Thitchet, the Peryton of Runeterra [CCOS]
Head of a demon stag and the body of a giant eagle, the Peryton hates it's life, only believing that if it consumes the perfect human heart it would become better. The Peryton casts the shadow of the last creature whose heart they ate, never casting their own.
http://pre02.deviantart.net/0bcf/th/pre/f/2011/010/6/a/peryton_by_ungapants-d36vn2q.png
Perfection is acquired through mimicry.
Passive: Peryton Heart Eater: Thitchet finds its self unbearable and thus cannot cast his own shadow. Killing enemies however helps him complete his shadow and perfect himself. At the begginning of the game Thitchet is granted an item known as Peryton Shadow. Peryton Shadow can be upgraded for bonus stats and effects by assisting or killing a champion.
Peryton's Shadow: 10 AD 5% movement speed. Unique Active: Mimic Shadow: Thitchet copies the shadow of another ally champion, appearing as that champion until dealing damage. His health bar will appear as the disguised champion's health and his stats will appear to enemies as the disguised champions stats and items. Allies will see his model, health, stats, and items. If Thitchet's fake health bar runs out he is revealed. If the disguised champion's health runs out, Peryton will return to his normal form. This active's cooldown cannot be reduced except by Eating Hearts which reduces the current cooldown by 25%. (killing champions or assisting in doing so). [100 Second COoldown].
Upgrades: 1 Hearts Eaten: Peryton's Shadow gains 10 more AD. 3 Hearts Eaten: Perytons's Shadow causes spells to grant Thitchet 10% movement speed. 4 Hearts Eaten: Peryton's Shadow gives Thitchet Hex-Blade: After casting a spell, Thitchet's next basic attack shred's armor. 7 Hearts Eaten: Peryton's Shadow gains 20 more AD. 9 Hearts Eaten: Peryton's Shadow grants 5% more movement speed and his Horrid Cry will bounce a third time. 11 Hearts Eaten: Peryton's Shadow grants 30 more AD. 13 Hearts Eaten: Peryton's Shadow has a 15% Cooldown Reduction on its unique active.
Q: Horrid Cry: Thitchet cries out creating a circlular wave of terrible energy. The cry deals physical damage 60/70/75/80/85+(45% Total AD) to all units it hits. If the cry hits a wall it bounces based on the angle fired, refreshing how far it can travel dealing the same damage in true damage to all units, stopping on the first enemy champion. If the cry passes through Thitchet it heals him for 25% of the damage dealt.
10/9/9/8/8 Second Cooldown.
W: Terraformer: Thitchet flaps his wings creating a massive gust that shapes the earth. The gust causes a semi circle wall at the target location and slows all enemies hit for 15% over 3 seconds. The wall lasts for 1.75/2/2.25/3 seconds.
17 Second Cooldown.
E: Antler Rush: Thitchet gives the enemy a terrifying gaze, fearing the first enemy champion or large monster in front of him for 1 second. After the look is shot forward, Thitchet bows his head and rushes foward dealing 80/85/90/90/90 (+65% bonus AD) physical damage, and carrying all enemeies hit with him. If an enemy is knocked into a wall they take bonus damage.
12/12/11/11/11 Second Cooldown.
R: Doppelganger: Thitchet flies in a circle for 2.5 seconds. After the delay, swift as light Thitchet can select an ally for 8 seconds to switch places with. Thichet takes this action so fast enemies cannot see it. The ally Thitchet Switches with will appear as Thitchet but will destroy their disguise once they attack an enemy. Thitchet will still appear as himself unless he activates his Peryton Shadow.
90/80/60 Second Cooldown.
GAMEPLAY: Thitchet is an AD caster, bruiser who can work in the top lane or jungler. While he lacks burst he makes up for it in utility and snowballs well. A typical combo for dueling would be to Terriform your wall behind them, slam them into it with Antler Rush, than fire your Horrid Cry which would bounce against your wall.
hitchet fights well in the jungle as his Antler Rush and Horrid Cry have special effects against walls. His Terriform wall can also be used to cut off escapes or chase routes for enemies.
As the game continues Thichet's damage will fall off so he might go for a peel strategy, using Doppelganger on an ally carry to fool enemies. His Antler Rush gives good peel and Terraformer can completely stop an enemy from reaching your carry. However he is threatened by long cooldowns and delayed mobility. He also lacks good escape so once he is in the fray, he better make sure his team can back him up.
Q/A:
Does True Sight Reveal diguised champions?: Yes.
Is Thichet ranged or melee? Melee.
Does knocking an enemy into a normal wall still deal bonus damage?: Yes.
I will add any other questions here.
Tell me what you think. I tried to keep him unique and interesting. Comments and constructive criticism are very helpful.