Hex-Tech Lancer Tank/support champ idea (need help)
My current idea is still a bit nebulous, which is why I'm going to dump the thoughts in my brain here so that I can get some help from you. The one thing that I want this champ to do is feel like he can "control a fight" without feeling unfair. The stats and numbers that I've put in here are very vague on purpose, mainly because I don't want him to be overpowered, so I need your help with it! Either way, here's my idea.
Hurous - The Hex-tech Knight A support-tank champ designed to initiate/control the team fight. He would be a Hex-Tech knight in full armor that carries a shield, an extendable lance, and small jet boosters built into his armor.
Basic stats - These are still just ideas HP - 600 - 2100 MP - 250 - 1000 MS - 330 Attack range - Melee 350
Skills - all ideas are @ max rank
Passive - Hex-tech Lance - Attacks pierce targets. Auto's hit all targets within the Lances' range regardless of current targets' distance. Targets other than primary take 60%? reduced damage.
-edit- Would that be too little damage on secondarys? would 15% be better? I thought having a champ with natural AOE attacks without big reduction would be OP if you build damage.
Q - Piercing Lance - Stabs in the direction of mouse, if enemy champ is hit causes a 1 second slow (20%?) and pushes enemy champ to the end of the lance (knockback). If enemy champ is pinned against wall/structure then champ is instead stunned for 2 seconds. Only effective on first champ hit if multiples are in range. Is effective on large monsters (not minions). Has a "wind up time" (think Thresh Death Sentence casting). 18? second CD. 90 Mana? (AD ratio)
W - Zealous Charge (Name...) - Flies forward at a high speed (150%?) for 2.5 seconds. During this time champ will turn at a reduced rate (think scion ult). Other spells/attacks can occur during this charge. 20? second CD. 80 Mana? (no ratio)
-edit- Would being able to cast during this be OP? Maybe more speed in exchange for loss of spells/attacks? Damage on collision?
E - Shield (name...) - Passively grants increased armor (self only, no aura -sorry Taric-). Active - Can shoot part of shield (very short range, maybe 3 teemos) to give a small knock-up to enemy champs hit (think Rammus bump). Travels full range or stops at first enemy champ hit. Passive armor buff is lost on cast. Can be retrieved to regain armor buff ahead of cooldown, but cooldown for shot remains the same. Slow~ish travel speed. 10? second CD. 70 Mana? (AP ratio)
-edit- Would a short slow make this better? Also worded it better to be "shoot a part of shield" rather than toss the whole thing.
R - Empower (name...) - "Mantra" style powerup spell. Casting "R" strengthens the next spell cast and extends Hex-tech Lance for 12 seconds, increasing auto attack range (50% increase? 65%?-Scotty-). 45? second CD. No cost. Can build up to 2 stacks (no ratio) - Piercing Lance gains 50%? range, and allows spell knockback/damage to affect all targets in range (can theoretically stun 5 enemies, would be very hard). - Zealous Charge agility during charge is increased (50% tighter turning radius). - Shield gains armor break (what % would work here? 15% - 20%?-Scotty-) and knockup strength (think Alistar knockup).
Well, that's my idea. Please give me all the feedback you can as I would like to know what I can do to improve my design. As far as stats/numbers, I'll take all the help I can get! Thank you for reading! -GreenHell