Nautilus Rework Idea
Nautilus Current Powers
PASSIVE
Staggering Blow ON-TARGET COOLDOWN: 9 / 8 / 7 / 6
Nautilus's basic attacks deal 8 - 110 (based on level) Attack damage bonus physical damage and root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.
This effect cannot occur on the same target more than once every few seconds.
Q
Dredge Line TARGET RANGE: 1100 SPEED: 2000 COST: 60 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
ACTIVE: Nautilus hurls his anchor forward in a line. Enemies hit are dragged towards Nautilus and he simultaneously Dash dashes towards them within 0.9 seconds, dealing Ability power magic damage and rooting them for 0.1 seconds.
MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 75% AP) If the anchor hits terrain, Nautilus dashes to the very end of its path, Dredge Line's cooldown is reduced by 50% and refunds half its mana cost.
W
Titan's Wrath EFFECT RADIUS: 175 COST: 80 MANA COOLDOWN: 12
ACTIVE: Nautilus shields himself for up to 6 seconds.
SHIELD STRENGTH: 60 / 70 / 80 / 90 / 100 (+ 9 / 10 / 11 / 12 / 13% maximum health) While the shield holds, his basic attacks deal bonus magic damage over 2 seconds to his target and all enemies around them.
MAGIC DAMAGE PER SECOND:» 15 / 20 / 25 / 30 / 35 (+ 20% AP) Titan's Wrath resets Nautilus' basic attack timer.
E
Riptide EFFECT RADIUS: 600 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
ACTIVE: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and slowing them by an amount that decays over 1.5 seconds.
MAGIC DAMAGE PER WAVE: 55 / 85 / 115 / 145 / 175 (+ 30% AP) SLOW: 30 / 35 / 40 / 45 / 50% Enemies hit by subsequent waves beyond the first are dealt half damage.
ADDITIONAL MAGIC DAMAGE:» 27.5 / 42.5 / 57.5 / 72.5 / 87.5 (+ 15% AP)
R
Depth Charge TARGET RANGE: 825 COST: 100 MANA COOLDOWN: 120 / 100 / 80
ACTIVE: Nautilus sends out a Depth Charge 2 Depth Charge that chases the target enemy champion, dealing magic damage while knocking them up for 1 second and stunning them on arrival.
MAGIC DAMAGE: 200 / 325 / 450 (+ 80% AP) STUN DURATION: 1 / 1.5 / 2 All enemies hit along the way are dealt less damage, knocked up for 1 second, and are also stunned.
SECONDARY MAGIC DAMAGE: 125 / 175 / 225 (+ 40% AP)
Nautilus NEW Powers
PASSIVE
Juggernaut Nautilus's basic attacks grant him shield on hit 20 / 25 / 30 (+ 3 / 4 / 5% maximum health) for .5 / 1 / 1.5 seconds or as long as he is in combat with champions or monsters at levels 6 / 11 / 16 and apply damage on hit equal to 30% current shield value
Q
Update: If Dredge Line does not contact champion, shoots always to max range then catches the first terrain or enemy hit, pulling Nautilus to this. This will allow Nautilus to cross walls if he hooks a wall behind a wall cannot be interrupted .. just as before
W
Staggering Blow COST 30 COOLDOWN 8/7/6/5/4 Nautilus resets his auto attack timer. His next attack roots its target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and deal 8-110 (based on level) bonus magic damage
E
Riptide EFFECT RADIUS: 600 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
ACTIVE: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and KNOCKING UP enemies hit for .25 seconds per explosion, doubled to .5 seconds against monsters MAGIC DAMAGE PER WAVE: 55 / 85 / 115 / 145 / 175 (+ 30% AP) (+5% enemies' current health)
ADDITIONAL MAGIC DAMAGE:» waves beyond first 27.5 / 42.5 / 57.5 / 72.5 / 87.5 (+ 15% AP) (+3% enemies' current health)
R
Depth Charge TARGET RANGE: 825 COST: 100 MANA COOLDOWN: 120 / 100 / 80
ACTIVE: Nautilus COMMANDS a Depth Charge to explode at TARGET LOCATION, dealing magic damage and knocking up all enemies hit for 1 second. 1.5 x the current AOE .. no more trail
MAGIC DAMAGE: 200 / 325 / 450 (+ 80% AP) (+15% missing health)