[Champion Concept] Arcserra, Fury of the Light

Vorazun·2/14/2016, 7:43:35 AM·11 votes·1,972 views

#Arcserra ##Fury of the Light

Visual Representation http://img07.deviantart.net/86e5/i/2013/152/0/6/fire_phoenix_by_ainhel-d67e6ac.png

Source:DeviantArt - ainhel – Fire Phoenix

Summary

Attack-----■■■■□□□□□□ - [4] Defense --■■■■■■□□□□ - [6] Ability –--■■■■■■■□□□ - [7] Difficulty-■■■■■■□□□□ - [6]

#Primary Role Fighter

#Secondary Role None

##Gender Male

##Race Phoenix

##Resource Mana


#Short Lore

Arcserra is a Sun Phoenix, who until very recently was imprisoned far beneath Mount Targon in order to suppress his power and channel it for use by the Solari. However, a recent and dramatic event allowed Arcserra to break free, where he vows revenge on those who have deprived him of freedom for millenia.



#Long Lore

The stars twinkled against the soft roundness of the moon in the dark sky. Truly beautiful, thought the old man, as he looked upon the vast fabric of space that lay above him, slowly pondering many things. He was interrupted in his thoughts as a sharp, young voice pierced the silence.

“Grandpa. Grandpa, where are you?”, said the voice, echoing from behind the door he had closed behind him.

Turning away from the window, he started back, shouting. “Alright, I'll just be a minute. What story do you want to hear tonight then?” Gently pushing open the door, he looked upon his grandson who was coiled neatly upon his bed, the straw covers up to his neck. Too innocent..., he thought, too innocent to know about his father, lost in the Rune Wars, and of his mother, who died having him... And yet.... His thoughts were once more interrupted by the voice of his grandson.

“Come on grandpa”, the grandson said, “I want to hear the one about the phoenix”

“Again, dear boy?”, he replied, “You've heard that one so many times now.”

“But I really like it. Come on Grandpa. Once more. Please?”

He relented. “Alright then.” Taking a deep breath, he began his tale. “Once upon a time, long long ago, when the men upon Runeterra were young and unknowing, this land was ruled by the phoenixes, ancient beings of great and mystical power. There were...there were..” He stumbled, upon the number, as if he had forgotten.

“Four!”, came his grandson's voice. “There were four! One for each of the directions.”

“Ah, that's right”, he replied, with a knowing smile. “Each had the power to level worlds, dry up oceans, even blot out the sun. Each, had it's own element. They were revered rulers of the land, and well respected by all living things, and in turn, they were fair and just upon all who lived. Yet they were wild beasts, untameable and if anyone were to forget, they were taught a harsh lesson. One they would never forget. Ever.”

His grandson's voice perked up once again “What kind of lesson? Come on, grandfather. Please tell me.”

Gently rubbing his grandson's nose, he replied in a kindly voice. “A harsh one. And one they would never forget. “

His grandson's wide eyes and his gentle nod were all he needed. “Alright then...where was I? Ah, yes. Even though they were harsh, they were good too. It was said that every ten years, they would grant some of their power to a select few, those they believed were the most virtuous and righteous of us all.” He heard his grandson speak once again “A...special power? You mean those people who live at the top of the mountain? The sun people?”

“Aye”, he replied. “The Solari, they call themselves, up upon Targon.” He continued. “I'm not sure if they are related...but it is said all myths and legends...they have a basis in truth.”

He looked once more to his grandson, whose eyes were now wide with excitement. “Now, do you want me to continue?” His grandson's energetic nodding told him all he needed to know. “Alright then. It is said that there were some who thought the phoenixes had too much power, that there was enough to share. And they conspired to take it. They approached the summit, to speak to the one of fire, asked to be given strength like that bestowed unto gods. The phoenix prepared to burn them for their heresy, their daring. And yet, they, all of them, all of the ten tens, they were prepared, for they had studied great magics which allowed them to resist the flames. And they chained him, not only with mortal ropes, but those of magic, bound in ancient runes. Even then, the phoenix did not go down easily. Flames bursting forth, he charred those who came near him, yet the men persevered. At the end of the day, only nine of the ten tens remained, surrounded by the roasted flesh and molten bones of those who been less fortunate. And yet, they had achieved the impossible. The phoenix lay chained.”

