[Champ. Concept]Marx, One of the Seven Elite [V2]
http://i.imgur.com/y2sv3.jpg Hello, fellow Summoners! This is a remade/tweaked concept of my original Marx (hence the [V2]). This Marx should be more thematically coherent as well as more fluid while keeping simplicity.
I always greatly appreciate reviews; the harsher the better! Tear it apart if you need to, everything is pretty rough right now in terms of numbers and if there is something I'm not willing to change, I'll let you know.
As always, thanks for stopping by and taking the time to look at my concept! If you like my concept, would you kindly +1? <3
#DESCRIPTION» Marx is a top-tier seasoned fighter and is only needed when the situation calls for him. Not being much of a talker has led Marx down a dark road giving him only two lamps that light his way: The other Elites and the battlefield.
Marx is a master rifleman who excels in both close-quarter combat and ranged combat freely utilizing both like second nature, but within great strength is weakness. His inability to waste forces Marx to be precise; only using what he has to when it is needed much like himself on the battlefield. His conservative nature often leaves him in unfavorable situations. But, as always, he comes out on top.
#STATISTICS» ≈ Intended Role: Fighter ≈ Attack Range: 175 (Melee) ≈ Weapon: Twin sword-rifles.
#ABILITIES» #≈ Innate: Burstfire Marx's 7th autoattack gains 450 range and fires 2 bullets each dealing 60/70/80/90% damage and applying on-hit effects. If Burstfire hits an enemy champion, the next Burstfire is readied one autoattack earlier.
#≈ Q: Lucky Bullet Marx fires his lucky bullet in a straight line dealing 65/95/125/155/185 (+60% Bonus AD) physical damage to all enemies it passes through reflecting back towards Marx if it hits an enemy champion. If Marx catches his lucky bullet, all his cooldowns are reduced by 7 seconds.
• Range: 1125 • CD: 12.75/11/10.25/9.5/8.75 seconds
#≈ W: Veteran Fighter (Passive) Marx regenerates 0.4/0.8/1.2/1.6/2% of his maximum health over 4 seconds whenever he receives damage.
(Active) Marx slashes the area in front of him dealing 120/180/240/300/360 (+80% Bonus AD) physical damage split among all enemies in a wide cone dealing a minimum of 30/45/60/75/90 (20% Bonus AD) physical damage per enemy. Marx gains a shield that decays over two seconds equal to the damage dealt.
• Range: 450 • Cone AoE: 170° • CD: 16/15/14/13/12 seconds
#≈ E: Combat Maneuver Marx executes a combat roll in target direction untargetably. Marx's next autoattack applies Burstfire.
Combat Maneuver cooldowns faster the faster Marx travels (1.5% per 10 movespeed) and is unaffected by CDR.
• Range: 625 • CD: 30/27.5/25/22.5/20 seconds
#≈ R: Quake and Tremor Marx fires two powerful shots 1.5 seconds apart in a straight line that travel a very far distance each dealing 100/160/240 (+60% Total AD)(+60% AP) physical damage to the first enemy champion they hit and applying on-hit effects.
• Range: Global • CD: 92 seconds