Champion Concept: Rex, The Hextech Hotshot

MtnDewsh·8/9/2015, 11:12:31 AM·2 votes·818 views

No artwork. Sorry, I'm not that good at drawing.

Rex is a human from Zaun. He created an energy sword that has an enormous amount of power. Rex is a melee AP caster.

Passive: Charged Up: Rex's weapon, the Rail Saber, requires energy charges to empower. Rex gains 1 energy charge every 15 seconds. Upon a kill or assist, the cooldown for the next energy charge is reduced by 5 seconds. Maximum of amount of charges (un-readied) held is 3 and maximum readied charges is 3.

Absorbtion Tech: Every time Rex is hit by a spell, Rex gains 25% (per energy charge currently held) of whatever resource was used back into his own resource pool. If no resource was used, 25% (per energy charge currently held) of that spell's cooldown time is applied to Charged Up. If Rex's health or mana pool is full, it is added to total HP/mana.

Abilities:

Q - Infuse: 25 mana per charge readied. No cooldown Lvl 1: Rex readies 1 energy charge into the Rail Saber. Basic attacks deal 5% more damage for 5 seconds, or until the energy charge is used. Lvl 2: Rex readies a second energy charge into the Rail Saber. Basic attacks deal an additional 5% more damage for an additional 5 seconds, or until the energy charge is used. Lvl 3: Rex readies a third energy charge into the Rail Saber. Basic attacks deal an additional 5% more damage for an additional 5 seconds, or until the energy charge is used.

W - Rail Shot: 40 mana. 5 second cooldown. Cannot be casted unless Rex has readied at least one energy charge into the Rail Saber. Rex uses readied energy charges to fire a shot in a straight line, piercing through enemies. Lvl 1: Deals X amount of magic damage to enemies based on Rex's current total AP and applies a slow. Lvl 2: Increased range. Deals an increased X amount of magic damage to enemies based on Rex's current total AP and applies a slow. Lvl 3: Same range as previous. Small explosion at end of maximum range. Recoil blows Rex back a short distance. Deals even more X amount of magic damage to enemies based on Rex's Total AP and applies a slow.

E - Rail Slash: 40 mana if charge(s) are readied. 20 mana if no charge(s) are readied. 7 second cooldown. Rex swings the Rail Saber in a wide area in front of him. Rex may cast this ability without an energy charge readied. However, damage dealt will be X amount of physical damage plus his total AD. Lvl 1: Deals X amount of magic damage to enemies in the cast radius based on Rex's total AP. Lvl 2: Larger radius. Deals increased X amount of magic damage to enemies in the cast radius based on Rex's total AP. Lvl 3: Same radius as previous. Slash leaves scorched earth after cast for 3 seconds, dealing X amount of true damage per second enemies stay on that area. Slash deals even more X amount of magic damage to enemies in the cast radius based on Rex's total AP.

R - Energy Overload Passive: Upgrade Q: Rex gains a small movement speed boost that decays over 3 seconds whenever he readies an energy charge. Upgrade W: If Rex dies while charges are readied into the Rail Saber, the Rail Saber will explode 2 seconds after Rex's death, dealing X amount of damage (based on how many charges were readied) to enemies in Rex's auto attack range of his body. Upgrade E: Whenever Rex strikes an enemy with a basic attack or ability, **Charged Up **is reduced by 1 second.

Active: 150 mana. 90 second cool down. Rex instantly gains 6 energy charges (temporarily increasing his maximum held charges). Rex will no longer generate charges until he drops below 3 charges held again. Rex may also move through units. The Rail Saber becomes overloaded with energy and Rex's basic attacks and abilities deal additional magic damage and burn enemies for X amount of true damage for 2 seconds. Rex also gains increased melee attack range and increased magic penetration. Effect lasts 7 seconds.

5 Comments

Shadr23698/9/2015, 12:21:28 PM2 votes

I like the detail and the strategy involved with the charges. Cool concept!

Keon Kamori8/10/2015, 12:27:16 AM1 votes

Love the concept in all its complexity. Just wish he was from Piltover, mostly for the Rex, Ekko rivalry. Just two questions. How long can the charges remain readied? Also if the charges remain readied longer than 5 seconds, will readying another after the buff expires give 5% bonus damage or 10%?