His grandson piped up once again. “And then? What happened?”

The old man rubbed his chin thoughtfully, though he did not know. “Well...I am not sure. But the tale ends there...though....it is said that the phoenixes retreated from this world, became harsh to man, to forge a world of their own.”

“And the chained one?”

“I...well...it is said that it vowed vengeance upon all man. Starting with those who have chained it, that they will burn in the hottest fires, all while alive. But...since we have no idea, I...i am really not sure. It speaks that it will come for us all. And it will come for you too, if you don't go to sleep now.”

He watched his grandson squirm underneath his covers, and slowly he moved back out of the room, closing the door behind him. And what he saw stunned him. “No...no...it cannot be...” The words stumbled out of his mouth

A scared chirp brroke him out of his stupor. “Grandfather, I'm scared...it's just a story right?”

“Aye”, he said, frozen in his own fear. “Just...a story.”

In front of him, the peaceful night sky had blazoned into a sickly orange. The base of Targon appeared charred, a hole half melted into it's base.

And the forest below...an inferno of orange flame. Flickering. Dancing. Consuming, the dark smoke curling into the night sky. And...above it all, a winged creature sillhoueted against the sickly sky. Turning, it unleashed a cry.

A sharp cry. A cry of anger. Of fury.

Of vengeance.



#Ability Overview

##Overview

Arcserra is an AP Bruiser who scales uniquely during the course of the game. His ult is available at level 1, and consequently, his basic abilities have 6 ranks. However, the ultimate is also unique, as it's power is dependent on his passive. Arcserra is capable of adapting to various situations due to his different ultimate abilities, but is also capable of diving into the midst of the enemy team and causing general chaos. Arcserra's main strength is the raw power he brings to any team, and the ability to adapt to different teamfight situations which permit him to maximise his potential when played correctly.

Arcserra's passive is The Infinite Cycle which passively causes minions, monsters, and champions to drop Essence of Daylight upon death, while also spawning a Brazier in his team's fountain. Allied champions and Arcserra can collect Essence of Daylight and deposit it in the Brazier by right-clicking. Essence of Daylight can be used to power his ultimate, revive early, but can also be used to upgrade his form. Arcserra can upgrade first into his Dawn form, then his Zenith form. Dawn grants him bonus stats and enhances his ultimate abilities, while Zenith enhances both his basic abilities and his ultimates. If an ally that is carrying Essence of Daylight is killed, they will drop all their current carried Essence of Daylight around them.

Arcserra's Q is Soaring Blaze, which causes Arcserra to surge forward, dealing initial magic damage to enemies before applying a DoT for a percentage of the enemies' maximum health to enemies that are struck. This is Arcserra's main form of mobility and can be used either as an escape or an engage. When enhanced by his Zenith form, both the initial damage and DoT deal true damage instead.

Arcserra's W is Ashen Strike, which causes Arcserra's next autoattack to deal more damage, slow, and inflict nearsight on the target. Further instances of allied damage on the marked target will increase the slow strenght and nearsight duration, up to a cap. This also functions as an autoattack reset, and is good for farming, while also debuffing key targets in a fight. When enhanced by his Zenith form, Ashen Strike gains a second charge.

Arcserra's E is Gale Wings, which causes Arcserra to knockback all enemies in a cone. If they are afflicted by Soaring Blaze's DoT, it's duration is refreshed. This is Arcserra's main disruption, though it can also function as a peel tool in order to scatter enemies or protect carries from divers and assassins.. When enhanced by his Zenith form, targets who are knocked-back into a wall are stunned for a short duration.

Arcserra's R is Pinnacle Flight, which causes Arcserra to channel briefly before leaving the map and gaining a vastly zoomed-out map, and allowing access to his ultimate abilities. Unlike his basic abilities, Pinnacle Flight's derivative abilities scale off Essence of Daylight. If Arcserra has not cast a spell, he will return to the spot from which he first cast Pinnacle Flight and have a reduced cooldown.

