Ouranos, the Lost God

Brakmek11823·2/12/2016, 9:28:45 PM·3 votes·635 views

He's pretty complicated on paper but in play I think he'd be fine.

Ouranos is a summoner in the truest sense of the word and has an extreme connection to the earth and lifeforces therein, but can become easily corrupted, erratic and unpredictable as lightning.

Lore: Taking the appearance of an insane old man, Ouranos is an entity of unknown origin and unpredictable mood, often changing from a serene and graceful angel to a fiery and passionate devil. (sorry there's not much, I'm bad with lore)

-- GAMEPLAY

Passive - Influence - Ouranos' resource is Influence, which starts at 500 out of 1000. The amount doesn't change over time. Dealing or taking damage reduces Influence by the amount dealt, while damage healed or prevented or health regenerated increases Influence. Upon reaching 0 or 1000 Influence, Ouranos becomes Infernal or Celestial respectively, augmenting his abilities. Upon becoming Infernal or Celestial, Ouranos stays in that state and Balance becomes locked for 30 seconds. After this time, Ouranos turns back into his Earth form and Influence is reset to 500.

Q - Summon: Beast - Ouranos summons a beast from himself upon learning this skill. He can control this beast by using this ability again. The beast does not disappear over time. 10/8/6/4/2 second cooldown on the beast's death.

Earth: The beast is a wolf with 25% of Ouranos' HP, 115% of Ouranos' MS and AS.

Ally - The wolf guards target ally or Ouranos until ordered otherwise, redirecting all damage they would take to the wolf.

Enemy - The wolf attacks target enemy until ordered otherwise, dealing [25/40/55/70/85] + [90% AD] damage per hit.

Infernal: The beast is a hellhound with 10% of Ouranos' HP, 150% of Ouranos' MS and AS. The hound attacks the nearest enemy champion, dealing [30/45/65/90/125] + [110% AD] damage per hit and applying a burn, which deals [10/15/20/25/30] + [45% AP] Magic damage over 2 seconds.

Celestial: The beast is a small wisp that cannot be damaged, has 100% of Ouranos' MS and ignores terrain. It increases the nearest ally's or Ouranos' Health Regen by +[20/40/50/60/75] + [10% AP]% per 5 seconds and grants [10/15/20/25/30] MR.

W - Summon: Land - Ouranos summons land from far away at target location (375 range, 350 effect diameter). The land does not time out but can be destroyed with 3 attacks or spells. (counts as a minion for spell-hit purposes). 30/28/26/24/22 sec CD. Does not grant vision.

Earth: The ground becomes home to a vibrant patch of forest, granting [10/20/35/60/75] Armor to allies and slowing enemies by [5/10/15/20/25%] in the area.

Infernal: The surrounding area becomes brimstone engulfed in flame, dealing [10/20/30/50/75] + [25% AP] damage per second to enemies and increasing all Ouranos' Summons attack speed by [5/10/15/20/25%] in the area.

Celestial: The surrounding area is becomes ornate stone engulfed in a healing light, granting True Vision and healing allies for [10/20/30/50/75] + [30% AP] per second in the area.

E - Summon: Spirit - Ouranos summons a spirit that slowly follows target champion until they touch. If the spirit does not reach the enemy in 10 seconds, it disappears. If the target and spirit meet, the spirit latches on for 5 seconds before disappearing. (800 range) [10/25/40/60/80] MS. Ignores terrain and other units. Can be used on Ouranos. 25/23/21/19/15 sec CD.

Earth: Summons a poltergeist to follow the champion. Any enemy that passes through the poltergeist on its way to the champion is feared for as long as they are touching it. Upon reaching that champion, the poltergeist shrieks loudly, fearing enemy units for [.5/.75/1/1.25/1.5] seconds (250 effect diameter).

Ally: Converts the poltergeist into a fire spirit, adding a burn over time to the ally's basic attacks which deals [5/10/15/20/25] + [60% AP] magic damage over 2 seconds.

Enemy: The poltergeist terrifies the enemy champion, preventing [5/10/15/20/25]% of their basic attack damage.

Infernal: Summons a small devil to chase the champion with double the normal speed.

Ally: The devil circles around the ally, attacking anyone in melee range for [10/20/30/40/50] + [80% AD] physical damage.

Enemy: The devil mocks and distracts the enemy, slowing them by [10/15/20/30/40]%.

Celestial: Summons a cherub that floats towards the champion.

Ally: Adds [5/10/15/20/25% AD] as true damage to that champion's attacks.

Enemy: Increases all allies around the champion's MR and Health Regen by [15/30/45/60/75]%

R - You decide! I'll add in the best.

Please give feedback. I know it's all trash TBH but it's my first time in a long time doing anything like this. Still not sure how everything works.

7 Comments

TallyZrg2/12/2016, 10:21:51 PM1 votes

I really like the idea and think the kit is great. I do wonder how the players could reliably turn into the celestial form though since Ouranos has no built in heal and the only form of damage prevention in his Earth state is from his wolf.

Though he does seem to build tanky given the stats you gave (Q scaling with health) so the relic shield line provides "some" healing, but definitely not reliable.

Also if played into a solo lane you would proc infernal almost 100% of the time considering how the kit is built, is this intentional? I would flesh out a way where you could get into Celestial more reliably because the benefits of celestial would benefit more than just a duo lane.

