Joq-zaal - The Spirit of Possession ("Artwork" included)
Joq-Zaal, the Spirit of Possession
This is my first champion design here, please be constructive before downvoting! :)
Description: I'm not exactly an artist but I included a reference to what he looks like here!
Joq-Zaal is a ghostly champion that induces madness and warps around the battlefield. The character is built as a tanky disruptor that can shut down even the most fed enemy carry, but has a limited window to do so. Every failed spell cast greatly reduces Joq-Zaals effectiveness, but at the same time, he can completely demolish a team if you play smartly. It is very important to choose the right time to cast Q, as it is the main part of your damage. Think of him as the Katarina of tanks. Joq-Zaal interacts with terrain through his W. It is also what defines him as a disruptor tank, causing him to be a strong CC and damage presence in lane, but way stronger in the jungle. He also interacts (read: ignores) terrain with his E.
• Passive: Mind Shred Every time Joq-Zaal damages an enemy champion with a spell, he applies a stack of Mind Shred. After it reaches 3 stacks, the target is silenced for 1 second. The stacks decay after 5 seconds. If they decay instead, it reduces the targets magic resistance by 5 per stack instead.
• Q: Psychic Scream Cost: 30/35/45/55/65 mana per second Range: 300 units AOE Cooldown: toggle toggle Joq-Zaal wails, damaging all champions in the vicinity with pulsating shockwaves, dealing 60/75/90/105/120 (+ 0.7 AP) magic dmg in an area around him every second. You can use any of Joq-Zaals other spells with Q toggled on. However, using another spell while this is toggled on will put it on a fixed 5 second cooldown and toggle it off for the duration.
• W: Disrupting Horror Cost: 50/60/70/80/90 mana Range: 700 units. Cooldown: 14/13/12/11/10 seconds dash Joq-Zaal chooses a direction, launches that way until he collides with a wall, and then Joq-Zaal starts bouncing between walls, pushing aside enemy champions and minions and dealing 60/90/120/150/180 (+ 0.7) magic dmg to all targets hit. Joq-Zaal will follow your cursor while bouncing. This lasts for 3 seconds, 5 bounces or until cancelled - either by pressing E again or not hitting a wall after traveling 700 units.
If Q is toggled on when this is cast, the shockwaves will emerge every time Joq-Zaal impacts a wall.
If you activate E before Joq-Zaal contacts a wall or before the dash is over, Joq-Zaal will automatically cast E upon contacting the first wall. This will create two copies, which, together with Joq-Zaal, will bounce in separate directions for 3 seconds, 5 bounces or until cancelled - either by pressing E again or not hitting a wall after traveling 700 units. If you choose to use E this way, Joq-Zaal will follow your cursor while bouncing, and the clones will attempt to move away from Joq-Zaal and each other, while attempting to hit enemy champions.
The E copies will deal 50% reduced damage with their W bounces and a possible Q activation.
• E: Fragmentation Cost: 70/75/80/85/90 mana Range: 800 units Cooldown: 18/16/14/12/10 seconds _dash _Joq-Zaal becomes "semi invisible" (hard to see, but no true sight is required), splits into 3 entities (two copies, and the "real" Joq-Zaal) and dashes a set distance in a long straight line, through both units and walls. Joq-Zaal will move in the chosen direction, and the copies always move directly away from Joq-Zaal and the other copy.
After reaching his destination, Joq-Zaal becomes corporeal again and both him and his clones generate a single Q shockwave each, dealing 60/75/90/105/120 (+ 0.7 AP) magic dmg. The clones then expire. If a single target spell or basic attack damages the real Joq-Zaal, the copies are immediately destroyed and neither them nor Joq-Zaal generates any shockwaves.
If Q is toggled on when this is cast, the shockwaves will emanate from Joq-Zaal and his clones until the dash ends and and the clones expire.
If you activate W before Joq-Zaal or one of his copies contacts a wall or before the dash is over, both Joq-Zaal and his clones will automatically cast W at the end of the dash duration, instead of generating a shockwave. The E copies will deal 50% reduced damage with their W bounces and a possible Q activation.
• R: Possession Cost: 100/110/120 mana Range: 400/450/500 units Cooldown: 180/150/110 seconds skillshot Joq-Zaal screams, then warps in a straight line, dealing 100/200/300 (+ 0.5 AP) magic damage and taking temporary control of the first champion hit for 3 seconds, and being able to move them around and being untargetable for the duration.
However, the target is** slowed by 50%** and any damage taken during this period is shared equally between the target and Joq-Zaal. Any fatal damage dealt to either champion ends the effect and returns both champions to** 5% maximum health.** This effect will not save the target from the initial damage, though.
While under his control, Joq-Zaal resets all the target champions cooldowns and can use a single ability against the enemy team. One second after the ability is used, or the effect ends, Joq-Zaal warps back to his previous location and leaves the target behind, returning its cooldowns to their previous values.
If Q is toggled on when this is cast, Joq-Zaal will not share take half the damage and will instead apply 100% of the damage dealt to the possessed target, but with no AoE damage being dealt.
Tips and Tricks • Sometimes it's worth waiting to abuse possessed champions abilities in favor of moving the target to a more vulnerable position first, since the effect ends doing so. • While using your ultimate, carefully choose if you want to use your Q in combination with it or not. If you do, you are weakening your AoE CC in favor of** single target damage** on the possessed target. • When teamfighting with Joq-Zaal, it's important to combo Q with your other skills depending on WHERE or HOW MANY you are fighting: • Towerdiving a fed mage in mid? Combo Q with R for the fastest takedown possible. • Fighting 3 enemy champions** in the jungle?** Prioritize saturating the area with damage on bounce with the Q/W/E combo, making your bouncing clones generate shockwaves as well. • Trying to repel a massive siege on your tier 2 tower?** You should use the Q/E combo to deal high damage in a line, while acting as a CC initiate as you will appear in an explosion right in the heart of the enemy team, ready to possess an unsuspecting carry.
Counter Play • Predict and dodge the bounces from his E. • Keep track of the usage of his Q. • In lane, Q can eat up mana quickly. • In mid/late game, make sure you know which ability he uses Q together with to avoid the damage. • Guess at which E copy is the real Joq-Zaal and interrupt the effect. • Dodge his R, telegraphed by a high pitched scream. • A high movement speed makes it much harder for Joq-Zaal to disrupt or damage you.
Team Play • Avoid damaging the possessed enemy champion until the effect is over (it is clearly telegraphed). This will keep Joq-Zaal healthy while allowing him to freely ruin the position of the enemy while abusing their abilities. • Try to CC the enemies hit by Joq-Zaals abilities, as they are silenced briefly and can't use mobility tools. • Possession can be a powerful tool for the safety of your allies if you possess the right target and choose the right skill to abuse. • Allies can help Joq-Zaal possess enemies easier with displacement effects, as the range is only moderate, and CC can greatly decrease the risk of missing the ability completely.
Roles • Tank • Support
Lanes • Jungle • Top • Bot
Other Info: • Melee basic attack. • High innate armor, magic resist, hp/sec and health.