Arcserra's RQ is Oblivion Wing, which causes Arcserra to fly a far distance dropping ash as he flies. Enemies impacted by the ash are damaged. When enhanced by his Dawn form, the ash also slows the attack and movement speeds of enemies hit. When enhanced by his Zenith form, the ash remains on the ground for several seconds. Oblivion Wing can be used to rapidly travel the map, but can also be used to cut enemies off or initiate a teamfight.

Arcserra's RW is Darkened Skies, which causes Arcserra to plunge the entire map into darkness, inflicting Nearsight on every champion but himself. However, Arcserra retains his vision range, and there is a glow on the edge of each screen to indicate the direction he is in. Fragments of the broken sun will rain down periodically dealing damage around him. Dawn will cause fragments to remain on the ground for several seconds, dealing a percentage of their original damage each second, while Zenith will increase the rate at which fragments fall around him. Darkened Skies is good for surprise initiations or to generally disorientate and scatter the enemies, while it is also useful for hiding friendly movements, like split-pushing or backdooring.

Arcserra's RE is Solar Lance, which causes Arcserra to unleash a torrent of flame in a long line, dealing magic damage to enemies that are hit. Dawn causes Solar Lance to carve a long furrow along the initial path which slows enemies that walk across it. Zenith causes Solar Lance to deal true damage and instead make the furrow an impassable barrier. Solar Lance is Arcserra's most straightforward damage option, as it can be used to clear minion waves or pick off fleeing champions from a very long range.

Arcserra's RR is Eviscerating Blast, which causes Arcserra to channel a beam of white-hot fire onto the ground, which can be controlled by the right-mouse. Eviscerating Blast also deals periodic damage and shreds a portion of the armor and magic resistance of champions hit. Dawn increases the movement speed of the Eviscerating Blast, while Zenith causes it to instant-kill minions and non-epic monsters, while also collecting their Essence of Daylight naturally. Eviscerating Blast is very good if Arcserra's team already has a lockdown option, and is very useful in AoE comps.


#Base Statistics Growth At Level 18

Health: 551.12 +84 HP/5: 6.675 +0.7 Mana: 324 +50 MP/5: 6 +0.8 AD: 55.66 +5 AS: 0.69 +1% Armor: 26.048 +3.6 MR: 32.1 +1.25 MS: 340 +0 Range: 175 +0


#Passive:

http://www.hiveworkshop.com/forums/resource_images/1/icons_595_btn.jpg

#The Infinite Cycle

Arcserra starts out as a small bird, but he and his allies are able to gather Essence of Daylight from fallen foes (3 Essence on large minions, monsters, 1 on minions. Champions drop 10 Essence of Daylight), which they must return to a Brazier located in the fountain. At certain milestones, Arcserra can consume Essence of Daylight in the Brazier in order to advance his form and upgrade his ultimate. Because of this, Arcserra automatically has his ultimate learned at Level 1, and each of his abilities has 6 ranks. Allies which are killed drop all their Essence of Daylight where they die. Essence of Daylight will despawn 10 seconds after not being collected.

From his Base form, Arcserra can spend 150 Essence of Daylight in order to advance into his Dawn form. Arcserra can then spend a further 250 Essence of Daylight in order to advance into his Zenith form. Every time Arcserra upgrades himself, his ultimate also automatically upgrades as well, gaining additional effects.

When Arcserra advances to his Dawn form, he gains

  • 300 health

  • 300 mana

  • 50 AP

  • 50 Range

  • 10 Movement Speed

  • Pinnacle Flight gains Dawn bonuses

When Arcserra advances to his Zenith form, this ability transforms into Glory of the Firstborn, which enhances his autoattacks and abilities.

  • Autoattacks now sweep in an arc around the target, alternating from left to right, and right to left. All targets hit are affected by on-hit effects. (180 degrees, so 90 degrees on either side, with the main target being the middle point.

  • Soaring Blaze's initial damage and DoT are now true damage

  • Ashen Strike can carry up to 2 charges

  • Gale Wings can stun enemies hit for 1 second if they are knocked back into a wall.

