It had been far too long since she had last thought of the sacrifices made in the name of these discoveries, but even then, it was, or had been, far too strenuous for what it was worth – endless sleepless nights striving to complete the device.

It was done now…almost, though the little effort remaining could be completed on the way. She had not spent that time idle, either. It would have to be done – to permanently seal the world away from everything that lay around it – to end it once and for all. Elyssia would regret her actions for the days to come, though she knew, like everyone else who had written and read those long forgotten tomes, that it had to be done. True, it would leave her sad, having to leave Mathis, or end him, but the threat, that dark cult, the power of the portal, but more importantly, what lay beyond, would be gone, cold, dead. She would embark on that journey once more, facing undoubted weakness, but, if possible, come out stronger, as she had to.

It would be. It would have to.



#CCOS Bonus

Torquemada, the Daylight's Curtain



#Updates

**V1.2 - 27/12

The Splintered Ones

  • Clarified the way in which the AA hits
  • Clarified that they act independently of Elyssia.

Warder's Call

  • Damage reduced to 70/100/130/160/190 from 70/110/150/190/230
  • Clarified targeting issues.
  • Clarified shades are summons, not projectiles for the purpose of the ability.

Fade

  • Removed passive attack speed gain.

Thanks to EliJenkin for the feedback!

V1.1 - 26/12

The Splintered Ones

  • No longer apply on-hit effects.
  • Passive lock-out scales 12/10/8 instead of by critical strike chance

Unstable Premonition

  • AD ratio reduced to 50% total AD from 80% total AD

V1.0 - 25/12

Posted



#Closing Thoughts

14 Comments

Villainous12/28/2017, 12:33:49 AM2 votes

So, I've already said my part on the more nitpicky issues I had with Elyssia when I was looking over it during the creation process, plus her abilities individually.

Conceptually, Elyssia’s kinda interesting. One might argue that she somewhat steps on Kalista;s toes as the spooky, spirit-y ADC, but I think there’s enough of a differentiation (and it’s not like thematics haven’t been re-used for other ADCs). The only issue here, I feel, is that the swarm based summoner archetype is already somewhat done by Yorick (albeit, Yorick acts more on a macro scale where he needs to be actively manipulating his ghouls to get them to be good in micro fights, compared with Elyssia’s purely micro playstyle).

On a technical level, Elyssia isn’t a bad champion. She has a decent amount of skill expression (on a micro level, at least) with her W, E and ultimate. Balance-wise, she isn't in a bad place. She has a stable, inoffensive early game that eventually gives way to a powerful team fighter, who is hampered by a lack of utility when not actively teamfighting (i.e. no poke, no engage, etc).

On the other hand, as you may have guessed, I feel Elyssia has a number of pretty critical problems that hamper her as a champion.

Firstly, she seems far more frustrating to play against (or possibly even with ) than she is to play. Elyssia has two hard defensive options in her W and E, plus a fairly long, hard CC in her ultimate. Using the first two adequately requires little more than a reflex test, which makes any sort of aggression against her, whether it be poke or all-ins, seem an exercise in futility. On the other hand, her primary gimmick is likely to annoy enemies (‘get this ghost off me :|’) without adding much to Elyssia’s own gameplay since the Splintered Ones are mostly autonomous.

This ties into the second issue; she encourages a game state that makes League...'Less interesting' is relative, but I'd say definitely 'less dynamic'. Going for all-in plays or harass against Elyssia are inordinately punishing. While she’s not a hyper carry (since she relies on getting into 550 range to do her damage and her most powerful defensive tools don’t allow her to deal damage), she’s still fully rewarded for sitting back and waiting, but her laning phase isn’t so passive/exploitable that you can do something akin to the Poppy/Mundo match up from a couple seasons back. She encourages the enemy bot lane to more or less sit back and wait out the laning phase and, in team fights, she punishes aggressive moves on her without bringing any sort of initiation.

IMO, Elyssia could do with being made a little less safe, while maybe giving her a greater ability to make her own plays. Her biggest problem is just how passive she is and how large the gap is between when her team needs to make plays versus when the enemy team needs to.

So yeah. That's my two cents.

Cerberus632012/26/2017, 5:43:40 AM1 votes

It sounds like you started with a strong character bio before trying to come up with a champion for league of legends. I understand your passion, it's a beautifully formatted and crafted story, but the champion itself seems to have some very apparent flaws.

