[Fanmade Champion Concept] Evilarr, Admiral of Demacia (Re-do and Improvement)

Eternal Torment·11/21/2019, 1:07:32 AM·2 votes·1,293 views

#TABLE OF CONTENTS:

  • Short Introduction

  • Disclaimer

  • Source of Inspiration

  • Suggested Looks and a Theme

  • General Character Information [Added from now on]

  • Philosophy of the Author

  • Rating

  • Secondary Information

  • Stats

  • Abilities

  • Trivia about Abilities

  • Champion Synergies

  • Counters

  • Who Evilarr Counters [NEW]

  • Recommended Item Builds [NEW]

  • Lore (Long Read)

  • Some quotes

  • Summary + Edit Log

http://magaimg.net/img/8xhg.png

#SHORT INTRODUCTION:

I am beginning to re-do my older posts and re-format them with my current standarts because my first few posts were downright low-effort in comparison and it stings. There will be slight chances and balance differences to the previous versions so you are free to make comparisons for them.

http://magaimg.net/img/8xhg.png

#DISCLAIMER:

##I DO NOT OWN ANY OF THE MATERIAL USED IN THIS CHAMPION CONCEPT. NO LINK, IMAGE, INSPIRATION AND NAME COMES FROM ME AND ALL RIGHTS ARE RESERVED TO THEIR RIGHTFUL OWNERS. SOURCE MAY BE ADDED ON STRONG REQUEST.

http://magaimg.net/img/8xhg.png

#SOURCE OF INSPIRATION:

I drew my entire post's inspiration from Skyrim, so no surprise that the inspiration itself will be dedicated to it as well. I enjoy the idea of a dual wielder and with my playstyle in the game, I am very mobile and swift despite the large as hell blades I wield. So this gave me the thought of designing a League character with the same properties.

http://magaimg.net/img/8xhg.png

#SUGGESTED LOOKS AND THEME:

LOOKS:

Evilarr is a decently tall Woman, roughened but straight, black hair reaching past her shoulders and yellow eyes. Her Face does a terrible job in hiding her aging, wrinkles on her forehead and the dimm loss of brightness in her cheeks strongly visible. Her eyes carry a certain wearyness in them as well. Evilarr wears a golden, very fashionably designed petricite-Armor with a snake's head on the right Shoulder. Said Armor comes with a red Veil on the lower half of her backside. She wields two swords. One is a very broad and oversized Two-handed sword with an unnecessarily long Swordhilt. The Other was a very thin and comparably short Sword. Both possess excessive features of thorns and edges on every space on the blade.

http://magaimg.net/img/8lh1.png http://magaimg.net/img/8lh3.png http://magaimg.net/img/8lh4.png http://magaimg.net/img/8lh5.png

Weapons: http://magaimg.net/img/8lhg.png http://magaimg.net/img/8lhh.png

THEME:

https://www.youtube.com/watch?v=1grhmdzoHrw

For the Theme I decided to go with something that really embodied Evilarr's Lore, with how she felt utterly abandoned by all hope and could only cling to her own desperation to survive to make it to where she is now, how the gods refused to help her, forcing her to traverse half the world only to fall to complete madness and discovered her "cure" entirely by coincidence from one such rampage.


Small Note: For any of the Skyrim Players wondering what weapons and Armor I used, those are all steam mods I used, being:

  • Medusa's Armor
  • Lilith's Eviscerator
  • Lilith's Harbringer

http://magaimg.net/img/8xhg.png

#GENERAL CHARACTER INFORMATION:

  • Name: Evilarr

  • Age: 48 years old

  • Height: 5'10

  • Weight: 140 lbs

  • Origin: Bilgewater

  • Current Location: Unknown

  • Alleigance: Bilgewater (Former), Demacia

  • Friendly Champion Association: Illaoi, Demacian Champions.

