Champion Idea: Vernon ~ The Hextech Technician

DiamondMatthew·1/18/2017, 3:49:54 AM·8 votes·2,311 views

**Vernon ~ The Hextech Technician **


Look https://rawwad.deviantart.com/art/grey-mech-182953267 https://grosnez.deviantart.com/art/Mecha-Pilot-1-613477087


Foreword

This is one of the most complex champion concepts I have ever created and it took multiple hours of planning and though. The concept has multiple parts to it as Vernon’s Mech can be upgraded in multiple ways.


Stats

HP 484 (+75 per Level) HP Regen 8.18 (+1 per level) Mana 310.6 (+45 per level) Mana Regen Mana Regen 6 (+0.8 per level) AD 50.24 (+3 per level) AS 0.625 (+2.8% per level) AP 0 (+0) Armor 21.88 (+3.5 per level) MR 30 MS 335 Range 525


**Background **

  • From Piltover or Zaun

Passive:Three Round Burst & System Upgrade :

Three Round Burst While outside of his mech, Vernon’s AA run on an ammo system ( while inside his mech Vernon’s AA are normal ). Vernon has 9 rounds max, and every AA fires of 3 bullets dealing 20 (+ 25% AD)(+ 20% Bonus AD) per bullet. When all shots have been expended Vernon takes 2 sec to reload. Vernon’s bullets apply on-hit effects at 33% effectiveness per bullet (100% effectiveness per AA) and critical strikes act normally increasing each bullet by 200% ( 250% with Infinity Edge )

System Upgrade In the store Vernon’s Mech can be upgraded in the store using gold. There are 5 possible upgrades available for the mech

Infantry 350 g (tier I) Shocker 750 g (tier II) Inferno 750 g (tier II) Reaper 750 g (tier II) Valkyrie 750 g (tier II)

Each time Vernon upgrades, the cost of this other upgrades increase by 250 g and take up the slot of his trinket. Each upgrade gives him new or modified Q & W and his tier II upgrades give him modified a Passive & E. If Vernon has no upgrades her only has access to his Q Protocol: Strike. While in his mech he has increased size (Think around 4 stacks Cho’gath) but and Vernon has a shield equal to 200 (+20 × lvl)(120% HP), and when the shield is destroyed, Vernon leaves his mech with 50% of his normal HP.

Shocker (+) 30 HP (+15 HP × lvl) (+) + 30 Armor & MR (-) - 15 MS (-) - 50 Range (+/-) Attack Speed set at 1.00 Protocol: Tesla: Vernon’s mech’s AA deal Magic Damage, scale of (+ 30% AP) and deal 40% of their damage to the two closest enemies.

Inferno (+) 6 (+5 AD × lvl) (+) AA deal 75% of their damage and all on-hit effects in a 75 unit radius (+) AA can apply melee on-hit effects (Even though he is ranged) (+) + 25 lethality (-) - 30 MS (+/-) Attack Speed set at 1.25 (-) Cannot Crit (-) - 25 Range Protocol: Volcano: Vernon’s mech’s AA deal 28 (+4 × lvl ) (+ 25% AD) True damage on hit.

Reaper (He gets a giant sword!!) (+) + 50 MS, doubled out of combat (+) 25% increased healing while attacking (+) Attack Speed capped at 2.50 (+)25% increased Attack Speed (-) - 375 Range (now melee) (-) - 10 Armor & MR Protocol: Assassin: Upon leaving stealth or brush Vernon’s mech’s next AA within 4 sec deals 75 (+60% Bonus AD) and heals him for 50% of the amount.

Valkyrie (+) + 175 Range (700 Range total) (+/-) Attack Speed capped at 2.00 (+) Critical Strikes deal 50% increased damage (- ) - 20% total HP of mech Protocol: Railgun: Vernon’s mech’s AA pierce small monsters and minions

All of these effects only impact Vernon while he is inside his mech

Q:Explosive Magazine / Protocol: Strike :

Passive

Vernon’s bullets scale with an additional 3/6/9/12/15% Bonus AD.

Active CD: N/A Range: 600 units AoE: 350 units

Whenever Vernon reloads, for the next 4 sec he can throw his magazine to a target location dealing 40/75/110/145/180 (+ 120% Bonus AD)

Mech

CD: 6 sec all ranks Cost: 25 Mana Range: 150

Vernon’s mech punches a target dealing 20/30/40/50/60 (+100% AD) Physical Damage

Infantry

Vernon’s mech punches a target dealing 35/50/65/80/95 (+110% AD) Physical Damage

Shocker

Vernon’s mech punches a target dealing 40/45/50/55/60 (+70% AD)(+45% AP) Magic Damage and gains a shield for 80/85/90/95/100% of the damage for 1.5 sec.

Inferno

Vernon’s mech punches a target dealing 30/50/70/90/100 (+80% AD) Physical Damage to all enemies in a 200 unit radius. Applies Protocol: Volcano to all enemies damaged.