  • Pinnacle Flight gains Zenith bonuses

Whenever Arcserra advances in form, he unleashes a global cry that can be heard by everyone.

Arcserra uses Essence of Daylight for his ultimate, to advance his form, and also to resurrect quickly. Arcserra's Resurrection can be triggered by double-clicking the Brazier in the fountain. (1 Essence of Daylight per 1 second, 180 second cooldown).



http://www.hiveworkshop.com/forums/resource_images/12/icons_11611_btn.jpg #Q ##Soaring Blaze

Arcserra flies forward, dealing 70/100/130/160/190/220 (+ 10% bonus health) (+ 0.5 AP) damage to enemies he collide with. Enemies he hits are also burned, taking an additional 10% of their maximum health in magic damage over 3 seconds (capped against monsters)

Cooldown: 16/15/14/13/12/11 Range: 700 Mana: 60/64/68/72/76/80

Notes



http://www.hiveworkshop.com/forums/resource_images/10/icons_9774_btn.jpg #W ##Ashen Strike

Arcserra primes his next autoattack with heavy ash, sweeping over the target and dealing an extra 20/40/60/80/100/120(+ 6% bonus health) (+0.4 AP) damage, slowing by 15%, and inflicting Nearsight for 1/1.2/1.4/1.6/1.8/2 seconds. Instances of champion damage against the marked enemy will increase the slow by 5% and duration of Nearsight by 0.25 seconds per hit, up to a maximum of 35/40/45/50/55/60% slow and 1/1.2/1.4/1.6/1.8/2 seconds increased Nearsight.

Cooldown: 8 Mana: 40

Notes:



http://www.hiveworkshop.com/forums/resource_images/9/icons_8029_btn.jpg

#E ##Gale Wings

Arcserra flaps his wings, unleashing a torrent of heavy winds in a cone which deal 60/95/130/165/200/235 (+ 8% bonus health) (+ 0.6 AP) magic damage and knock back enemies who are hit. Enemies who have been afflicted by Soaring Blaze's DoT have the DoT refreshed.

Knockback Distance: 700 Cooldown: 13/12/11/10/9/8 Mana: 50/60/70/80/90/100 Cone Width: 90 degrees Range: 600

Notes:



http://www.hiveworkshop.com/forums/resource_images/15/icons_14614_btn.jpg

#R ##Pinnacle Flight

Arcserra channels for 1 second before ascending into the sky and zooming out the map for up to 8 seconds. During this period, he can cast 1 of 4 new spells, and if his location is not altered, returns to the location where he first cast Pinnacle Flight. If Arcserra does not cast a spell, he will be refunded the mana cost and 75% of the cooldown.

Cooldown: 130/115/100 Cost: 50/50/0 Essence of Daylight

Notes:

  • Enemy champion or turret damage will cancel the channel.

http://www.hiveworkshop.com/forums/resource_images/19/icons_18561_btn.jpg

#R(Q) ###Oblivion Wing

Arcserra flies in a line, dropping ash as he flies. Enemies which are initially impacted by the ash take 200/300/400 (+1 per Essence of Daylight) magic damage.

Dawn: Ash now also slows enemies's attack and movement speed by 50% for 2 seconds

Zenith: Ash remains along Arcserra's flight path for 6 seconds

Range: 3000 Width: 300


http://www.hiveworkshop.com/forums/resource_images/8/icons_7486_btn.jpg

#R(W) ###Darkened Skies

Arcserra flies up and swallows the sun, plunging the map into darkness for 8 seconds. During this time, all other champions are inflicted with Nearsight, while only Arcserra will retain his full vision range. However, Arcserra's vision range is also shareable with any other champion, and all other champion will gain a glow at the edge of the screen (increasing as they are closer to him). Fragments of the broken Sun will periodically fall around Arcserra, dealing 40/50/60 (+0.2 Essence of Daylight) per second for the duration.

Dawn: Solar Fragments will remain where they are for up to 4 seconds, dealing 25% of their initial damage each second.

