New ideas for on-hit/hybrid items as well as reworks of existing on-hit/hybrid items
Bone Swords Costs 2800 gold Recipe:
+
+ 1075 gold 30 AD 40 AP Unique Passive: Basic attacks gain 1 stack (2 stacks for melee champions) for 5 seconds, stacking for up to 8 times. Each stack grants +8% attack speed, +3 AD, and +4 AP, stacking for a max of +64% attack speed, +24 AD, and +32 AP. Unique Passive - Bone Rage: You deal +20 (+15% bonus AD) (+7,5% AP) bonus on-hit magic damage. This same magic damage is dealt to nearby units in a 350 units radius area of effect.
With the new Guinsoo's Rageblade losing its AP, I think a good idea would be to bring old Guinsoo back. The one that did AoE damage. But as a new item. Of course, it could always be tuned (especially because with such stats it would stack insanely well with Guinsoo's Rageblade).
Timing Staff Costs 3000 gold Recipe:
+
+ 900 gold 30 AD 25% attack speed 15 magic damage on-hit 10% cooldown reduction Unique Passive: You deal 1 bonus on-hit magic damage for each 1% cooldown reduction you have (2 bonus on-hit magic damage instead, if you are melee) Unique Passive: You gain 1,25% bonus attack speed for every 1% cooldown reduction.
An idea I had for an on-hit item focused on cooldown reduction, since there are very few cooldown reduction options for on-hit champions. This item also gives to a champion the old Azir's passive.
Spirit of the Dragon Costs 2800 gold Recipe:
+
+
55% attack speed 9% movement speed 20 physical damage on-hit Unique Passive - Spectral Waltz: Ignores unit collision. Unique Passive - Lament: You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
This is essentially a Phantom Dancer for on-hit champions, without the critical strike chance, which is useless for on-hit champions. It has the same name as the unique passives from Phantom Dancer though, so one cannot stack them for massive amounts of damage reduction and movement speed.
Wit's End (rework) Costs 2400 gold Recipe:
+
+
+ 380 gold 42% attack speed 55 magic resistance Unique Passive: 42 on-hit magic damage Unique Passive: Basic attacks (on-hit) reduce the target's magic resistance by 2,5% for 5 seconds, stacking up for 5 times, up to a maximum of 12,5% magic resistance reduction.
This item tends to fall off late game, so it is changed to give percentage instead of flat magic resistance reduction (essentially like Kayle's passive, but lower, and without the armor reduction). It no longer gives magic resistance on-hit though, so the magic resistance on the item itself was increased to compensate.
Zephyr (reintroduction, a bit reworked) Costs 2800 gold Recipe:
+
25 AD 40% attack speed 20 on-hit physical damage 10% movement speed Unique Passive - Tenacity: Reduces the duration of all crowd control effects by 30% (except for Suppression, Stasis, and Displacements).
Zephyr back, now tailored for on-hit champions, but still useful for ADCs that want a replacement for boots late game.
Aura of the Voidborn Costs 2900 gold Recipe:
+
+ 900 gold 40 AD 40 AP 20% cooldown reduction Unique Passive: You gain 40% of your bonus AD as AP. Unique Passive - Void Mind: Your basic attacks and single-target spells deal 8% of your AP as on-hit magic damage. Unique Active - Void Punch: For 8 seconds, you gain 15% bonus attack speed, and basic attacks (on-hit) and single-target spells deal 7% of the enemy's maximum health as magic damage. 90 seconds cooldown.
An item tailored for hybrid champions, even those that do not necessarily want attack speed, but is still useful for those that do want attack speed.
Kitten's Costume Costs 3400 gold Recipe:
+
+
60% attack speed 40 armor 15 on-hit physical damage Unique Passive: Adorable Protection - You gain 8 health for each 1,25% attack speed you have. This item takes into account any excess attack speed you have.
This item is supposed to be a defensive item for on-hit champions.
Manamune (Rework) Costs 2800 gold Recipe:
+
+ 950 gold 40 AD 250 mana 20% cooldown reduction Unique Passive: Awe - Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent. Unique Passive: Mana Charge - Grants a charge every 4 seconds, up to 3 charges. Each basic attack or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana. Transforms into Muramana item Muramana at +750 mana.
Muramana (Rework) Free (special item) Recipe:
40 AD 1000 mana 20% cooldown reduction Unique Passive: Awe - Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent. Unique Active: Shock - For 10 seconds, your basic attacks (on-hit) and single-target spells deal 10% of your maximum mana as bonus physical damage. 90 seconds cooldown.
With those changes, my hope is to make Manamune an item worth purchasing on more champions that are not named Ezreal.
Datasucker Costs 3400 gold Recipe:
+
+
+ 900 gold 65 AP 50 AD Unique Passive: You heal for 20% of all damage dealt, including physical, magic, and true damage. Area of effect damage only heals 8% for every unit affected.
This item is meant to be a sustain item for hybrid champions. Then, Hextech Gunblade can be reworked into an AP assassin item, and no longer it will have to share two different niches. This item mantains the cybernetic/hextech theme too.
+
+ 1075 gold
30 AD
40 AP
Unique Passive: Basic attacks gain 1 stack (2 stacks for melee champions) for 5 seconds, stacking for up to 8 times. Each stack grants +8% attack speed, +3 AD, and +4 AP, stacking for a max of +64% attack speed, +24 AD, and +32 AP.
Unique Passive - Bone Rage: You deal +20 (+15% bonus AD) (+7,5% AP) bonus on-hit magic damage. This same magic damage is dealt to nearby units in a 350 units radius area of effect.
+
+ 900 gold
30 AD
25% attack speed
15 magic damage on-hit
10% cooldown reduction
Unique Passive: You deal 1 bonus on-hit magic damage for each 1% cooldown reduction you have (2 bonus on-hit magic damage instead, if you are melee)
Unique Passive: You gain 1,25% bonus attack speed for every 1% cooldown reduction.
+
+
+ 900 gold
40 AD
40 AP
20% cooldown reduction
Unique Passive: You gain 40% of your bonus AD as AP.
Unique Passive - Void Mind: Your basic attacks and single-target spells deal 8% of your AP as on-hit magic damage.
Unique Active - Void Punch: For 8 seconds, you gain 15% bonus attack speed, and basic attacks (on-hit) and single-target spells deal 7% of the enemy's maximum health as magic damage. 90 seconds cooldown.
+
+
+
40 AD
1000 mana
20% cooldown reduction
Unique Passive: Awe - Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent.
Unique Active: Shock - For 10 seconds, your basic attacks (on-hit) and single-target spells deal 10% of your maximum mana as bonus physical damage. 90 seconds cooldown.
+
+
+ 900 gold
65 AP
50 AD
Unique Passive: You heal for 20% of all damage dealt, including physical, magic, and true damage. Area of effect damage only heals 8% for every unit affected.