What if Ornn feels more like a real blacksmith...

SEKAI·8/30/2017, 9:02:18 AM·1 votes·231 views

Who has an upgraded version of every BIG non-consumable item in the game (IE, Zhonya, Warmog etc), and they are all very powerful indeed and noticeable from their original.

But Ornn can only upgrade one item at the time, each upgrade for a price like it does now, and each item has a delay (may scale with the cost of the whole item) in which Ornn "works" on the item upgrade and during which the champ who asks Ornn to upgrade the said item has no access to it until the upgrade is completed by Ornn (and as said, Ornn can not do his next job until his current one is complete).

I'm also not to sure if Ornn in this instance, should be required to take items to work on and deliver them back through close interactions between champs... But seeing Ornn can somehow teleport stuff into his bag for some reason I guess maybe this isn't required.

This makes Ornn actually feel like a blacksmith, or at least a bit more so.

Strategically this makes it so that Ornn can be used as the mid-game rush champ who can focus on that rushing that first upgraded item to a snowballing teammate's first big item, or a late game decider where you have so much gold you can afford duplicates of the same big item while you wait for upgrade that you gain a statistical advantage over the opponent with in late game.

But what do I know, it's just that Ornn doesn't particularly feel like a blacksmith but more of a vendor atm, where his "crafting" element feels under-utilised and under-present as a gameplay element.

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