[champion concept] the acidic mercenary

Unyielding Soul·4/4/2017, 9:46:30 PM·1 votes·220 views

Role: ADC
Type: Range, Marksman, Physical

P: Corrosive Acid: when using basic attacks or abilities that apply this stack, shards are impaled into the target until 5 stacks. once 5 stacks have been reached target explodes taking high physical damage and splash damage of 10% around him. champions that recently exploded are marked as poisoned. this then affects how other abilities (even passive) work on poisoned champions. basic attacks and abilities refresh the stack duration. Shield Destroyer: if a poisoned champion hits 5 stacks again the damage is scaled with the shield placed on the target, dealing increasingly more damage than usual or just taking out the entire shield.

Q: (Active)Ricocheting Shotgun: 5 shot wide range which adds one stack per shot. increases bullets and decreases width with abilities level. ricochets off wall. Acid Seekers: increase speed of bullets, increase range when ricochet and strong homing when ricochet; against poisoned targets.

W: (Passive)Acid Injections: once the shards run out of time to be proc. with passive they inject themselves into the target dealing damage. the damage is increased based on the number of shards and how many times corrosive acid has been previously proc. Rotten Armor: the injections physical damage turn into true damage against poisoned targets.

E: (Active)Shard Spreader: shoots a grenade out that hits the ground and explodes momentarily. shoots out one shard in 5 different directions. champions in the middle of the zone are briefly stunned. High Acidity: explodes immediately if hits a poisoned and stuns all poisoned targets in the radius. if a shard hits a poisoned target the passive is proc. (this doesnt add or reset the stacks the target already has)

R: (Active)Rail gun: Switches ammo to shoot one rail gun round. extremely high physical damage. stands still and shoots in the given direction. the shot is instant and goes through everything except enemy champions. has limited range. No Mercy: the damage is now scaled with shield on the target hit, bonus armor on the target and missing health of the poisoned target.

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