Ekko Rework Concept: From Assassin/Tank ------> To Fighter.
I don't feel like typing a paragraph for an Intro, so I'll tell you my simple end goal. Assassin Ekko relies too much on Burst without his CC, and Tank Ekko relies on Ekko's CC to live/spammy abilities to fight. The goal is to transition Ekko to an AP fighter, pushing AP as his needed stat for damage, and wouldn't need Burst to thrive. In return, he gets to survive a little easier (Also i really want to brainstorm his ult, hehe)
Passive: Ekko's auto attacks and abilities add on stacks to enemies. Applying three stacks will speed Ekko up, and convert his auto attacks into Pure Magic damage with bonus damage from AP built.
(Context: No more percent health. It's done. The idea with this is to get Ekko involved with his opponent and into DPS instead of burst, and doesn't give Tank Ekko reliable damage)
Q: Ekko throws a device into the future, appearing in target location after a small delay, slowing enemies hit, and then returns to Ekko after another delay. Applies one stack total. Slows moderately. Proc'ing the third stack with this ability will cause it to stun instead.
(Context: Along the effort of transitioning from Assassin to Fighter, Ekko doesn't exactly need as much Waveclear as he has. In return, Ekko correctly predicting an opponents location in a second or two, will get a nice slow/stun if he times it well)
W: COMPLETELY REVAMPED: Ekko shifts his position in time, temporarily making himself untargetable for .35 Seconds. This also refreshes Ekko's passive duration if it is active. Medium high CD.
(Context: As a fighter, Ekko needs a survival tool, something to help him survive. Being able to predict when an ability will come to dodge it(or maybe he saw it coming all along) or simply surviving that last tick of damage will make up for no shield. Since Ekko mains damage is also from his passive now, making him like an AD fighter, but scaling with AP, this lengthens his access to that damage.)
E: Ekko dashes a small dash, modifying his next auto attack to blink a small distance. Proc'ing the third stack on this attack will slow the target.
(Context: Same ability, no damage, but now slows if proc'd third stack)
R: My favorite: Ekko rewinds time in an area around him, reverting people back to their previous states X seconds ago, including death. This affects enemies and allies alike. Sadly, no matter how hard Ekko tries, he can't stop time's original plan, as allies will fall back into death after a time.
(Context: I wanted to have fun, and do the Ryze thing, where i could give power to Ekko's normals abilities by adding in something Crazy as his ult. Rewinding a teamfight, can prevent a bad engage or can even up the deaths. Rewinding also resets the CD's of all abilites, so enemies are free to try to reengage if Ekko tries to stop one. Rewinding a teamfight you've lost might even up the deaths, so that they can't push. Lots of coding involved but hey, let's have some fun.)
Thoughts? Questions?