Zenith: Solar Fragments will now fall twice as frequently

Radius: 400 Solar Fragment Radius: 150


http://www.hiveworkshop.com/forums/resource_images/19/icons_18119_btn.jpg

#R(E) ###Solar Lance

Arcserrra charges up before unleashing a torrent of flame at along a line, dealing 250/400/550 (+1 per Essence of Daylight) magic damage in a line.

Dawn: Solar Lance now also carves a furrow in the ground, slowing enemies who try to escape it by 20%. Furrow lasts 4 seconds

Zenith: Solar Lance deals true damage and creates impassable terrain on either side of it's path for 4 seconds.

Range: 3000/5500/Global Width: 250 Length: 1000


http://www.hiveworkshop.com/forums/resource_images/17/icons_16465_btn.jpg

#R(R) ###Eviscerating Blast

Arcserra channels a white-hot beam of light for 4 seconds (remains in the sky for this duration), dealing 10/15/20 (+ 0.1 per Essence of Daylight) damage every 0.2 seconds. Additionally, each application of Eviscerating Blast will shred 5% of the maximum armor and magic resist of enemy champions hit, which lasts for 4 seconds after the last application. This beam is controllable by right-clicking.

Dawn: Eviscerating Blast now moves 25% faster.

Zenith: Eviscerating Blast will instant-kill and collect the Essence of Daylight of every minion and non-epic monster it touches.

Range: 2500 Width: 250 MS: 325

End note

All icons belong to Hive Workshop



#Animations & VFX

Movement

  • Arcserra glides, occasionally flapping his wings as he flies

Fast Movement (>400 MS)

  • Arcserra holds his wings closer to his body, and his tail feathers hold in a straight pattern for the duration. His wings still flap, but with more force and less often. He will also occasionally dive and dip in the air with a fluid motion.

Autoattack

  • Arcserra slashes the target with one of his wings in a downward motion (If in his Zenith form, Arcserra will instead wave his wing across the target.) A small trail of cinders (cosmetic only) will follow the movement

Critical Strike

  • Arcserra crosses the target in an X with both of his wing tips. Additionally, the wing tip feathers harden and turn golden. (For the Zenith form, the initial sweep will be larger so that they can cover all the targets)

Advancing to Dawn Forme

  • Arcserra wraps his wings around himself, before a shower of golden light rains down from above, and small embers fall from his form. Once this is completed Arcserra soars up, and circles the Summoning Platform, still raining embers, and emits a sharp and harsh cry. (This animation lasts ~5 seconds, and Arcserra is untargetable and invincible during it's duration)

Advancing to Zenith Forme

  • Arcserra flies up into the middle of the Summoning Platform, becoming bathed in a golden light, causing him to moult fiery feathers below him (these slowly turn to ash). The light then suddenly turns pure white, encircling him in a pure sphere of light, before a shockwave is emitted which slowly turns into flames, ending with Arcserra emitting a louder, harsher and sharper cry. (This animation lasts ~5 seconds, and Arcserra is untargetable and invincible during it's duration)

Q

  • Arcserra's body gains a golden sheen that slowly wears off as he dives forward. Enemies that are hit are tinged slightly red for the duration. In his Zenith form, both Arcserra and the burn particle will be white-gold instead.

W

  • Arcserra's wing which will strike on the next basic attack will be covered in grey, which slowly falls off either as the duration expires, or as he strikes a target with it. In his Zenith form, the wing is covered in a more black ash, which has a more solid particle effect as it strikes the target.

E

  • Arcserra brings his wings together in a great gust of wind that blows enemies back. In his Zenith form, the winds are more frantic with the appearance of being more powerful.

R

  • Arcserra looks up, before extending his wingspan and abruptly flying into the sky.

Idle

  • Arcserra lands, looking around him, before gently getting off the ground and flying in small circles around the point where he stopped. (does not affect hitbox)

Recall

  • Arcserra brings his wings as his chest glow with molten flame. He then puffs, leaving his wings on fire as he jumps and rapidly ascending into the sky.

Death

  • Arcserra flies around in circles as his body slowly becomes ash (starting from tail) (animation takes longer if he has advanced form) until a pile of ash has formed. A wind then blows in the direction of his spawn which causes the ashes to scatter.