Reaper

Vernon’s mech slices through a target 400 units dealing 70/80/90/100/110 (+120% Bonus AD) Physical Damage to all enemies he comes in contact with. If the original dies within 2 sec, the CD of this ability is refreshed.

Valkyrie Range increased to 450 units.

Vernon’s mech flies to a target dealing 15/30/45/60/75 (60% AD) Physical Damage and knocking them into the air for .75 sec. Vernon’s mech then gains 20% Attack Speed and MS for 2.5 sec.


W:Adrenaline / Protocol: Bombardier / Black Hole / Hell Fire / Razor Edge / To the skies:

CD: 4 sec all ranks Cost: 5 Mana & 1% Max HP per sec

Toggle On Vernon artificially boost his stamina gaining 30/40/50/60/70% MS and 30% tenacity. These stats are doubled out of combat.

Toggle Off Vernon gains 30% Attack Speed for 2 sec.

Mech

This ability is not available without at least a tier I upgrade.

Infantry CD: 10/9/8/7/6 sec Cost: 40 Mana all ranks Range: 650 units AoE: 300 units

Vernon’s Mech Launches a grenade dealing 80/95/110/125/140 (+ 65% AD) Physical Damage.

Shocker CD: 4 sec Ammo Recharge: 12/11/10/9/8 sec (Max ammo: 3) Cost: 50 Mana & 1 Ammo all ranks Range: 550 units AoE: 375 units

Vernon’s Mech launches a bomb which detonates after 1 sec dealing 70/90/110/130/150 (+60% AP) Magic Damage, pulling enemies 200 units towards the center, and slowing them by 60%.

Inferno CD: 3 sec Ammo Recharge: 14/13/12/11/10/9 sec all ranks Cost: 30/40/50/60/70 Mana & 1 Ammo Range: 700 units AoE: 300 Units

Vernon’s mech launches a wave of incendiary rockets dealing 5/10/15/20/25 (+25% AD) Physical Damage and slowing enemies by 25% every .5 sec for 2.5 sec. Every wave of damage applies Protocol: Volcano.

Reaper CD: 8 sec all ranks Cost: 40/50/60/70/80 Mana Range: 600 units Width: 125 units

For the next 5 sec Vernon’s mech can launch up to three saw blades dealing 25/40/55/70/85 (+40% Bonus AD) Physical Damage each to all enemies they hit.

Valkyrie CD: 19/17/15/13/11 sec Cost: 70/75/80/85/90 Mana

First Cast Vernon’s mech flies up into the air gaining 15/20/25/30/35% Armor penetration for up to 8 sec, but is unable to move during the duration.

Second Cast Range: 500 units AoE: 200 units Vernon’s Mech spirals towards the ground dealing 80/95/110/125/140 (+60% AD) Physical Damage to all enemies. If the ability isn’t recast Vernon’s Mech lands directly below when he first cast it. Upon landing Vernon’s mech gains 20% MS.


E:Shield Projector / Protocol: Shockwave / Flare / Shadow / Salvo : CD:23/21/19/17/15 sec Cost: 60/70/80/90/100 Mana

Vernon places a device that projects a barrier in a 300 unit radius around it. The barrier has 600/700/800/900/1000 (+10% HP)(+30% AP) HP and absorbs all enemies AA and abilities that hit it or are cast inside it from the outside. The device has 4 ward health and if the device is destroyed the barrier is also destroyed no matter the health.

Mech

Not available without a tier II upgrade.

Shocker Passive Enemies damages by Vernon’s mech’s AA and abilities are Polarized and slowed by 10% for 4 sec.

Active CD: 25/22/19/16/13 sec Cost: 80 Mana all ranks AoE: 400 units radius

After a 1.5 sec channel, Vernon’s mech releases a wave of energy dealing 40/65/80/95/110 (+40% AP) Magic Damage. If an enemy is Polarized when they are hit, they take 20/40/60/80/100 (+40% AP) additional Magic Damage and are stunned for 1.5 sec.

Inferno CD: 10/9/8/7/6 sec Cost: 50/55/60/65/70 Mana Range: 550 units Width: 200 units

After a 0.5 sec delay, Vernon’s mech releases a blast of heat dealing 65/90/115/140/165 (+120% AD) and applying Protocol: Volcano to all enemies hit.

Reaper CD: 17/16/15/14/13 sec ** Cost: 60 Mana all ranks**

Vernon’s mech gains Stealth: Invisibility and 30% MS for 7 sec. While stealthed his next AA will break stealth and deal 30/40/50/60/70 (+30% Bonus AD) bonus Physical Damage and slow the target for 50% for 2 sec. This ability activates Protocol: Assassin

Valkyrie CD: 25/23/21/19/17 sec Cost: 50/55/60/65/70 Mana Range: 700 Width: 50 units

After a .25 sec delay, Vernon’s mech locks itself in place before releasing a barrage of 20/25/30/35/40 Rockets over 4/5/6/7/8 sec (1 rocket per >0.2 sec) dealing 2.5 (+2.5% Bonus AD) Physical damage per Rocket in the direction of his cursor. Each rocket can critically strike.