  • Hostile Champion Association: Bilgewater Champions, Shuriman Champions, Voidborn Champions, Sylas.

http://magaimg.net/img/8xhg.png

#AUTHOR'S PHILOSOPHY:

As mentioned earlier in the Inspiration, my character is very swift and mobile despite both being somewhat old AND wielding two blades with such weight difference it ought to bring literal balancing issues for her. She is someone who continues to live by absorptions. Her Weapons are enchanted with Life Steal and Soul Drain (Skyrim Players will understand, again) so I wanted someone who really can embody that.

http://magaimg.net/img/8xhg.png

#RATINGS:

  • Damage: 2/3

  • Toughness: 3/3

  • Control: 2/3

  • Mobility: 2/3

  • Utility: 1/3

  • DIFFICULTY: 3/3

http://magaimg.net/img/8xhg.png

#SECONDARY INFORMATION:

  • Secondary Ressource: Mana

  • Primary/Secondary Role: Bruiser/Skirmisher

  • Secondary Attribute: Melee

  • Style (Damage): 90% Physical, 10% Magical

  • Style (Abilities) 80% Abilities, 20% Auto-Attacks

http://magaimg.net/img/8xhg.png

#STATS:

  • Health: 502 - 1777 (+75/Level)

  • Health Regeneration: 7.9 - 21.84 (+0.82/Level)

  • Mana: 408 - 799 (+23/Level)

  • Mana Regeneration: 7 - 19.835 (+0.755/Level)

  • Attack Range: 125

  • Attack Damage: 64 - 126.322 (+3.667/Level)

  • Attack Speed: 0.625 (+0 - 24%)

  • Armor: 30 - 79.3 (+2.9/Level)

  • Magic Resistance: 28 - 48.4 (+1.2/Level)

  • Movement Speed: 340

http://magaimg.net/img/8xhg.png

#ABILITIES:

http://magaimg.net/img/9n29.png PASSIVE ABILITY: Cursed Swords Cooldown: 24 -16 Seconds (-0.471/Level) Dash Range: 150 Dash Speed: 1.5x Movement Speed

Once in a While, Evilarr lunges at an enemy, dealing extra (10/15/20/25% Total AD) Magic damage Damage, healing herself for 75% of the Bonus Damage dealt and restores 10% of her Missing Mana if a Champion or Large Monster was hit. Dealing damage to enemy Champions reduces the cooldown by 1 second.

Evilarr's Basic Attacks do not benefit from any Onhit-Effects that restore Health, other than the Regeneration-part from "Cursed Swords". However, 20/22.5/25/27.5% (increases at levels 1/6/11/16) of all Lifesteal from Items and Runes applies to all her Abilities and her healing is reduced by 50% against Minions. Whenever Evilarr Uses an Ability, her next movement command within 2 seconds will be a short Dash.

http://magaimg.net/img/9n2f.png Q ABILITY: Desperation Cooldown: 12/11/10/9/8 seconds Manacost: 50 Mana Melee part Range: 250 Melee Cone angle: 70° Ranged Shockwave Range Length: 800 Ranged Shockwave Hitbox: 150 Shockwave Travel speed: 800 Units/Second

Evilarr Swings with her Lightsword and Broadsword, dealing 60/80/100/120/140 (+60% Total AD) Physical Damage infront of her while firing a traveling Shockwave that deals 40/50/60/70/80 (+40% Total AD) Physical damage in a wide line. Champions and Large Monsters Hit by the Shockwave are slowed by 40/45/50/55/60%, decaying over 2 seconds.

http://magaimg.net/img/9n2l.png W ABILITY: Bloodbath Cooldown: 16/15/14/13/12 Seconds Manacost: 60

Evilarr's next Attacl deals 10/25/40/55/70 (+20% Total AD) Physical damage and slices her opponent up badly, reducing their Armor and Magic Resistance by 10/12.5/15/17.5/20% and applies a Bleeding effect, dealing 20/25/30/35/40 (+20% Total AD) Physical Damage every second for 4 Seconds.

Evilarr possesses +10/15/20/25/30% Increased Movement Speed towards Bleeding Enemies.

http://magaimg.net/img/9n2j.png E ABILITY: Madman's Rampage Cooldown: 10 Seconds Manacost: 20/25/30/35/40 Mana/Cast (60/75/100/125/150 Mana Total) Draw-in Distance: 60 units per Hit

Evilarr swings in a Circle around her, dealing 20/25/30/35/40 (+33.3% Total AD) Physical Damage and drawing them closer to Evilarr. Evilarr can use this Ability 3 times within 5 seconds before the Cooldown begins with a 1 second Intervall between each Cast.

http://magaimg.net/img/9n2p.png R ABILITY: The Chill Cooldowns: 130/110/90 Seconds Manacost: 100/110/120 Mana Cast Range: 1000 Units Area of Effect Range: 500 Units Center Range: 250 Units

Evilarr lets out a loud Warcry before jumping into a targeted Area, dealing 200/300/400 (+55% Total AD) as Physical Damage, Rooting all damaged Enemies for 1 second. Evilarr gains 2.5/4/6.5% Lifesteal for the next 10 Seconds for each Champion hit within the Center of the Ability.

http://magaimg.net/img/8xhg.png

#TRIVIA ABOUT ABILITIES:

  • The Passive Dash will occur through any movement commands given, meaing even the left mouse click to another position will make her dash a small bit into that direction.

