Nautilus Rework Idea

Csar·9/4/2018, 5:55:28 PM·1 votes·1,549 views

Nautilus Current Powers

PASSIVE

Staggering Blow ON-TARGET COOLDOWN: 9 / 8 / 7 / 6

Nautilus's basic attacks deal 8 - 110 (based on level) Attack damage bonus physical damage and root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.

This effect cannot occur on the same target more than once every few seconds.

Q

Dredge Line TARGET RANGE: 1100 SPEED: 2000 COST: 60 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10

ACTIVE: Nautilus hurls his anchor forward in a line. Enemies hit are dragged towards Nautilus and he simultaneously Dash dashes towards them within 0.9 seconds, dealing Ability power magic damage and rooting them for 0.1 seconds.

MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 75% AP) If the anchor hits terrain, Nautilus dashes to the very end of its path, Dredge Line's cooldown is reduced by 50% and refunds half its mana cost.

W

Titan's Wrath EFFECT RADIUS: 175 COST: 80 MANA COOLDOWN: 12

ACTIVE: Nautilus shields himself for up to 6 seconds.

SHIELD STRENGTH: 60 / 70 / 80 / 90 / 100 (+ 9 / 10 / 11 / 12 / 13% maximum health) While the shield holds, his basic attacks deal bonus magic damage over 2 seconds to his target and all enemies around them.

MAGIC DAMAGE PER SECOND:» 15 / 20 / 25 / 30 / 35 (+ 20% AP) Titan's Wrath resets Nautilus' basic attack timer.

E

Riptide EFFECT RADIUS: 600 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5

ACTIVE: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and slowing them by an amount that decays over 1.5 seconds.

MAGIC DAMAGE PER WAVE: 55 / 85 / 115 / 145 / 175 (+ 30% AP) SLOW: 30 / 35 / 40 / 45 / 50% Enemies hit by subsequent waves beyond the first are dealt half damage.

ADDITIONAL MAGIC DAMAGE:» 27.5 / 42.5 / 57.5 / 72.5 / 87.5 (+ 15% AP)

R

Depth Charge TARGET RANGE: 825 COST: 100 MANA COOLDOWN: 120 / 100 / 80

ACTIVE: Nautilus sends out a Depth Charge 2 Depth Charge that chases the target enemy champion, dealing magic damage while knocking them up for 1 second and stunning them on arrival.

MAGIC DAMAGE: 200 / 325 / 450 (+ 80% AP) STUN DURATION: 1 / 1.5 / 2 All enemies hit along the way are dealt less damage, knocked up for 1 second, and are also stunned.

SECONDARY MAGIC DAMAGE: 125 / 175 / 225 (+ 40% AP)

Nautilus NEW Powers

PASSIVE

Juggernaut Nautilus's basic attacks grant him shield on hit 20 / 25 / 30 (+ 3 / 4 / 5% maximum health) for .5 / 1 / 1.5 seconds or as long as he is in combat with champions or monsters at levels 6 / 11 / 16 and apply damage on hit equal to 30% current shield value

Q

Update: If Dredge Line does not contact champion, shoots always to max range then catches the first terrain or enemy hit, pulling Nautilus to this. This will allow Nautilus to cross walls if he hooks a wall behind a wall cannot be interrupted .. just as before

W

Staggering Blow COST 30 COOLDOWN 8/7/6/5/4 Nautilus resets his auto attack timer. His next attack roots its target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and deal 8-110 (based on level) bonus magic damage

E

Riptide EFFECT RADIUS: 600 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5

ACTIVE: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and KNOCKING UP enemies hit for .25 seconds per explosion, doubled to .5 seconds against monsters MAGIC DAMAGE PER WAVE: 55 / 85 / 115 / 145 / 175 (+ 30% AP) (+5% enemies' current health)

ADDITIONAL MAGIC DAMAGE:» waves beyond first 27.5 / 42.5 / 57.5 / 72.5 / 87.5 (+ 15% AP) (+3% enemies' current health)

R

Depth Charge TARGET RANGE: 825 COST: 100 MANA COOLDOWN: 120 / 100 / 80

ACTIVE: Nautilus COMMANDS a Depth Charge to explode at TARGET LOCATION, dealing magic damage and knocking up all enemies hit for 1 second. 1.5 x the current AOE .. no more trail

MAGIC DAMAGE: 200 / 325 / 450 (+ 80% AP) (+15% missing health)

7 Comments

RookPusher9/4/2018, 5:58:37 PM1 votes

I need a tldr, my man. I can't read each tool tip for nuanced changes.

IMO: Naut would be better if his starting armor were higher. He's squishy af right now (imo) and he needs a bit more menace. He's punished accordingly for missing hooks, but too harshly for successful hooks that aren't followed-up up on competently.

BlinkZZ1829/4/2018, 6:12:34 PM1 votes

Does that new passive have a CD? It appears to me that Nautilus will be able to proc and refresh the shield nonstop by aaing minions. The duration doesn't make sense because he will always be in combat if he attacks an ememy champion

Elf04919/4/2018, 6:13:50 PM1 votes

Two things: One, while I think Nautilus could use a tiny bit of help in terms of his power, that's not a problem with his actual abilities, just tweaking the numbers on them a bit. I'm not sure why you think a rework is really neccesary. As someone who mains him, he's in a pretty healthy spot overall. Second, your rework is...the same? I mean, you switched his passive and W, and altered the other abilities a bit, but it's really not that different. He still has the same five abilities, they still do pretty much the same things. So what's the point here?

Alzon9/7/2018, 12:58:32 PM1 votes

A tank with an execute 0_0

If you’re trying to turn Nautilus into an actual juggernaut, Dredge Line needs a much shorter range and some additional effect to compensate, and Staggering Blow will need both more damage and some sort of scaling. Also, the passive shield puts old Mordekaiser to shame. I like the idea, but it needs either reduced numbers or a cooldown. Perhaps it functions like a Sheen effect, only working on the next auto after using an ability?