R:Call Mech / Tactical Strike / Protocol: Recall : Passive While Call Mech is on cooldown, Call Mech is replaced by Tactical Strike

Active CD: 100 sec all ranks (available at lvl 1) Cost: 200 Mana Range: 400 units AoE: 200 units

Vernon calls down his mech dealing 100/125/200/275 Physical Damage. Vernon can them mount his mech by clicking it ( like a thresh lantern ) and after a 0.75 stun delay, Vernon will then control his mech. While mounting him mech Vernon’s Mech has a shield equal to 20% of its HP for 1.5 sec. While climbing in his mech Vernon rapidly regenerates his HP and Mana.

Tactical Strike CD: 15/14/12/10 sec Cost: 50/60/70/80 Mana Range: 500 units AoE: 200 units

Vernon signals his mech to fire a rocket onto a target area dealing 15/50/110/170 (+40% AD) Physical Damage. The cooldown of Call Mech is reduced by 5 sec for every enemy champion hit.

Mech Same no matter what

Cost: 50 Mana

Vernon jumps out of his mech gaining 30% MS for 1 sec. His mech then flies up and is repaired, setting Call Mech on cooldown based on the percentage of its missing HP when recalled. (if it is recalled at 20% missing HP it will be on cooldown for 20 sec)


My idea for this concept was to have a champion that could literally do it all! With this one champion you could be an assassin, a jungler, a fighter, a marksman / ADC, an AP tank, or even a support. I hope you enjoyed.


Suggested Builds

Shocker

**[Boots] - item 3111 item 3047 [Core] - item 3027 item 3116 [Offensive] - item 3151 item 3030 item 3152 [Defensive] -item 3143 item 3068 item 3800 item 3190 [Summoner Spells] - summoner 12 summoner 3 summoner 4 **

Inferno

** [Boots] - item 3009 item 3158 [Core] - item 3812 item 3074 item 3078 [Offensive] - item 3072 item 3071 [Defensive] - item 3742 item 3053 item 3143 item 3068 [Summoner Spells] - summoner 14 summoner 12 summoner 4 summoner 6 ** Reaper

** [Boots] - item 3006 item 3117 item 3111 item 3009 [Core] - item 3153 item 3074 item 3147 [Offensive] - item 3072 item 3142 item 3078 [Defensive] - item 3814 item 3071 item 3156 item 3742 [Summoner Spells] - summoner 11 summoner 14 summoner 6 summoner 4 **

Valkyrie

** [Boots] - item 3006 item 3009 item 3158 [Core] - item 3031 item 3046 item 3508 [Offensive] - item 3094 item 3085 item 3087 [Defensive] - item 3026 item 3036 item 3139 item 3156 item 3071 [Summoner Spells] - summoner 7 summoner 12 summoner 4 **


YOU MADE IT! This concept took me soo long to plan and write. I would greatly appreciate anyone brave enough to review or leave comments on this lengthy concept.

~DiamondMatthew

19 Comments

Niyumi1/19/2017, 9:50:54 PM2 votes

Cool idea, it's too bad it's too complex for Riot to put into their game. Whales wouldn't understand how to play it, and they wouldn't make any money off of it.

sirmorgana1/18/2017, 9:11:59 AM1 votes

I like it, but i a little confused about the upgrade and the mechanic on this champion.

The Dreamwalker1/19/2017, 7:42:46 PM1 votes

The amount of detail is... just wow. This champion would probably take more time than an ultimate skin to create. I am also getting an Elementalist Lux vibe from the tier 1 tier 2 thing. It's almost like you get a champion with a build-in Elementalist Lux ordeal. Only the upgrades change damage, name of spell, and a whole lot more. Nice job.

[slayer-jinx-catface]

The Dreamwalker1/19/2017, 7:50:21 PM1 votes

So... he has three ults? I understand the first two, but how does he get Protocol: Recall? Also, is he like Kled where when the Mech dies, he still has a short amount of health? Or does he simply die inside the mech? Finally, if he recalls while on the mech, does it get health back from base? Or is he prohibited from regaining health while on top of the mech?

Hyperiön1/19/2017, 7:52:09 PM1 votes

I literally updooted just because of the splash art you attached for it. If you made that, dayum son I am impressed.

The champ seems very cool, although I would feel as if it would be too complex for them to code, similar to what they said below, it would take a hell of a long time.

DiamondMatthew5/14/2017, 10:04:22 PM1 votes

bump item 1028

boo9101/18/2017, 3:56:04 AM1 votes

WOW... this is something

but my only issue would be the fact that he would lose quite a bit of gold through upgrades, and that would make him unfit for the top, mid or adc.

upgrades alone wont help unless he has items to back it up

DiamondMatthew2/23/2018, 1:01:52 AM1 votes

Hey everyone, Prob gonna release a new concept soon. item 1028