  • Passive Life Steal Transfer into Ability heal does not involve general Ability-Healing such as Death's Dance or Ravenous Hunter.

  • The R name "The Chill" comes from the physical reactions to great fear, known as "getting the Chills" or "Chills down my spine"

http://magaimg.net/img/8xhg.png

#CHAMPION SYNERGIES:

Chogath JarvanIV Maokai Leona As with all my other champion concepts, Evilarr shines when she is in the company of champions who specialize in keeping enemies in the same place, shutting down mobility and allowing her maximum freedom of her own.

http://magaimg.net/img/8xhg.png

#COUNTERS:

Aatrox Fiora Jax Those three are actually all skill-matchups with depending on who hits their Abilities better. However, incase that anyone is better with one of those 3 than you are with Evilarr, kiss your toplane goodbye because it is very hard for her to get ahead against them if she can't do it from the very beginning.

Olaf There's no fighting this guy. His Life steal is more promising than yours and he actually abuses your Ability to short-trade against you because he becomes absurdly dangerous on low health due to all the attack speed he builds.

http://magaimg.net/img/8xhg.png

#WHO EVILARR COUNTERS:

Camille Evilarr's entire kit is designed with tools that counter-act Camille. She has a decently long ranged Poke that can transform into a short range burst, several Sheen Resets with her E and if she uses her E smart she can intercept Camille's Dash because the E animation is immediate. Camille doesn't stand a chance unless she gets very far ahead.

Darius Evilarr's Ability to dash a short bit with literally everything she does allows her to expertly evade all of Darius' Abilities, should he look for a fight, making his Q heals nearly impossible to hit and denying him any positioning whatsoever. However, fighting Darius is also very skill-dependant so amateur Evilarr's could still get curbstomped.

Mordekaiser He can't come close, he can't keep himself close once he gets there and his passive damage gets counter-healed by Evilarr's abilities alone. Mordekaiser may be difficult to deal with but every vase has a ground to shatter against.

http://magaimg.net/img/8xhg.png

#RECOMMENDED ITEM BUILDS:

Starting Item:

item 1055 item 2003 (Safe start) OR item 1036 item 2003 x3 (For confident players or against easy lanes)

First Backs:

item 3077 item 1053 item 1001 item 3044

Core Items:

item 3071 item 3074 item 3047

Offensive Options:

item 3153 item 3078 item 3068

Sub-Defensive Options:

item 3072 item 3812 item 3025

Defensive Options:

item 3065 item 3742 item 3083

Recommended Full Build:

item 3047 (Or item 3111 ), item 3071 item 3074 item 3072 item 3065 item 3742

Offensive Full Build:

item 3006 item 3071 item 3072 item 3074 item 3812 item 3153

Sub-Tank Build:

item 3748 item 3068 item 3047 item 3812 item 3065 item 3026

http://magaimg.net/img/8xhg.png

#LORE:

Evilarr was one of the few inhabitants of the Serpent's Isles who were not associated with the Cult of Nagakabouros or the Tradesmen at the coasts because her parents had rejected association with either, moreso with the Cult of Nagakabouros because they did not understand, and therefore did not share the beliefs taught by her. Evilarr would often ask her Parents why they did not share Nagakabouros' Belief and they explained to her that to serve Nagakabouros, one must always be in motion. Life must never stop, and one must never be satisfied. They saw the teachings to be akin to a Pirate's life, and taught Evilarr to see it the same.

She lived a poor, but happy life with her parents, helping them with gardening and sometimes accompanying them to shop. But that was not meant to last as Evilarr discovered after her parents were murdered by a rogue pirating group and she was taken against her will. Forced under a life of Piracy for years to come, she was forced to adapt, become a member of the crew and do as she was told, plundering, murdering, haggling and torturing wherever she went. A facade to keep herself from being chained and done to as the Pirates would like.