Resurrection

  • Arcserra's ashes gently blow into spawn and take his form in a grey-like statue, before a torrent of fire descends from the sky and 'breathes' life into it.


#Quotes

  • (Note: As Arcserra advances in form, his voice will take on a deeper tone, starting with something like Varus in his normal forme, and something like Nasus in Zenith)

Selection

  • Glory to the Firstborn

Moving

  • We soar the infinite skies
  • Forever boundless, is my reach
  • Sear away the lies that have shrouded this world
  • Strength – absolute and eternal
  • On my wings
  • _ I_ am the legacy of the Solari
  • By wing and flame...

Attacking

  • Reduce them to cinders.
  • You shall be but a wisp upon me
  • We tarry too long
  • My fury shall never be extinguished
  • Witness a power immortal...

Advancing to Dawn Forme

  • Truly...dawn has come
  • A new day breaks upon the battlefield...they shall not partake for long
  • A new era...it has begun

Advancing to Zenith Forme

  • You witness the peak of perfection
  • They shall flee before me...nought but a futile act
  • I wreak solar vengeance...

Activating Passive revive

  • From the ashes....I return
  • Strength...strength is eternal
  • Merely a setback

Activating Pinnacle Flight

  • To the skies...I return....
  • My ascension...it is at hand

Using Oblivion Wing

  • They know not that their doom falls upon them...
  • Savor thy last moments upon this earth...

Using Darkened Skies

  • They do not deserve the glory of the light
  • Even the cycle of the stars must begin anew...

Using Solar Lance

  • BURN with my fury
  • Scorch their presence from this existance...

Using Eviscerating Blast

  • Rip the flesh from their bones
  • Their defenses shal fade before this power...

Recall

  • Even true power must rejuvenate
  • My strength...I shall feel it return...

Death

  • It...it is never over
  • Struggle over and over, but I shall always return


#Playstyle

Early Game

Arcserra's early is notoriously weak, as he lacks the damage to trade efficiently. Instead, Arcserra should aim to collect Essence of Daylight with his teammates and take up his Dawn form as soon as possible. Uniquely, Arcserra has his ultimate available from Level 1 but should be careful and use it sparingly, as each use will delay his progression into the next form. An efficient trading method would be to use Soaring Blaze to fly past the enemy, Ashen Strike, then Gale Wings in order to refresh the DoTs, or even to sweep them into his tower. Because of a combination of Soaring Blaze and Gale Wings, Arcserra is fairly safe to lane, being able to escape those who would jump on him, but suffers against ranged matchups.



##Mid Game

Once in mid-game, Arcserra should have his Dawn form, but should immediately aim for his Zenith form. However, his various ultimates are very powerful, often being able to turn the course of his teamfight, depending on conditions and what his team needs. Their use, however should be calculated with Zenith form in mind, as it may be more advantageous to take that form, at which point you are able to use your Pinnacle Flight with impunity. It all comes down to the strategic considerations, as well as the ability to use Ashen Strike and potentially apply to an entire enemy backline with Zenith form. Arcserra can work as a bodyguard, using Ashen Strike and Gale Wings to protect their carry, but functions better as an initator with Soaring Blaze, followed up splitting up the enemy team with Gale Wings.



##Late Game

This is Arcserra's most powerful phase, with his Zenith form. His multiple empowered ultimates allow him to adapt to different conditions and to suit his team's needs, with his ultimate no longer constrained by Essence of Daylight. In certain cases, he is also able to be incredibly effective by being able to die in a fight, then use a quick resurrection with his Brazier before teleporting back into the fight a second time. Making good use of his ultimate is key, as it can be what decides a teamfight. However, with sufficient CDR, Pinnacle Flight and it's respective evolutions can be good enough to use in most situations. For example, picking off weakened enemies with Solar Lance, or shredding an enemy team's defences with Eviscerating Blast, or even generally causing chaos with Darkened Skies.



