[Champion Concept] Okomei, Spirit guardian of Ionia

Ater Lupus·11/20/2015, 12:50:38 AM·1 votes·477 views

Ionia is home to several deities and spirits that work well with the spiritual and honorable way of life that is embedded in Ionia. In the forests of eastern Ionia, there is a small but prosperous village, built around a shrine. The towns folk are more than happy to help needy travelers and the poor, spreading good will. When danger threatens this peaceful little cove, the townsfolk all retreat to the shrine, pleading for their benevolent guardian to arise. Whatever threat faces this little village is thwarted by a shimmering white light, in the form of a wolf. Wolves are known for leadership and companionship, being the ancestor of the domestic dog. They can also be very protective and territorial to those it sees as it's children and pack. The fires of war have singed this peaceful land, and drawn her from her sanctuary. She joins the battlefield to bring an end to the threat before it brings more harm to her homeland.

Health- Above average both early and late game resource- Spirit/radiance/divinity. Kind of like shyvana's version of fury Armor/mr- average early game-above average late game speed- above average, not the highest though Regeneration- low-average

Passive-Path of Divinity- Leaves a trail for 2 seconds behind her, any allies standing on that trail heal every half second for a small amount. When standing still for at least 3, the trail becomes an aura. that will persist until 2 seconds after she started to move. Does not effect full health allies for resource and mastery reasons. Does effect her, but at 1/3rd the rate

Q: Sacred Instrument-Toggle:- She changes weapon, changing her attack range, and giving an alteration on stats. Soul Mirror- Raises armor and magic resist slightly, 1.0 multiplier on ad and attack speed, Default weapon Guardian's Blade- Medium range, no armor/magic resist rasise. 1.25 multiplier on ad 1.0x atack speed Spirit Beads- long range (slightly lower than thresh's), 0.75x ad 1.25 as (still does not break the 2.5 cap like kogs does),

W: Steadfast lunge- Lunges in a target direction, If it hits an ally, they gain boosted resistance, and she appears on the side between them and the enemy. (much like braum's jump, but it can miss) if it hits an enemy champion, it deals low damage, and shreds resistances briefly

E: Howl to the moon- Howls at the moon, fearing nearby minions for 2 seconds. Grants nearby allies and minions the blessing of the moon, granting a small shield, and their next auto attack hits the target and a crescent (or sircle at max rank) around them. 10-15 second cooldown.

R- Divine Spirit- She shines brightly for a single burst of magic damage, gains increased movement and attack speed, and the passive effect is doubled, and auto attacks deal bonus magic damage. Rapidly drains the divinity meter when active. Can be toggled off, unlike shyvana's. Has a low cooldown if any, can only be cast at max divinity.

Role- Hybrid support/fighter Inspiration- Amaterasu from Okami the Video Game Notes- Supposed to be a new, more effective take on the support-ish style "hybrids" like Nid and Kayle. yes i know those aren't necessarily support hybrid, but they have mixed scaling kits regardless, on top of having a heal that also has a short buff on it.

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