When Evilarr was of Age, however, the Pirates got into an Ambush by none other than Gangplank himself. They narrowly escaped, but the Captain was hit by a stray cannonball. Evilarr saw this opportunity to lift the Captain's Swords, a Decision she would come to regret deeply. In that moment, a fraction of a second, a voice told her to call for the title of Captain and to claim leadership. She did not understand what happened, but the greed behind the suggestion combined with how it would, at least in her opinion, improve her chances of survival, so she did just that, and the crew agreed, albeit under heavy objections. In the same night, however, a Mutiny was staged in which Evilarr was meant to be killed. Evilarr nearly succumbed to the mutiny by the distraction the voices offered. The voice had multiplied by now in both appearance and volume and it rang in her head continously, keeping her awake. Evilarr noticed the crewsmen trying to sneak into the Captain's quarters by sheer luck from tossing her cup into their direction. The Voice came to a sudden halt and Evilarr drew her Swords, lunging into the group and slaughtering them, her mind consumed by a force beyond her understanding or even recognition.

With Each death she inflicted, she felt stronger, livelier and had this desire to keep going until none were left. Her Rage of being betrayed like that had turned into a temporary madness which lashed out on any and all she had come across on the vessel. She believed to be the only survivor that night, but unbeknownst to her, one of the crewsmen managed to escape by jumping overboard.

After the Massacre, Evilarr spend her future days on the ship, more and more believing to be driven to Madness by the endless Voices in her head, which after a few weeks she figured out were the Swords of the Captain she had picked up. It's Curse however had already rooted too deeply into Evilarr's mind and she was unable to toss it away. When she drew it, she felt her fingers clench so tight that she couldn't let go even after cutting her tendons with her other hand using the other Sword. She could only let it go after sheating it at her hip for the small one and on her back for the large one.

When she finally arrived at the coasts of Bilgewater, however, she was greeted with drawn Weapons, loaded and aimed Cannons and every pair of eyes thirsting for her blood. The lone survivor from her ship managed to arrive before her and spread the tale of a Mad Muteneer who stole the Captain's cursed Swords and slaughtered the entire crew for the sake of her bloodthirst, causing Evilarr to be the number 1 reject on Bilgewater's grounds. No Pirate wanted to associate with a traitor this savage by name, be it true or not, and so Evilarr narrowly escaped the Bay and fled to where it all began for her: Into the Serpent's Isles.

On the Isles, she encountered a cultist of Nagakabouros who warned her to face an early death before "The Curse Swallows you whole". Confused with the meaning, she sought out the temple of Nagakabouros, where she was quickly rejected entrance by it's former Priestess, explaining that the Rejected Artifacts may not be let near their Sanctum. Evilarr had to try several times before she got an explanation after convincing the Priestess that she genuinely did not know what she meant. The Origin of the Swords she carried was unknown, but Rumor and past Documentation speak that they were forged with the Gold of Shurima's treasury and were then bathed in the Souls of those who had fallen in Icathia, cursing it's wielder to experience the agony of all it's previous wielders and victims until Madness take hold of them completely, and her soul would join those before her within the Swords, doomed to haunt the future wielders until they, too, join her in the cycle of Neverending Inprisonment.

The Swords were described to be akin to the Darkin, the only difference being that there is no sentience taking hold of you. It is all your own inner Demon, being brought out through continous exposure to the worst suffering left by those who never moved on into the afterlife. Therefore, Nagakabouros did not welcome them for they were, for lack of better words, Undead Swords, for harboring souls of the dead, and would also refuse any help in treatment for the only cure of undeath was death.

Knowing that her life was cursed to end in madness and bloodshed, Evilarr fled the Isles by Infiltrating one of the Trade-ships, killing the crew once they had set sail. She spend months traveling with the Ship, expensing provision and transported goods meant to feed entire cities, suffering more and more from the Influence of the Cursed Swords until she had an idea. What if they could be destroyed where they had been forged? And so she sought the one place she believed could possibly help her. Shurima. Hoping that only the makers of these Weapons could destroy it, or undo it's curse, she pushed through obstacle after obstacle, killing thieves, surviving the heat and fending off stray Void-burrowers. When she Arrived at her supposed destination, however, she only found ruin and sand. She had never been educated on history, and the Priestess failed to mention it as well, that Shurima had fallen since centuries.