The passive sounds too strong. If these shades appear with every auto, then she's hitting for 125% of her ad? all the time? that sounds like an anti-fun mechanic for enemies. Additionally, if she even builds an attack speed only build, she'd be summoning way too many.

Also, why are these shades invincible? what's the point of having the delay of damage through shades? I'm just no understanding why her autos are so overtuned?

Mandalorian 11712/26/2017, 3:44:24 PM1 votes

A really cool concept. I really like how extensive you made this, you must have put a lot of thought into it.

EliJenkin12/26/2017, 10:58:08 PM1 votes

I'm gonna write this comment as I go along, commenting on whatever I think needs commenting on.

  • Passive

  • So the problem I have with the first part of this passive is that you state that shades last for 3 seconds minimum and have your attack/movement speed. This is fine. But later on you say that they are guaranteed to land at least one attack before disappearing. I find this a very... weird? mechanic. The only time this passive will really hit more than a single time with the way it's set up is if you're hitting a melee champ, but that's assuming the melee champ is fighting you. And in reality, this is just a 3 second DoT that damages every second whenever she lands an auto.

  • The second part of this passive feels rather useless/pointless as it is literally no more than a DoT by that point.

  • Overall the ability's concept was good, but I feel the execution was kind of meh.

  • Q: Warder's Call

  • I feel the damage values on this ability are way too strong, especially for how easy this ability really is to land, as it's essentially a lock-on ability that can simply be summoned somewhere.

  • 800 Units of range is too far, IMO. That brings this ability to be one of the farthest cast-abilities on an ADC (Excluding global travel ults). Not to mention, the way this is worded, this isn't a projectile. It's a summon which then dashes at an enemy.

  • This ability needs either better explanation or a change.

  • W: Unstable Premonition

  • First things first, did you intend to put magic damage and not physical? If it was intended, it should be changed. By making it a magic damage ability that scales off of AD, this allows her to be a hybrid champion for literally no backlash. Other hybrids (Jax) must build both AD and AP if they plan to be hybrid. This just allows her to stick purely to an ADC build but still deal magic damage, which is very unfair to the game.

  • What is the 1500 range indicating exactly? What part is supposed to have 1500 range?

  • E: Fade

  • The first part of this ability honestly just seems like you're adding things for the sake of adding things. The attack speed buff is honestly not necessary at all.

  • I wouldn't make it "untargetable" as this makes it impossible to counter-play this ability as an escape. She could just pop this and run away for essentially no risk. If you remove the untargetable aspect, then she can still be CC'd or hit by an enemy ability while in stealth, which adds counter-play to the ability, making it a healthy tool rather than a free get-out-of-jail-free card.

  • R: Finirum Etheria

  • This ability is more or less counter-intuitive. You pacify (I'm assuming this just means disarmed) and slowed, but at the cost of making them untargetable, which prevents you or any allies from doing anything to them. Also, if they're untargetable, the second half of this ability wouldn't work. And even if it did, this ultimate is extremely underwhelming. Your ult as is, is just a way to get a little extra damage and not much else.

Finishing Thoughts

While I can see that you put a lot of thought into how things might work together, everything is just "Let me hit you with little monsters for a DoT" which isn't a very interesting kit. There's not a lot going on for her other than her shades. Everything is just based around sending out more of these things in a bunch of random/questionable ways.

Arakadia12/29/2017, 6:42:04 AM1 votes

Hi-ho Skylarke! I thought I'd return the favor after you politely asked.

So without further delay I'll get right to it.

Passive The Splintered Ones Elyssia's autoattacks also summon invincible shades which move to strike her intended target, dealing 10 (+5*level) (+25% total AD) with each strike (can critically strike), have 175 range, possess her attack and movement speeds and last for 3 (+1 second per 100 total AD) seconds. A Splintered One damaging a target causes that Splintered One to gain 10% MS for 2 seconds, stacking up to 4 times. At Level 11, this ability upgrades to Hyperspatial Strike, causing Splintered Ones to also dash to the target of their autoattacks. (550 range) (2 second CD) Enemies targeted by a Splintered One in this way may not be retargeted for 12/10/8 seconds once the targeted Splintered One expires. (Levels 1/6/11)

So this introduces the Splintered Ones into her kit first. Their usefulness is reliant on AD which is good so that she doesn't only buy attack speed to spawn a crap ton of Splintered Ones.

