[Champion Concept] Dolor, The Eternal Stalker
League of Legends Character Concept Class: Assassin, Mage Type: Melee Dolor, The Eternal Stalker
Lore: Dolor is tall man, with a sickly pale and transparent skin. He travels from city to city, village to village, tribe to tribe, resting there for a few days, before leaving. His visits are viewed as bad omens, and tend to result in the death of one more people, even though he never attacks nor talks to anyone. He simply observes the events, and keep the corpses. While no one is sure of what he does to them, they are usually found at his next stop, with evidence of an autopsy. Several cities and villages have tried to arrest and execute Dolor, including Demacia, but no one has had the courage to step up to him.
It is currently unknown where he comes from. Some suspect the Shadow Isles, some suspect The Void, however it is seemingly impossible to find out, as no evidence of his past exists, and he never speaks to anyone or anything. Except for one creature, who seems intrigued by. Fiddlesticks. Dolor has been observed to contact Fiddlesticks on multiple occasions, speaking with a voice that is described to rattling and cold, and in a language that cannot be determined. Fiddlesticks has refused to give Intel on their conversations, saying that they're: “Professional matters, highly classified”.
Abilities:
Passive: No Escape While within Dolor’s vision (Ally vision not included), enemies lose 1% Movement Speed every second, stacking up to 60%. Movement Speed is fully regained by exiting Dolor’s vision.
Q: Desperation Passive: Minions and Monster within Dolor’s Ally vision, deal 5/10/15/20/25 Magic Damage to surrounding enemies.
Active: Shadows emerge from target enemy for 3/3.5/4/4.5/5 seconds, dealing Magic Damage to surrounding enemies, that scales from how many units they move, as well as how many basic attacks and abilities they use. Targets under this effect cannot escape Dolor’s vision, and Dolor can charge towards the target for an additional 20 Resource Cost, phasing through any obstacle. Resource Cost: 12/16/20/24/28/32 Cooldown: 12/11/10/9/8/7 seconds
W: Terror Passive: Any character that is seen by Dolor (Ally vision not included), but cannot see him, will be affected by the Paranoid debuff, which gives a 5/10/15/20/25% chance of becoming Terrified, causing them to lose 20/22/25/27/30% Movement Speed, and fleeing in the opposite direction.
Toggle: Dolor creates a storm of shadows with a 100 unit radius. At the very edge, it deals 0.03/0.06/0.09/0.12/0.15 True(+0.05%AP) Damage per second, and gets progressively stronger the closer you get, capping out at 3/6/9/12/15(+5%AP) True Damage per second.
For every second that Terror remains active, you build up a charge. At 140/130/120/110/100 charges, range and efficiency of Terror increases by 20/40/60/80/100% for 3 seconds, and Dolor gains +60/70/80/90/100% Spellvamp. Resource Cost: 4/8/12/16/20/24 per second Cooldown: 8/7/6/5/4/3
E: Acceptance Passive: Being within the vision of an enemy Champion (Their Ally vision not included) for 4/3.5/3/2.5/2 seconds, grants you vision of that Champion for 2/2.5/3/3.5/4 seconds. This vision is compatible with all Passives.
Active: Shoots a projectile at a target. Target loses 20/25/30/35/40% Movement Speed for 1/1.75/2.5/3.25/4 seconds, and move towards Dolor. Targets under the effect of desperation have 30/26.5/23/19.5/16% chance of not being affected, but take 16/19.5/23/26.5/30(+80%AP) Magic Damage, should they be affected. Resource Cost: 10/17.5/25/32.5/40/47.5 Cooldown: 43/35/27/19/11/3
R: Shadow Prowl Dolor gains Passive Compatible vision of all enemy Champions for 0(+6%AP) seconds, and the ability to perform basic attacks. This vision is shared through Ally Vision. During this time, Dolor can travel anywhere within his vision (Ally Vision not included) for an additional 20 Resource Cost. Resource Cost: 55 Cooldown: 75 seconds
Stats:
Health: 470 (+69.35) Health Regen: 6.3 (+0.42) Attack Damage: 59 (+6.1) Armor: 22 (+3.6) Attack Speed: 0.64 (+8.2%) Magic Resist: 30 Movement Speed: 330
Additional Info: Dolor does not run off of Mana, but instead runs off of a separate resource, with his maximum capacity being 200. He regenerates 0.75(+0.75 for every seen enemy) Resources every second. Dolor cannot use basic attacks, unless his ult is active.