#Allies&Foes

Arcserra synergises with

JarvanIV Anivia Twitch

Arcserra works very well with the Exemplar of Demacia. While providing engage, Arcserra can also channel a deadly Eviscerating Blast against enemies caught in Cataclysm to rapidly melt away their defenses which Arcserrra's team can take advantage of. Furthermore, Arcserra can also use a Zenith empowered Gale Wings to wall-stun multiple members of the enemy team unforunate to be caught. Jarvan's tankiness also works as an effective diving partner with Arcserra, with his initiating CC able to provide suitable set-up for Arcserra's own vengeance in fire.

Though they be of similar brethren, Arcserra finds himself pairing well with the Cryophoenix. Their AoEs partner each other very well, punishing foes who find themselves trapped within Glaical Storm with an empowered Solar Lance or Eviscerating Blast, while those who find themselves hit by a Zenith powered Gale Wings could find themselves out cold against a solid Crystalise. Arcserra also provides good peeling and methods to keep dangerous foes within the Cryophoenix's AoEs and can chain their CC to keep enemies locked down.

Unlikely partners, the Plague Rat finds himself synergising well with Arcserra. Whether shredding the enemy team with an assist from Arcserra's Eviscerating Blast, or retreating from an ill-fated assault with Arcserra's Darkened Skies, there is much that Twitch can benefit from teaming up with him. Furthermore, any wayward attackers can be warded off with either Gale Wings or Ashen Strike, letting the Plague Rat slip away to strike at the enemy another day. Oblivion Wing is also immensely helpful to Twitch, as he can use that position to strike at an enemy team whose movement and ability to retaliate are both hampered.



##Arcserra struggles against

Pantheon Maokai Alistar

The Artisan of War is a dangerous foe for Arcserra to face early on in the game as his high damage and CC pose a threat to him when he is weakest. Furthermore, he is able to relentlessly poke down Arcserra, who has no in-built sustain, to the point where he can easily take him down and kill him, while it is difficult for Arcserra to retaliate against his offensive. Furthermore, while Pantheon is able to roam with his ultimate, which forces Arcserra to make a choice: either follow with Oblivion Wing and delay his own advancement in forme, or allow him teammate to take a setback.

The Twisted Treant, despite his nature, proves to be a formidable for to Arcserra, able to pin down and stop him from escaping while he is vulnerable to ganks, while also being able to catch up even if Arcserra has already used both Soaring Blaze and Gale Wings. Furthermore, Maokai is able to at least partially negate the power of a fully channeled Eviscerating Blast, providing protection to his teammates when there should be none, saving them from untimely doom. Lastly, the Treant is able to sustain off Arcserra's spell spamming in lane, who cannot counter with his own.

The Minotaur proves to be a formidable opponent, as his Headbutt is able to stop, and even reverse Arcserra's attempts to engage on his team. Furthermore, he is also able to resist Arcserra's attempts to hurt him with the innate damage reduction on his ultimate as well as periodic sustain. In lane, Alistar is able to deny either Arcserra or his allies' attempts to pick up Essence of Daylight, essential in order to evolve and develop Arcserra, which can hamper his powerspikes, while his natural beef and tankiness, combined with the lack of effect of Ashen Strike on him, make Alistar a tough cow to beat.



#Itemisation

Start

item 2033 /item 1056 item 2003

Core

item 3027 item 3116 item 3151

Offensive

item 3040 item 3135 item 3285

Defensive

item 3157 item 3083 item 3001



#Updates

V1,1 - 19/2

  • Pinnacle Flight channel now interruptible by enemy damage and turret damage
  • Itemisation added
  • Costs generalised to the ultimate from individual abilities

V1.0 - 14/2

Posted



#Closing Thoughts

I've been working on Arcserra for a very long time. This kit has been through many many iterations, and basically everything about him has changed during his development. I think this is the eighth kit which I have attempted to put together for him. I've put many enjoyable hours into making Arcserra, and I hope that you enjoy him too!

13 Comments

EfficientDynamo2/14/2016, 9:12:44 AM1 votes

Very cool idea, but I wanted to offer two critiques of your concept:

  • True damage is VERY powerful and VERY annoying to play against, and you may have overloaded the character here with too much of it. Also, the champ seems to have lot of flexibility with health and AP scalings, which may offer too much power since these stats support multiple abilities.

