A champ concept of mine, thoughts?
OlRabus, The Ancient Jailer
Very similar to Yorick, design could change for sure.
Hybrid-Juggernaut Champion/Top Lane/Jungle/Mid Lane Potential
Shadow Isles Champion, Weilds Hammer, Feet, and Mist for weapons
Passive: Walk of the Dread: While in combat with enemy champions or large monsters, every footstep OlRabus takes will deal Splash damage. Enemies hit by the splash are slowed for 5%. Stacks up to 6 times. The more movement speed, the slower the walking animation. The slower the animation, the more damage.
Q: Mourning Blows: OlRabus swings his hammer around him, awakening the hammer. Foes hit by the hammer will take increase physical damage done as magic damage. Awakening the hammer allows for three auto attacks, the third auto attack is a brutal AOE. (Think of old Mordekaiser's Q except each auto attack is an auto reset) If OlRabus does not hit a foe with Mourning Blows half the cooldown is refunded (The auto attack portion)
W: Wardens Foot: OlRabus stomps either of his feet in a cone direction dealing damage and one of two effects. Left Foot: Slows enemies and lowers resistances Right Foot: Stuns enemies and lowers damage
E: Lurking Sanity: OlRabus commands the mist to a target location dealing damage and fearing.(Think of Aatrox's W skill shot just a little thicker) Champions and large monsters hit are feared for 2 seconds If a champion or large monster is feared, OlRabus will lay his arm out in the direction of the feared target. Once OlRabus reaches the target, he will clutch his hand around their neck absorbing a percentage of their health as his own. If a champion were to escape his clutches, OlRabus will laugh and taunt as he will instantly regrab them resetting the duration of his life absorb. Additionally once the channel is complete, OlRabus will explode the champion, slamming down to the ground to be stunned for 1 second. (Only cc breaking will cause this to happen)
R: Echoes of the Damned: OlRabus screams, slamming his hammer down to the ground for a large AOE blast. Awakening his tainted soul by the mist of the isles for a duration. Foes hit by the blast will take increased damage from Walk of the Dread Wardens Foot will use both effects on foes hit by Echoes of the Damned OlRabus basic ability cooldowns are reduced by 20%-30%-40% Passive: Walk of the Dread will now heal OlRabus
EDIT: Somethings are not properly explained please keep that in mind!