My biggest fear for this ability is that her Splintered Ones seem to be really strong and take up a lot of her power budget for how unavoidable they are. While she does have a mere 550 attack range, I worry that she'll feel like old Yorick with unavoidable, potent harass. Not to mention these minions are summoned from range and are invincible.

I read in another comment why you made them invincible. Thats fine when considering her other abilities, but her passive alone seems to create some very strong and reliable damage.

So I don't think that the SO's (Splintered Ones) being invincible is bad by itself, but when you can't avoid them being spawned every auto attack it becomes problematic.

Q Warder's Call Summons a pair of Splintered Ones that charge forward with a spinning slash towards target location, dealing 70/100/130/160/190 (+0.7 bonus AD) physical damage. The Splintered Ones remains on the field until it expires, striking and tracking the nearest enemy.

This is a fine ability. Its got counterplay and its kind of cool while playing up to her thematic.

W Unstable Premonition Elyssia shields herself with dark energies for 1.5 seconds, absorbing the first instance of enemy champion or large monster damage. If it is successful and the offending enemy is within range, a Splintered One will counterattack them, quickly striking them twice and slowing them by 40% for 2 seconds. Each strike will deal 40/55/70/85/100 (+50% total AD) magic damage. The Splintered One will remain until it expires to attack the enemy and will always be under the effect of Hyperspatial Strike. If hard CC is blocked, the slow is increased to 80%.

First off, that slow's two values seems pretty freaking potent for an ADC. Although I could be wrong.

Anyways this ability is also pretty cool. It reminds me of something for Annie when she was being developed, who also had dark spirits shielding her (although they were friends).

The ability is fine and pretty well crafted, although it could have issues with how easy it is to proc. Especially when your fighting other marksmen who have auto attacks that you can predict with ease. Even though it might be a waste for only blocking a single auto attack, a 40% slow for 2 seconds and the small damage is going to be a lot for the enemy just because they couldn't cancel their auto attack in time.

Elyssia fades into the shadow of infinite futures and observes her best course of action, gaining 30/35/40/45/50% movement speed, becoming untargetable and invisible for 1.5 seconds but removing her ability to attack or cast spells. If there are enemies in range of her end point, Elyssia also forges 1/1/2/2/3 Splintered Ones to attack them. The Splintered Ones remains on the field until it expires, striking and tracking the nearest enemy.

So originally I thought this ability was going to create issues but I took a look at the cooldown and it seems cool now.

Elyssia seems like a really safe ADC (especially with that ultimate) but this ability has such a long cooldown that its not very troublesome.

I wouldn't worry about the 1/1/2/2/3 scaling being wierd either. Yorick's wall scales in a similar, wierd way but sometimes you don't have another choice beyond 2/2/2/2/2. And I definitely doubt Elyssia would max this ability first.

R Finirum Etheria Elyssia throws the shattered blade of her Lytherian Crystal Dagger, causing it to embed in the first enemy champion hit. The blade warps their essence and merges their timeline with a fallen one, rendering them untargetable for 2 seconds but also pacifying them and slowing them by 50/65/80% for the duration. During the effect, three Shattered Ones will slash them before disappearing, each dealing 80/125/170 (+0.7 bonus AD) physical damage.

Finirum Etheria (neat name) seems a little out of place. I didn't read much of the lore (only like 4 parapgraphs) but it seems fine thematically. However it almost seems like a support ability. Another one of those "your in time out" kind of peel abilities where you can't hurt them but they can't hurt you so you draw the fight out, let yourself reposition, or disrupt their combo/pace.

Anyways most ADC's don't have a big utility or peel ability as their ultimate. Sivir has this and it actually makes her hard to balance due to its usefulness in LCS. Beyond that this and how strong it could be as peel, the ability is okay, its just on an ADC it seems somewhat weird.


Anyways, if I were you I would try and find a way to improve how enemies interact with Elyssia's passive and how safe of an ADC she is with her W, E, invincible units to block for her, and ult.

She's a super cool character and I love her name. Keep up the work and I hope I helped.

THE RlVER KlNG1/20/2018, 11:07:30 PM1 votes

I like this concept. The one complaint I have is that if this champ has a spell shield, they shouldnt also have stealth/untargetability. That's a little overkill, don't you think?