Two Soul Themed Champions, "Nombu" and "Roghai"
_Nombu: The Soul Snatcher _
Passive: **Soul Snatcher **- hitting an enemy with an ability steals their soul for 8 seconds (they take 5% (+0.5% per level ) more damage from Nombu). Nombu may only hold one soul at a time (Ultimate is an exception for that). Q: Plaything - Nombu reaches out and grabs an enemy champion, pulling them to Nombu and dealing (50, 65, 80, 95, 110) (+45% AP) damage. Nombu can recast this ability to throw the enemy champion away. If the enemy champion hits a wall, they take the same damage again, and are stunned for 1 second. W: Consume - If Nombu is holding a soul, he can cast W to consume it, dealing (50, 100, 120, 125, 130) (+60% AP) damage and healing him for 25/35/55/75/100% of the damage done. Consuming a soul removes it from E: Soul Leap - Nombu Leaps a distance that increases by level. If he lands on an enemy champion, he enters their body and merges with their soul. Nombu can stay in their body for up to 3 seconds, and after that, or after recasting, he exits with their soul. R: Soul Harvest - Nombu plays a melody on his flute, if uninterrupted, Nombu steals the souls of all enemy champions in an area for 5 seconds, and deals (100, 200, 250) (+80% AP) damage to each of them.
Roghai: The Warden's Overseer
Passive: Watchful Eye - Roghai's abilities apply stacks of "Soul Sight" to enemy champions. At 3 stacks, the stacks erupt, dealing a bonus 100 (+25% AP) damage, and giving Roghai's team vision surrounding the enemy the stacks erupted from. Q: Vacate Area - A circle (400 units), closes in on Roghai over 0.5 seconds, and explodes outwards at the same rate after a 0.75 second delay. Enemies in the closing circle take 40/50/75/105/140 (+45% AP) damage, and enemies in the expanding circle take damage again and are pushed away from Roghai. W: Asphyxiation - When Roghai casts, two spirit walls slam together, longways from Roghai. If an enemy is on the edge of the two walls, they take (50, 75, 90, 120, 150) (+60% AP) damage. If they are within the center of the the walls, they take (65, 90, 105, 135, 165) (+80% AP) damage, and are slowed. E: Relocate - Roghai gains x3 movement speed for 1.5 seconds. When the movement speed buff ends, Roghai gains a shield that protects him from 50/100/100/125/150 (+1.5 per 5 AP) damage, lasting 3 seconds. R: Soul Rain - The tormented souls being overseen by Roghai begin to rain down around him in a circle (550 units), dealing 50/75/100 (+25% AP) damage per second, slowing enemies caught in the rain by 10%, and applying stacks of Soul Sight every second. Soul Rain lasts 5 seconds at all ranks.
Let me know if any of my numbers are unbalanced, I'm not very good with the math side of things, more just the creative aspect lol. [zombie-nunu-bummed] [zombie-nunu-bummed] [zombie-nunu-bummed] [zombie-nunu-bummed]