[Champion Concept] Dolor, The Eternal Stalker

RadonTIC·10/20/2016, 1:00:24 PM·0 votes·714 views

League of Legends Character Concept Class: Assassin, Mage Type: Melee Dolor, The Eternal Stalker

Lore: Dolor is tall man, with a sickly pale and transparent skin. He travels from city to city, village to village, tribe to tribe, resting there for a few days, before leaving. His visits are viewed as bad omens, and tend to result in the death of one more people, even though he never attacks nor talks to anyone. He simply observes the events, and keep the corpses. While no one is sure of what he does to them, they are usually found at his next stop, with evidence of an autopsy. Several cities and villages have tried to arrest and execute Dolor, including Demacia, but no one has had the courage to step up to him.

It is currently unknown where he comes from. Some suspect the Shadow Isles, some suspect The Void, however it is seemingly impossible to find out, as no evidence of his past exists, and he never speaks to anyone or anything. Except for one creature, who seems intrigued by. Fiddlesticks. Dolor has been observed to contact Fiddlesticks on multiple occasions, speaking with a voice that is described to rattling and cold, and in a language that cannot be determined. Fiddlesticks has refused to give Intel on their conversations, saying that they're: “Professional matters, highly classified”.

Abilities:

Passive: No Escape While within Dolor’s vision (Ally vision not included), enemies lose 1% Movement Speed every second, stacking up to 60%. Movement Speed is fully regained by exiting Dolor’s vision.

Q: Desperation Passive: Minions and Monster within Dolor’s Ally vision, deal 5/10/15/20/25 Magic Damage to surrounding enemies.

Active: Shadows emerge from target enemy for 3/3.5/4/4.5/5 seconds, dealing Magic Damage to surrounding enemies, that scales from how many units they move, as well as how many basic attacks and abilities they use. Targets under this effect cannot escape Dolor’s vision, and Dolor can charge towards the target for an additional 20 Resource Cost, phasing through any obstacle. Resource Cost: 12/16/20/24/28/32 Cooldown: 12/11/10/9/8/7 seconds

W: Terror Passive: Any character that is seen by Dolor (Ally vision not included), but cannot see him, will be affected by the Paranoid debuff, which gives a 5/10/15/20/25% chance of becoming Terrified, causing them to lose 20/22/25/27/30% Movement Speed, and fleeing in the opposite direction.

Toggle: Dolor creates a storm of shadows with a 100 unit radius. At the very edge, it deals 0.03/0.06/0.09/0.12/0.15 True(+0.05%AP) Damage per second, and gets progressively stronger the closer you get, capping out at 3/6/9/12/15(+5%AP) True Damage per second.

For every second that Terror remains active, you build up a charge. At 140/130/120/110/100 charges, range and efficiency of Terror increases by 20/40/60/80/100% for 3 seconds, and Dolor gains +60/70/80/90/100% Spellvamp. Resource Cost: 4/8/12/16/20/24 per second Cooldown: 8/7/6/5/4/3

E: Acceptance Passive: Being within the vision of an enemy Champion (Their Ally vision not included) for 4/3.5/3/2.5/2 seconds, grants you vision of that Champion for 2/2.5/3/3.5/4 seconds. This vision is compatible with all Passives.

Active: Shoots a projectile at a target. Target loses 20/25/30/35/40% Movement Speed for 1/1.75/2.5/3.25/4 seconds, and move towards Dolor. Targets under the effect of desperation have 30/26.5/23/19.5/16% chance of not being affected, but take 16/19.5/23/26.5/30(+80%AP) Magic Damage, should they be affected. Resource Cost: 10/17.5/25/32.5/40/47.5 Cooldown: 43/35/27/19/11/3

R: Shadow Prowl Dolor gains Passive Compatible vision of all enemy Champions for 0(+6%AP) seconds, and the ability to perform basic attacks. This vision is shared through Ally Vision. During this time, Dolor can travel anywhere within his vision (Ally Vision not included) for an additional 20 Resource Cost. Resource Cost: 55 Cooldown: 75 seconds

Stats:

Health: 470 (+69.35) Health Regen: 6.3 (+0.42) Attack Damage: 59 (+6.1) Armor: 22 (+3.6) Attack Speed: 0.64 (+8.2%) Magic Resist: 30 Movement Speed: 330

Additional Info: Dolor does not run off of Mana, but instead runs off of a separate resource, with his maximum capacity being 200. He regenerates 0.75(+0.75 for every seen enemy) Resources every second. Dolor cannot use basic attacks, unless his ult is active.

