Champion Concept: Fluvis - Guru of Geysers

ChaosReyn··2 votes·1,445 views

Nasu...I gave up on trying to get a working code/example of this, so I have a different treat. Idk lore yet, or how to make it connect, but I dedicate this champion to Ozhirim. Have a blast. :P

#TLDR Fluvis is a strange brew of an AP based tank / Juggernaut with a ton of cc and lane manipulation. His damage is also quite volatile, as he stores damage taken to furiously explode at a later time. The biggest drawback is that Fluvis's kit is actually quite fluid - it's very difficult to chain his cc correctly as the pressure he stores also changes the strength of his cc. That being said...crunching the numbers for damage output will come a bit later, as I'm accounting for a couple of strange mechanics unique to Fluvis.

#Stats

HP: 530-1880 (+75/lv) HP5: 7.8-20.2 MP: 320-950 MP5: 6.5-18.3 AD: 68-147 AS: 5.11 (+.033/lv) AR: 37-97 MR: 39-56 MS: 340 RN: 150 (attacks with a reckless unarmed style)

Kit

**P: Pressure Power **- Taking damage generates Pressure. Fluvis converts 50% of all damage taken into pressure. Pressure is used on Fluvis's next spell cast to deal additional magic damage equal to the amount of pressure stored. ALL pressure is used when this next spell is cast. Maximum pressure is equal to 20% of Fluvis's base HP and starts to release slowly (5% of the pressure bar/s) after 10 seconds out of combat. (essentially, to fully charge the pressure meter, Fluvis has to have lost about 40% of his base hp to hit that mark. Early game, that's pretty rough, but by mid to late game when he has some items, it should be more manageable.) Soothing Steam: As pressure starts to decay, Fluvis gains 50% bonus regeneration as long as it's decaying. (not a strong heal source...but just a little something extra)

Q: Fountain Blast - Fluvis creates a geyser within 150 units of him. After a .75s delay, the geyser erupts, dealing damage the first time enemies contact the jet stream, and pushing ALL units in the direction of the jet stream. The jet stream lingers for a moment before dissipating. Pressure also increases the length and duration of the jet stream. Base jet stream is 200 units, up to 600 units at maximum pressure. Base duration is 0.5s, up to 2.5s at maximum pressure.

W: Unstable Spring - Fluvis generates a 500 unit diameter pool in an area within 500 units of him that bubbles and deals damage over 3s. At the end of the duration, the pool erupts, dealing additional damage and knocking enemies away from its center. Pressure affects the damage over time, not the explosion after.

E: Fluid Surge - Fluvis rushes forward on a geyser stream, dealing damage to the first enemy hit and pushing them back slightly. On activation, Fluvis converts all pressure into a shield that lasts for 3s.

R: Forced Eruption - Fluvis generates 25% of his Pressure bar each second for 4 seconds. After 4 seconds, or if the pressure bar reaches its cap during the charging process, Fluvis then causes a large eruption in a radius from him, dealing damage and knocking up enemies near him. This eruption resets his Pressure bar, but this ability benefits 2x from its bonus damage. Fluvis can still move and cast other spells during this spell - it's not considered a channel effect - and the spells cast will still affect his pressure bar. (This means you can use it like Rengar used to use his ult before the changes - you can charge it to max by soaking damage, then pop this instantly and keep charging additional pressure over 4s, or you can use it with low pressure for several rapid-fire spells that all use about 25% pressure, and throw down the last 25% with your ult for 50% pressure's worth of value.)

The radius is also affected by pressure, with a base of 200 units to a max of 600 units at maximum pressure.

5 Comments

nasu0101 votes

HMM WELL am flattered this is a great concept i like the idea of him being like this walking geyser and truth be told i dont even have any suggestions. his passive is good (id probably give his some resistance though but you gave him regen to compensate so thats even better. his q is on point and one of the abilities i like the most on him

his w is the only thing i might be unsure about. does his pool move with him? or is it a aoe at where he is like nunu ult and does this tie in his passive am thinking that after triggering this that he would heal, is that a yes or no? appart from that its a cool ability like he can ult use this and still q someone but who'd push away the ppl your trying to kill

his e feels a bit empty though a dash with knock back is still league lvl average

and his ult again this i like he can use it to charge up resource and still cast and use resource even while its charging this is a cool mech.

so what does he look like? ive been thinking about this since i read his kit is he like a steam punk? or rocky/lava type?