  • While I get that this champ is supposed to be like Nasus or Ryze, where late game he is a monster, you have implemented a very strong gating mechanism that may prove to be frustrating. You may remember that Cass mains hated being time-gated by accumulating stacks of poison. I am generally skeptical of minigame gating like this Essence idea, as the champ may feel useless without full stacks and completely OP once full stacks are achieved.

thedude1372/14/2016, 5:20:58 PM1 votes

So I just have one question regarding the "brazier" I may have missed it, but how does the "quick revival" system work? Do you costume all the Essence stacks to revive, and is it team-wide or just for Arcserra? Please clarify.

King Maruilla2/14/2016, 5:29:47 PM1 votes

Counter Quotes:

Maruilla: Fall into the Night, and cleanse your sun-scarred mind.

Marie: Anivia is fresh. You are not.

Tenbatsu: You seek vengence, yet those who hear wouldn't know.

Nonki: A Sun Birb hating the sun? And I thought Leona was weird...

Vanic9982/15/2016, 2:02:30 AM1 votes

You got oblivion wing from Pokemon.

Minsel2/15/2016, 2:36:12 AM1 votes

One big problem is that this doesn't have a champion feel, Anivia already feels out of place in the current state of League of Legends, but basically having a Fire Anivia (Visual appearance) is not a good plan. I feel as though you would find more luck if you tried to stray away from animals. Not saying that you couldn't take inspiration, but it doesn't feel right to me, I guess that's just me opinion.

Candurill2/15/2016, 3:51:47 PM1 votes

Awesome champion concept :D as always. I must say that i am envious of the lay-out you've made...and the books you write about your champion. I find it very hard to explain in detail the strengths and weaknesses of my champions...

As for Arcserra (I must say that the name does not really roll of the tongue, but that might just be me), I find him a very interesting concept. A bird like being as an AP fighter champion...i don't know but the concept just does not sound...logical...like with birds an phoenixes I generally think of a more fragile but powerful being of nature (an AP mage like Anivia) and not a raging tempest of tanky-power. I really dig the lore you've made though :D Though i'd really like some more insight in what he actually is and what his character is like. But other then that, i really like your writing style :)

As for the kit, I am no expert in the numbers...i would not see if something is OP stat wise because im just not familiar enough with that info. I will non the less do my best to give you a few pointers :)

Secret mechanics I REALLY like the gathering thing :D and that your allies can join in aswell!!! Nice minigame ^^ And you can use it to upgrade yourself too!!. Im just curious how quick you'd be able to get full stacks of that stuff. It takes bard some time to get to a reasonable amount of meeps so i believe that Arcserra should also have to take some time before he can upgrade. But thats just what i think...

His Q I'm unsure about the health scaling...although number wise it might make sense, i just don't feel like it fits thematically... Mechanic wise this ability is solid. A nice dash with some damage as a gap closer.

His W Empowered auto attack. Pretty nice and thematically understandable. I like what you've done with the consecutive strike thing, although a 4 minute nearsight that you cant really escape sounds a bit OP...i hate it when Quin blinds me like that and that just a second or 2...other then that, it ties in well with his kit.

His E I get it, I get it...wind makes the fire stronger...i see what you did there ;D but yea, nice CC. I can see him stringing this together with his Q to end up behind the enemy and then blow them in the direction of the team. Good idea!!

His R...and all options You...basically gave him like 4 ultimates and an escape for 8 seconds..I mean yea he can't do anything else but still...thats 8 seconds in which he is invulnerable...mid teamfight, when you are low health just pop the ult, wait 6 seconds and then use any of you abilities and you will kill something and survive...All in all i believe that this is the ability you should take a look at most...Maybe make it that the sooner you use your abilities, the more potent they are? or something like that...It just adds such a annoying way to dodge stuff and deal damage with no drawback...

All in all a nice concept :D still a few things that can be improved upon in my opinion, but already a concept that looks like it came from riot itself :) I hope my views help!!!

ZeBushMan2/20/2016, 1:44:47 AM1 votes

Wow, that's awesome!

Vorazun7/8/2016, 3:00:41 PM1 votes

Azir : "Arise"