6 Comments

CrazyBear198711/15/2016, 8:21:45 AM2 votes

Passive: Vision range is pretty large, stick to one static number and it should be fine. but 60% over prolonged engagement is too much. Stalker's Presence: Dolor emits an aura that puts enemy champions "Uneasy", if the enemy champion has no vision of Dolor, they are "Panicked" and have reduced movement speed. "Panicked" Targets also take increased damage from Dolor first attack.

He has a total of 4 passives. His abilities play around with vision, which you have to explain each time for different mechanics and function. He can't attack until level 6 apparently. his resource is like fury with no other rules expect a higher cap limit. for a "stalker" he plays with shadows and has a lot of AOE stuff.

was actually hoping for a more mind games champion, using some form of stealth to hint he is nearby, but not know when or where he will strike. But based on his lore this was not the case.

i'm confused of his gameplay and how he works in team fights or other positions.

Clunky to be honest. you need to clarify or simplify his vision mechanics.

DireXcon10/20/2016, 8:08:34 PM1 votes

not cancerous to play against at all

RadonTIC4/17/2018, 11:34:44 AM1 votes

League of Legends Character Concept Class: Assassin Type: Melee Dolor, The Fungal Stalker

Lore:

Description: Dolor is a man with a scrawny build. His limbs are long and anorexic, his hair is messy and dry. Most of his skin is covered in a thin layer and fungal structures, that culminate in a cluster of mushrooms on his back and chest. The skin that isn’t covered in fungi is pale and flaking. Despite this, Dolor is much more endurant and physically powerful than most men, and while his eyes are grey and lifeless, he perceives more than any animal. Dolor spends most of his times hibernating in forests, but occasionally, he will migrate to another forest before returning to his slumber. During this migration, Dolor has been known to move through camps, settlements, and even larger towns. Dolor has however not been spotted while awake. When moving through towns, he leaves behind evidence in the form of fungi and corpses that have gone pale and flaky, much like himself.

Abilities:

Passive: Fungal Infestation Dolor has a Sensory Range, that is equal to 150% of his Vision Range. Any enemies within the Sensory Range appear as silhouettes. Dolor leaves a Fungal Infestation behind when he enters a bush, that remain for 10 (+20% Bonus AD) seconds. The fungal Infestation gives him a Sensory Range around that bush equal to 50% of his own Sensory Range, and enemies who stand in a bush affected by Fungal Infestation takes Magic Damage equal to one tenth of the lifetime of the Fungal Infestation every 0.2 Seconds. Dolor can target Silhouettes.

Q: Morbid Blade Dolor uses his fungi to morph his flesh and bones into a serrated blade. His next Basic Attack has double Attack Range and deals additional Physical Damage equal to 50% of his Total Attack Damage. Targets who can’t see Dolor take 30/40/50/60/70% increased damage from this attack, and cannot see the source of the attack. If Dolor is in a bush affected by Fungal Infestation, the Fungus will be absorbed and the Total Attack Damage Ratio will be increased from 50% to 50 (+0.5 Fungal Infestation Lifetime)%. Cooldown: 10/9/8/7/6 Seconds

W: Migrate Dolor instantaneously moves from one bush to another, provided the other bush is affected by Fungal Infestation and within range. Doing so refunds 50% of Morbid Blade’s Cooldown. Cooldown: 25/22/19/16/13 Seconds

E: Fungal Growth Passive: Morbid Blade infects enemies with Poisonous Spores, dealing 50/60/70/80/90 (+0.3 Damage Dealt) Physical Damage over 7 seconds. Dolor is healed for 20% of the Damage dealt by the Posionous Spores. Active: For 5/7/9/11/13 seconds, Dolor covers himself entirely in fungi, losing his Vision, but increasing his Sensory Range by 20/40/60/80/100%. During this time, Dolor is camouflaged. Cooldown: 45/41/37/33/29 Seconds

R: Dolor unleashes a large cloud of Poisonous Spores around him, causing enemies to become short sighted and take 30/60/90(+0.35 AP) Magic Damage per second. This cloud lasts 3/4/5 for seconds.

Additional Info: