Mushin, the grasp of Ionia, 1.2 version, updated
First of all i'd like to thank the community for the good feedback they provided. Here's the updated version of the concept. I haven't added the numbers part because its quite easy to unwillingly create something very unbalanced.
Lore aspects: -short- Ionian young man, seeked knowledge, traveling from temple to temple The shojin monks were great fighters, yet they'r style was strict and unadaptable. Magic shure is strong, as a youg girl, held in a temple showed him,, almost taking his life but he had no inclination towards the mystical arts. He eventually developed his own style since he couldn't conform exactly to either the way of the fist, nor of the magic following a strong moral code regarding what's honorable in fighting and what is not. Interactions: mocks weapon users ... and JAX ...now that i think of it, it might praise malzahar for not using his dagger :D Quotes/jokes: -seing syndra: Those "orbs" are deffinitly weapons.... / "so much untapped power" ~ Untapped? 'not for long" ;) I am untouchable" ~ Lemme just have a try ;D "I just fight by hitting people.... using the whole planet" -jax: immagine if i had a real weapon... answer: your arms will hurt to much to hold it anyway (armbar refference) -seing Riven casting her Ult: "Awww, and I tought you were on the right path"
Skill-related quotes: Chokehold " Quite breathtaking, agreed" Pummel " Don't worry, your face will swell evenly " Spine-breaker " I can always crack up a good joke... you're the joke"
takedown: That's gonna hurt in the morning" sweep: "On your knees!!!" Flying armbar " Hope you are a lefty..." to tryndamere " is that your strong arm?
Kit: Class: Bruiser Main resource: Energy
Passive: the passive have 2 components ( 1 The bigger they are… -damage to “large” champions increased by a certain amount 2 Take em’ lightly: skills used against “small” targets have they’r cooldown reduced by a small percentage
• Q: Takedown: basic attack range, Perform a throw onto the enemy, flinging him a small distance towards the cursor (roughly one or 2 teemos) and dealing damage
• W: leg Sweep: half-circle shaped aoe attack, +slow
• E: Flying armbar: skillshot short ranged dash, targets first champion or epic moster hit, deals damage + max health % donus damage to the target and breacks its arms rendering it disarmed ( damage they deal is reduced)
• R: Grapple dash to the enemy, root yourself and the target for a very short period of time ( 1 /2 secs at most) and enables an one-time use of one alternate skills. Using grapple onto CC’ed target reduces the cooldown of this skill by 50% (base cooldown approximatly 30 s sinc eits a bread-n butter skill)
ALTERNATE skills these skills appear when having an opponent under the effect of R: Grapple in similar manner to rengar's empowered abilities or how jayce/nida switches kits
Q: Pummel: perform a flurry of punches onto the target dealing damage and applying on-hit effects multiple times W: Spine-breaker: deals max % dmage E: Chokehold: hold the enemy still for an extra second, first attack performed by an ally on the target will auttomaticly crit.