[Champ. Concept]Marx, One of the Seven Elite [V2]

Secluded Death·4/10/2015, 1:31:34 AM·5 votes·696 views

http://i.imgur.com/y2sv3.jpg Hello, fellow Summoners! This is a remade/tweaked concept of my original Marx (hence the [V2]). This Marx should be more thematically coherent as well as more fluid while keeping simplicity.

I always greatly appreciate reviews; the harsher the better! Tear it apart if you need to, everything is pretty rough right now in terms of numbers and if there is something I'm not willing to change, I'll let you know.

As always, thanks for stopping by and taking the time to look at my concept! If you like my concept, would you kindly +1? <3

#DESCRIPTION» Marx is a top-tier seasoned fighter and is only needed when the situation calls for him. Not being much of a talker has led Marx down a dark road giving him only two lamps that light his way: The other Elites and the battlefield.

Marx is a master rifleman who excels in both close-quarter combat and ranged combat freely utilizing both like second nature, but within great strength is weakness. His inability to waste forces Marx to be precise; only using what he has to when it is needed much like himself on the battlefield. His conservative nature often leaves him in unfavorable situations. But, as always, he comes out on top.



#STATISTICS» ≈ Intended Role: Fighter ≈ Attack Range: 175 (Melee) ≈ Weapon: Twin sword-rifles.



#ABILITIES» #≈ Innate: Burstfire Marx's 7th autoattack gains 450 range and fires 2 bullets each dealing 60/70/80/90% damage and applying on-hit effects. If Burstfire hits an enemy champion, the next Burstfire is readied one autoattack earlier.


#≈ Q: Lucky Bullet Marx fires his lucky bullet in a straight line dealing 65/95/125/155/185 (+60% Bonus AD) physical damage to all enemies it passes through reflecting back towards Marx if it hits an enemy champion. If Marx catches his lucky bullet, all his cooldowns are reduced by 7 seconds.

Range: 1125 • CD: 12.75/11/10.25/9.5/8.75 seconds


#≈ W: Veteran Fighter (Passive) Marx regenerates 0.4/0.8/1.2/1.6/2% of his maximum health over 4 seconds whenever he receives damage.

(Active) Marx slashes the area in front of him dealing 120/180/240/300/360 (+80% Bonus AD) physical damage split among all enemies in a wide cone dealing a minimum of 30/45/60/75/90 (20% Bonus AD) physical damage per enemy. Marx gains a shield that decays over two seconds equal to the damage dealt.

Range: 450 • Cone AoE: 170° • CD: 16/15/14/13/12 seconds


#≈ E: Combat Maneuver Marx executes a combat roll in target direction untargetably. Marx's next autoattack applies Burstfire.

Combat Maneuver cooldowns faster the faster Marx travels (1.5% per 10 movespeed) and is unaffected by CDR.

Range: 625 • CD: 30/27.5/25/22.5/20 seconds


#≈ R: Quake and Tremor Marx fires two powerful shots 1.5 seconds apart in a straight line that travel a very far distance each dealing 100/160/240 (+60% Total AD)(+60% AP) physical damage to the first enemy champion they hit and applying on-hit effects.

Range: Global • CD: 92 seconds

7 Comments

Svddenly4/10/2015, 9:52:55 PM1 votes

So, first review on V2. Let's go.

Passive: Don't have any real problems with it.

Q: Cooldown numbers are a bit weird (try 12/11/10/9/8). Love it though.

W: (Passive): Does this stack with itself? Answer should be no. Does it have a proc cooldown? Answer should be yes. 4% every time you take any sort of damage it ridiculous. Even if it is over 4 seconds. Reduce the heal % and the duration and add a proc cooldown (ex. cannot happen more than once every 5 seconds or every 8/7/6/5/4 seconds). W: (Active) Wording is confusing. But it gives an AD scaling shield. Those are real dumb/broken imo (see: Riven).

E: Shunpo. But with a twist. With 330 movespeed it has 49.5% cooldown reduction. That's a 15 second cooldown rank 1 and a 9 second cooldown rank 5. And that's without boots or any other items that give movespeed. I have a feeling this may not have been you intention, but that's how it's worded.

R: Not sure how big the range is, but seems a bit lackluster.

Also: A guy with rifles but only has 150 range? If you're going to keep him melee you should make it 175 at least. But I would change to a shotgun or blunderbuss or something and make him a short range-ranged champ. Just an idea.

LilStacey874/11/2015, 4:19:38 AM1 votes

Hey, I just want to state that I actually like the concept of your E ability. I dont really see it as quick as shuppo. The visual I got is more like Braum or Graves. I do agree that a rifleman should have a bit more range but i was wondering why 150?

Also, please review my champion if you can http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JEjEp8Qg-champion-concept-lei-chen-the-morning-thunder

Secluded Death4/11/2015, 9:22:37 PM1 votes

Update: Melee AA range increased by 25, E cooldown scales from 30-20 instead of 30-18, W scaling damage slightly reduced for multi targets and health regen reduced from 2-4% to 0.4-2%.