Lajji, the Wielder of a Thousand Blades
A small vastayan girl that has a lot of features of a frog and from Ionia. Though she may be cute and adorable, she is quite deadly, like an invisible poison that can wipe out large armies on her own!
Lajji is a deadly assassin. She has no burst and is very fragile, but she will hop in and out of fights and apply constant chip damage to the enemy team, until she slays everyone deaded!
Attack Range: 150 units Movement: 340 units per second Attack Speed: 0.875 +6% per level Attack Damage: Very Low
Dual-Wield (Passive):
Lajji wields two swords granting her high attack speed and increasing her limit to 5 attacks per second, but only every second attack applies on hit effects from items. Lajji cannot critically strike.
Lajji does not interrupt her movement when she basic attacks.
Hyper Hop (Q):
Cooldown: 20 seconds; Range: 350 units
Lajji hops to the target location and gains 25% bonus attack speed for 4 seconds, this bonus can stack, but does reset the previous duration.
Passive: Basic attacks on hit lower the cooldown of Hyper Hop by 1/1.75/2.5/3.25/4 seconds.
Blade Strike (W):
Static Cooldown: 0.25 second; Cost: 1 blade; Range: 900 units
Lajji summons a blade that launches itself in the target direction after a 0.5 second delay, slicing through struck enemies for (+14/18/22/26/30%AD)(+15%AP) physical damage and ignoring up to 60/70/80/90/100% armour, reducing by 30/35/40/45/50% for every enemy it passes through, down to 0% armour ignore. This can be held down to use immediately off cooldown, automatic quick cast upon doing so.
Every enemy Blade Strike damages reduces Blade Strike's recharge and Hyper Hop's cooldown by 0.2/0.4/0.6/0.8/1 second.
Targets below either 5% health or 100 health and struck by Blade Strike are executed.
Passive: Store a blade every 10 seconds, up to a maximum of 10 held at a time.
(Casting Blade Strike does not interrupt Lajji's movement or basic attacks.)
Adorable Lick (E):
Cooldown: 15/14/13/12/11 seconds; Range: 825 units
Lajji blasts her long tongue in the target direction, dealing 80/110/140/170/200(+100%AP) magic damage and charming the target for 1.25 seconds.
If the target was damaged by Blade Strike in the last 1 second, then they are stunned for 1.5/1.75/2/2.25/2.5 seconds instead.
Magical Wielder (R):
Cooldown: 90 seconds
Lajji uses her magic to wield 2/3/4 more blades, each of these additional blades have their own separate attack timers with staggered attacks to each other, for the next 4 seconds. Each additional weapon deals (+25%AD)(+25%AP) physical damage, but can apply on hit effects following Dual-Wield's rules.