Would also give the player options for keeping themselves balanced in case they wanted to use the strategic advantage of being in Earth mode, and provide meaningful decisions in the game.

My two cents on your champ idea, very well done for a first iteration. :)

LichKing2342/12/2016, 10:44:40 PM1 votes

hmm from what im seeing hes going to be a very good mage or at the veryleast a very good support type champ.

to play him right your going to have to mange his forms and his spirits this can be both a good thing but can also hold him back as you have said how much he looses/gain or given us any of his stats besides his scalings.

his ult should be something along the lines of him transforming into his true form witch can change depending on what form he has taken prio and thats the only time he can enter into it

while in infernal form he deals % health dmg to all enemy champs close to him and so does his summons. while in his Cestial form he takes 30% reduced dmg from enemy sources and his summons also get 15% reduced dmg and have some healing effects.

and while in his true form he doesnt regain mana but his influnce will stay at what ever it needs to be to maintain the form until he runs out of mana then it resets to 500.[slayer-jinx-wink]

Zaxia in Guilt2/12/2016, 11:05:53 PM1 votes

Holy, this is a nice concept. Best I've seen yet! Damn, If I were you I would make his ultimate like Zyra's and Gnar's Passive combined. I'm not good at this but here it goes. R- Passive: Upon putting a point to this ability, Ouranos gains 1 Creation point. Ouranos Can use this to upgrade his basic abilities. Upon putting one creation point on Q- Summon: Beast, his beast gains a passive either influenced or not. Earth: Nature's Roots: Upon ally, The Beast and Champion gain Armor based on how much armor Ouranos has ( 25% bonus armor). Upon Enemy, the The ghost has true Vision over them Infernal: Shadow's Dance: Upon Ally, The beast gives ally champion an "assist". Every Champion Basic attacks or spells stack up up to 2 times mimicking their basic attack or spell( applies on hit effects ) (Cannot mimic ult). Upon Enemy, the devil places true vision over them and whenever the enemy champion attacks you, the beast will retaliate and deal 50/100/150( %10 of mr) damage. Celestial: Heaven's Grasp : Upon ally, the beast increases all stats by 7/10/12% of ally. Upon Enemy, Lightning Bolts will target enemy but in a random times and in delayed blasts Upon putting a point into W- Summon Land, it'll add new effects Earth: Grassland: Ally: it'll speed up all Processes such as attack speed, MS, and sums, and Enemy's Slowing all processes Infernal: Dead's man Land :Ally: the land your allies and you are on will increase their attack speed and will get them a effect, if an enemy they will be able to stack up slows and can go over 100%. Effect is "Dead's Will" It gives allies or Enemies true dmg of percent hp over time (If enchant allies)/ 20% more damage done to the enemies (If enchant enemy) Celestial: The land will have bonus Hp depending what level your allies and you are!, if an enemy steps in disturbing the land (If attacking) they will get a debuff. (Celestial Disgrace) this debuff will trade the dmg done to allies to the attacker. If point is placed on E- Summon Spirit it'll change basic attacks Earth: if on ally the spirit periodically put lotus seed where the Ally has been before. the Lotus seed can be picked up and can have guaranteed buffs for ally and this can be ANYTHING, but the better the prize is the chance of getting it is low. For example, you can get a free level up but the chances will be low, and can be temporary attack speed will have a high chance! If enemy the spirit will be feared for a longer duration! Infernal: Ally will have Devil's Grasp and gain larger attack range, if enemy Devil Grasp will slow them when chasing Ouranos Celestial: Ally, Lotus seed drops are much more higher on enemy lotus seed will give vision of enemy and gving them Celestial disgrace and/or Dead's Will

Active - Ouranos starts channeling and his cast range will become bigger depending on how long Ouranos has channeled for, the max range can be global for 20 seconds of channeling. Ouranos on ultimate second cast will bring Despair or Joy depending how much influence he has (under 500 is Despair and ove rit is Joy). Ouranos teleports to targeted place and goes into his Full Potential form - God of the Lost souls - for a duration of a minute Ouranos cannot turn evil or good, when he is in his form, his skills will have a 50/50 chance of turning into Infernal or Celestial. On third cast will he Ult his souls to freedom, this will spin the enemy champions into circles and whenever an enemy collides into anything Ouranos gains a soul and continues to spin them. After 10 seconds a explosion will occur and all souls gained will passed over into enemy and damage them for 5/10/15% of their max hp in magic damage. He also replaces his Influnece bar with Valor this regens 5/1 second. Every skill uses Valor and every 10 valor increases their spells damages/buffs by 3/6/9%.

Mimaropa2/12/2016, 11:23:15 PM1 votes

R - The Adversaries

Ouranos channels for .5 sec then splits his forms, he throws his two forms(going opposite on each other's direction) that causes an effect to everything it passes through. Ouranos remains on his current form for an extra 10 sec. (its range is like Thresh's flay but a bit thinnner and longer)

Position for the from of each state(skillshot has different pre-casting design for each form for clarity):

Earth - Celestial form front, Infernal form back Celestial - Infernal form front, Earth back Infernal - Earth form front, Celestial back

From effect to everything it passes through:

Earth - Knock backs everything back(similar to syndra's scatter the weak) and dealing damage Celestial - heals all allies(including minions and ally summons ex: Tibbers) and leaves blue fireflies that heals per sec Infernal - Deals damage and leaves flames that do damage per sec

My English is bad, hope you understand ;3