Ouranos, the Lost God
He's pretty complicated on paper but in play I think he'd be fine.
Ouranos is a summoner in the truest sense of the word and has an extreme connection to the earth and lifeforces therein, but can become easily corrupted, erratic and unpredictable as lightning.
Lore: Taking the appearance of an insane old man, Ouranos is an entity of unknown origin and unpredictable mood, often changing from a serene and graceful angel to a fiery and passionate devil. (sorry there's not much, I'm bad with lore)
-- GAMEPLAY
Passive - Influence - Ouranos' resource is Influence, which starts at 500 out of 1000. The amount doesn't change over time. Dealing or taking damage reduces Influence by the amount dealt, while damage healed or prevented or health regenerated increases Influence. Upon reaching 0 or 1000 Influence, Ouranos becomes Infernal or Celestial respectively, augmenting his abilities. Upon becoming Infernal or Celestial, Ouranos stays in that state and Balance becomes locked for 30 seconds. After this time, Ouranos turns back into his Earth form and Influence is reset to 500.
Q - Summon: Beast - Ouranos summons a beast from himself upon learning this skill. He can control this beast by using this ability again. The beast does not disappear over time. 10/8/6/4/2 second cooldown on the beast's death.
Earth: The beast is a wolf with 25% of Ouranos' HP, 115% of Ouranos' MS and AS.
Ally - The wolf guards target ally or Ouranos until ordered otherwise, redirecting all damage they would take to the wolf.
Enemy - The wolf attacks target enemy until ordered otherwise, dealing [25/40/55/70/85] + [90% AD] damage per hit.
Infernal: The beast is a hellhound with 10% of Ouranos' HP, 150% of Ouranos' MS and AS. The hound attacks the nearest enemy champion, dealing [30/45/65/90/125] + [110% AD] damage per hit and applying a burn, which deals [10/15/20/25/30] + [45% AP] Magic damage over 2 seconds.
Celestial: The beast is a small wisp that cannot be damaged, has 100% of Ouranos' MS and ignores terrain. It increases the nearest ally's or Ouranos' Health Regen by +[20/40/50/60/75] + [10% AP]% per 5 seconds and grants [10/15/20/25/30] MR.
W - Summon: Land - Ouranos summons land from far away at target location (375 range, 350 effect diameter). The land does not time out but can be destroyed with 3 attacks or spells. (counts as a minion for spell-hit purposes). 30/28/26/24/22 sec CD. Does not grant vision.
Earth: The ground becomes home to a vibrant patch of forest, granting [10/20/35/60/75] Armor to allies and slowing enemies by [5/10/15/20/25%] in the area.
Infernal: The surrounding area becomes brimstone engulfed in flame, dealing [10/20/30/50/75] + [25% AP] damage per second to enemies and increasing all Ouranos' Summons attack speed by [5/10/15/20/25%] in the area.
Celestial: The surrounding area is becomes ornate stone engulfed in a healing light, granting True Vision and healing allies for [10/20/30/50/75] + [30% AP] per second in the area.
E - Summon: Spirit - Ouranos summons a spirit that slowly follows target champion until they touch. If the spirit does not reach the enemy in 10 seconds, it disappears. If the target and spirit meet, the spirit latches on for 5 seconds before disappearing. (800 range) [10/25/40/60/80] MS. Ignores terrain and other units. Can be used on Ouranos. 25/23/21/19/15 sec CD.
Earth: Summons a poltergeist to follow the champion. Any enemy that passes through the poltergeist on its way to the champion is feared for as long as they are touching it. Upon reaching that champion, the poltergeist shrieks loudly, fearing enemy units for [.5/.75/1/1.25/1.5] seconds (250 effect diameter).
Ally: Converts the poltergeist into a fire spirit, adding a burn over time to the ally's basic attacks which deals [5/10/15/20/25] + [60% AP] magic damage over 2 seconds.
Enemy: The poltergeist terrifies the enemy champion, preventing [5/10/15/20/25]% of their basic attack damage.
Infernal: Summons a small devil to chase the champion with double the normal speed.
Ally: The devil circles around the ally, attacking anyone in melee range for [10/20/30/40/50] + [80% AD] physical damage.
Enemy: The devil mocks and distracts the enemy, slowing them by [10/15/20/30/40]%.
Celestial: Summons a cherub that floats towards the champion.
Ally: Adds [5/10/15/20/25% AD] as true damage to that champion's attacks.
Enemy: Increases all allies around the champion's MR and Health Regen by [15/30/45/60/75]%
R - You decide! I'll add in the best.
Please give feedback. I know it's all trash TBH but it's my first time in a long time doing anything like this. Still not sure how everything works.