Nasu...I gave up on trying to get a working code/example of this, so I have a different treat. Idk lore yet, or how to make it connect, but I dedicate this champion to Ozhirim. Have a blast. :P

lol lore for ozhirim is easy just go from the landscape and build a concept from that or for the true beauty of ozhirim read the >https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mANHQKzr-ozhirim-aspects-of-heat-2-champion-concepts

i try to show the growth and development of the area in each concept i create from here

ChaosReyn1 votes

There's always going to be some sort of thing that feels average at this point. But I'm trying to make up for it in essentially making the strength of his kit lie in the adaptability of his passive as well.

The pool is actually his longest ranged ability - the center of it can be placed up to 500 units out (a 250 radius from that point is the pool's size), and for the next 3 seconds it does a little damage over time in its area before effectively exploding like a Gragas barrel. Pressure makes the DoT more powerful. Though at the moment there's not a healing factor on the pool, I was debating changing his E to give him a shield based on his pressure instead of increasing the knockback distance...may do that still, cause it's better consistency.

His basic damage combo for the moment is W/E/Q (with the Q jet pushing his target back into the pool.) but that being noted, he can choose to expend his pressure to focus more on disruption than on dealing damage. His Q is a persistent push effect - the higher your pressure, the longer it lasts. Meaning if you cast it at max pressure, you can use it to pretty much push and wall off your opponent from their cs while you step up and free farm for a moment (or keep them off your adc).

His ult is more than just a charge - it's also a huge zoning tool. You can use it instantly of course and keep the charge for later (which is good for a teamfight), or you can pop it with almost nothing and just use all your spells with bonus effects with the added threat of "this ult is going to explode soon" (which is good for securing a pick).

As for lore and appearance...not entirely sure still. Once I find a picture I think looks cool, I'll end up adding it and making lore. My original idea (before deciding on Ozhirim) was to make him a Demacian mage who escaped to Shurima, before learning his power was over water and heat and finding Taliyah in the middle of the desert to teach him magic stuff as they looked for RekSai, who's still terrorizing caravans. >.>

But Ozhirim is a much more open space, and I'd like to make something more original lore than what I currently have. I've basically took all my actual lore for the guy, and threw it out the window...and the appearance may change depending on the lore, so I'm trying to just flesh out the rest of the numbers and focus on that at a later time.

I also confirmed Denma as someone in Ozhirim - though he's a migrant who's there protecting a world rune and waiting for Ryze to figure out he's not another Brand, essentially.

nasu0101 votes

hmm ok cool this reminds me of valir from ml and how he pushes ppl into his ult but this is different and its unique and theres not much for me to say

ChaosReyn1 votes

now just his ult. :P

His Q is the key to landing pretty much all of his combos - in order to use it well, you have to get accustomed to how far it's gonna go, how long it's gonna last, and how to effectively chain it with the rest of your kit. You can use it near max pressure as a zoning/disengage tool that pushes the enemy away and keeps them there, you can use it with no pressure for just a quick but smaller displacement into your pool or ult, or you can use it to wall your enemies off your carries (or to let your carries jump away from the enemy and into the relative safety of your other abilities) so they can keep doing their jobs. Keep in mind it affects all units, so already some people are going to look at it and think "this is gonna be more troll than getting Anivia walled!" but when used properly it's a very strong and versatile tool. Its biggest weakness is its really short cast range.

nasu0101 votes

lol am not gonna say his q is broken but id just max pressure blast and pin an enemy to a wall for free damage and so that my team can just beat them down and if anyone tries to attack me id just stay in my w then pop my ult death combo if done right but it'd be hard to do since you need max pressure and to properly time this + i think i just made going it sound easy lol its a really cool concept am imagining this guy building item 3193 item 3083 to go with his passive to out live any one who tries to kill him

More from Concepts & Creations

More by ChaosReyn