The Swords by now had began to whisper louder once more, filling Evilarr's mind with such madness that she barely kept going, holding onto whatever will to live she had left. Not once giving in to the Belief that her time had come, she resided within Shurima's ruins, or what was left of it, for a few years, discovering it's ruins and searching for anything that could help her, until she encountered an Archeology-group that sought to find treasures in the Ruins. Evilarr was, however, too far gone by the time of the encounter and the Madness took hold of her senses and she lashed out, killing them in the process. Only once they were all dead did her senses come by and she could only look in horror at the indescripable mutilation she had caused. It was then that she had discovered something. Her Sword's curse had lessened. She could feel her pinky finger loosening hold, being able to let go of the Sword. Something she had not achieved in years of trying. When she looked down, she found that the tip of the Sword was touching a bracelet from one of the dead Archeologists. It was then that she discovered the existence of Petricite, and it's origin in Demacia.

Evilarr felt like something deep inside of her had been restored, a piece of humanity she had lost ever since she was that tiny girl. Hope. She had found Hope that there was a solution. If Petricite could weaken the influence of her sword, then maybe she could remove their curse, which turned out to be Spell-Based, entirely.

But that hope was shattered once more. When she arrived in Demacia, she was rejected any rights to even think of coming into contact with it. Petricite had been regarded as something holy, as she had found out, because it was Demacia's most reliable defence against Magic, one of the most scorned things to their people, Not to mention that Demacia had a semi-hostile affiliation to outsiders who did not come from Targon. And so, Evilarr was left with only one choice. Steal Petricite for herself. She broke into the Blacksmith's shop, belonging to the very man who rejected her request, and stole plans for Demacia's famous Petricite-Armors as well as Trade routes for Petricite-deliveries. Her break-in however was not undiscovered and Evilarr was caught in the attempt to Flee. She was placed in a Petricite-cell that was designed to keep Mages trapped, where she was held captive for several Years, the source of her madness and desperation being together with her inside the cell due to the Demacian Soldiers being unable to remove her Swords from her no matter what they tried.

Evilarr had believed this to be her final resting place and had once again lost all hope for salvation. The Voices had stopped, at least, due to the Petricite within the cell, but it was not much worse of a fate than this. But she was, for one more time, struck by surprise when the King himself, Jarvan Lightshield the 3rd approached her cell and offered her a Bargain. In the years she had been imprisoned, Jarvan had learned of her fate with the Cursed Swords and figured out that her break-in was infact not serving Noxian Agenda, as Demacians so loved to believe about anything not being pro-Demacia, but that it was personal desperacy. He offered her a set of Petricite-Armor in exchange for her servitude for Demacia on the Seas. The Archeologists she had killed were part of a Demacian Excavation-team and she had to face penance for their deaths with a lifetime of loyalty and servitude and to complete their task of expanding Demacia's Mapping as well as treasure hunting and trading across the lands of Valoran via Sea Route.

Being offered both the solution to her curse as well as Freedom AND a Purpose through redemption? She had not yet lost her mind enough to say no to that. So she took his Bargain and had sworn her life as debt to The King. With her Petricite-Armor and a new ship and Crew, she set sail to uphold her purpose given to her. To Protect Demacia's Domain and all it inhabitates by Sea. To Serve the King and his people no matter what she was asked of. That was what she owed him for giving her a piece of freedom she longed for ever since she first touched those blades.

She had been in the service of Demacia's fleet for over 20 years ever since her freedom from the Imprisonment.

Sometimes Evilarr looks back to her life and figures that she would never be where she was, were it not for her will to see herself happy again. For that reason, she had understood the teachings of Nagakabouros her Parents rejected and misinterpretated when she was a little child, and to make penance to the Goddess of Motion, she spread the word of Nagakabouros to her fellow Demacians in the hope that her Life's story would give others the same hope and tenacity to cling to themselves no matter how desperate the situation may be. To Teach that you must never give up. With Time, Evilarr became one of the first Outsiders within demacian Military to grow her ranks until she eventually was in charge of their Forces by water and promoted Admiral.

http://magaimg.net/img/8xhg.png

#SOME QUOTES:

  • PICK: Nagakabouros guides my Will. I will guide theirs.

  • BAN: I shall not falter, not even from this.


FIRST MOVEMENT:

  • Nagakabouros has given me a purpose and it has lead me here. Now I must discover why, or who.

  • The World is a giant Room and Insanity is the locked door hiding it. I hope for just one to listen to how to open it for I learned what the key really is.

  • The Serpent Isle's is where it all began for me. I will set this land to be where the journey begins for them.


MOVEMENT COMMANDS:

  • I've known my path all along. Now I must walk what remains of it.

  • What has become of me?...what will I rise above?

  • Getting mad has not even put a brake on me, getting Old won't stop me either.

  • Incoherent distorted Whispers The Swords try to speak to me. For all they have done, why should I listen?

  • incoherent Distorted Whispers You will NOT take hold of me again. Never!

  • Hope is the one voice in your head whispering "maybe" when all the others are screaming "no".


ATTACK:

  • Some people I cannot save, others I should not. You? I simply will not.

  • You are an enemy to both Demacia AND Nagakabouros!

  • Slightly Distorted voice Do not Test my Blade lest you let me Test how much Blood you can lose- Argh, not again! Normal Voice Stupid Swords.


FIRST ENCOUNTERS WITH:

  • Enemy Sylas: I never thought I could encounter a man capable of betraying literally everything he stood for. I stand corrected. And with that, I will have your head.

  • Enemy Sylas: I owe my King a debt of servitude which includes catching escaped Prisoners and murderers. Accident or not, you face your crimes like I faced mine!

  • Ally Illaoi: Were it not for your predecessor and your Belief I would have never triggered the chain of events that lead me to be who I am today. For that, I truly thank you.

  • Ally Illaoi: Nagakabouros smiles on us. Why don't we make her smirk?

  • Enemy Bilgewater champion: Your people threw me into a casket of chaos and despair from which I only narrowly climbed out of. I hope for your well-being that you're not like them.

  • Enemy Bilgewater Champion: Pirates have shown me what it's like to live life by it's worst. Repaying you the favor is only fair, if nothing else.

  • Enemy Bilgewater Champion: You disappoint everything the Serpent's Isles stand for. A Heresy I cannot oversee.

  • Enemy Shuriman Champion: Your Kind created the weapons that cursed me for so long and left no solution against it. To me, this is personal.

  • Enemy Shuriman Champion: The first mad Cries within these Blades were of your people. The nerve to create such atrocity...

  • Enemy Shuriman Champion: You were not there when the world needed you. When I needed you. Now I do not need you, and I most definetly don't want you around.

  • Enemy Voidborn Champion: Your mere existence caused these blades to be forged. The root of my evil!

  • Enemy Voidborn Champion: Even without your kind being at fault for my damnation I would face you.

  • Aspect- Champion: You teach and preach of hope, goodwill, yet you only left behind chaos.

  • Aspect-Champion: My resolve has been tested by curses, thieves, monsters and the seas itself. A God was about the next thing on the list.

  • Any other Champion: A strong heart resolves itself to achieve the impossible. To beat an equally unstoppable resolve. Come, show me your resolve!

  • Yordles: My one weakness...Evil hidden behind fluffy Fur. If you start squeeling then So Nagakabouros help me I will kick your ass!


JOKE:

  • H.O.P.E... Hold on, the Pun Ends!

JOKE RESPONSE:

  • My expectations were low but holy!!!

TAUNT:

  • I can't imagine how hard life must be, being this stupid.

DANCE:

The next seconds from the Celine Dion part of the Timestamp:

  • Song "Ashes" by Celine Dion. Celine's Gesticulation during the Refrainhttps://youtu.be/CX11yw6YL1w?t=136

http://magaimg.net/img/8xhg.png

#SUMMARY + EDIT LOGS:

##WELL, THIS WOULD BE IT. I HOPE YOU WILL LIKE THIS CHAMPION CONCEPT AND WILL LEAVE SOME REVIEWS FOR ME TO GO THROUGH. BELOW THIS WILL BE AN EDIT LOG WHERE I WILL KEEP ALL CHANGES LOGGED FOR OVERSIGHT PURPOSES INCASE SOMEONE LEAVES A REVIEW AND A CHANGE IS MADE SO NEWER VIEWERS DON'T GET CONFUSED.


EDIT LOGS:

Edit 1:

  • Q Cooldown increased by 2 seconds on all ranks

  • E Cooldown fixed; increased from 8 second starting to 10 seconds.

  • R CC changed from Stun to Root.

Edit 2: -

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