[Champion Concept] Amoline, the Shadow Witch
Amoline, The Shadow Witch
Biography: Amoline was born a normal girl in a normal Demacian home. Her life was simple and she was happy. Things started to turn for the worst though when her magic tallent showed up. Suddenly she lived in fear of herself and that people would find out about her powers. Eventually, her fears were realized when a group of mage hunter’s showed up at her families door steps. Her parent’s begged her not to fight back and she was dragged off to an annulment slum, a place where mages were thrown to keep them away from the “good people”. Time grew bitterness into a want for revenge, and Amoline knew where to go for it: Noxus
She quickly enrolled in the Bleak Accademy, a place renowned for its powerful and dark magics. She studied day and night and wrote many theses of magic. Her performance was so successful she worked with the likes of Professor Pididly and even Grand General Swain to create abominations such as Urgot and Sion. She let her anger fueled her, all the way to a chance encounter with a man named Gregori Hastur. He opened her eyes to what the high command of Noxus did and how horribly they treated the citizens. She wasn't burning down oppression, but simply building up corruption and giving them weapons to enforce it.
Amoline helped lead an effort to recruit others to resist the oppresion and it went well for a time. Eventually the Hight Command Amoline had served turned against her and small acts of violence and terror began against her group. Gregori and her took their group and fled the country before any other acts of violence could be taken against them and started a long journey to find a place to settle. Most countries feared them, wondering if they were a Noxian invasion army in disguise. After many failed attempts, they found a home in the Voodoo Lands, a place many failed to settle before them. As they set up a town, Amoline was able to use her powers to keep many of the lands curses at bay, as well as to develope some defences of artificial creatures and shadows.
Amoline and Gregori eventually had a child, Annie. Her birth effected Amoline deeply. While her daughter was anthing but helpless, the thought of her "greatest" works finding their way back to her haunted Amoline's thougts. The abomination's she created and the enemies she had made were vile monsters. The difference between the good of bringing her daughter into the world and the evil of her constructions eventually grew too much for Amoline to do nothing about. As the town grew and Annie needed her less (picking up some of her mothers personality to her enjoyment), Amoline began to wander nearby lands for a chance to undo some of what she had created. She recieved a little hope that maybe Demacia wouldn't be a problem after an encounter with a light mage. While Amoline found the blond girl absolutely annoying it gave her hope that an organization existed that actually used mages. Now she focuses her efforts towards Noxus, hopping to undo her undead works, and hold off any lingering hatred they have towards her.
https://www.deviantart.com/sirtiefling/art/The-Accursed-Shadow-342375143
Game Play
Base Stats Health: 525 (+79.7 per level)(1,880 at level 18) Health Regen: 7.5 (+0.5 per level)(16 at level 18) **Mana:**400 (+58.9 per level)(1401 at level 18) **Mana Regen:**6 (+0.8 per level)(19.6 at level 18) Basic Attack Range: 460 Attack Damage: 50.5 (+2.7 per level)(95.9 at level 18) **Attack Speed: **0.625(+1.9%1 per level)(38.5 at level 18) Armor: 21.5 (+4.71 per level)(101.1 at level 18) Magic Resist: 30 (+0.5 per level)(38.5 at level 18) Move. Speed: 325
- Passive: Nightmare fuel: Global Cooldown: 12/10/8 seconds (level 1/8/15). When an enemy is within the shadowed area the nearest beacon will spawn a Shadow Beast that will follow the nearest enemy.
Shadowed Area: Outlined in a Purplish Smoke surrounding a shadow beacon (see E). When an enemy is inside the area they have 60% reduced vision and Enemies wards inside have 20% reduced vision. Does not suppress control wards. Enemies maintain normal global vision on the mini map. Shadowed area disperses at 100 units inward per second towards the beacon that produced it if that beacon is destroyed.
Shadow Beast: Creatures of Amoline's creation spawned from Shadow Beacons, They attack the nearest enemy and are untargetable. Jump at enemies within 175 units from them and explode into dark mist, dealing 50-120 damage(+30% Ability Power) to specific target and causing them to flee for 1-2 seconds based on level. Targets hit are immune to shadow Beast fear for 10 seconds. They dissapear if they leave the shadowed area after .75 seconds.
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Q: Stealing Shadows: Cooldown: 2 Cost: 30/37/45/52/60 Range: 400 Effect Radius: 120 Amoline deals 85/110/135/160/185 Magic Damage (+50% Ability Power) and gains life equal to a percent of damage dealt. (15% spellvamp.) Amoline creates a vortex of shadows in a target area that after a .6 seconds delay deals damage in the area of effect. Half her cool down is refunded if she is inside shadowed area.
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** W: Beacon of Shadow:** Cooldown: 13/11/9/7/5 Cost: 70 Range: 400 Amoline sets a Shadow Beacon that spread's shadowed area outward at 100 radial units per second. At full active beacon covers 400/475/550/625/700 unit radius circle in SHADOW. Each Beacon has 5 hp and grants 8 gold for destroying it. The number of active beacon's she can have place on the map is 4/5/7/8/10.
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E: Darkness Warp: Cooldown: 17/16/15/14/13 Cost: 80/90/100/110/120 Range: 700 Amoline disperses into shadows then reforms on target location. Enemies within 175 units of Amoline are dealt (65/95/125/155/185)(+25% ability power) and enemies within 300 units are forced to flee for 1.3 seconds. If she warps from shadowed area, her range is increased to 850.
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R: Ring of Darkness: Cooldown: 140/120/100 Cost: 100 Range: self Effect Radius: 650 Create a dome of darkness that enemies cannot see into for 1.5/2.25/3 seconds. Enemies inside loose 90% vision for 1 second and then slowly restored over .5/1.25/2 seconds. For EACH enemy hit, a shadow beacon spawns fully prepared and instantly summons a Shadow beast from EACH of these beacons abd others in the AoE (includes any that already exist). These beacon's do not count toward's your maximum but break apart ater 45 second's.
Notes of gameplay
Harassing from the Dark: Amoline's Q can reach a few units farther than an enemy inside of shadow's can see. This mean's that she can do light harrassment from out of vision, but it's fairly easy to dodge. She can also Auto attack from out of vision, but the direction of the attack give's her away.
Shadow Beacons and her Ult: It is crucial to note that unlike Teemo mushrooms or Zyra Plant's, Amoline's Beacons do not grant vision. They are a vision denial tool, not a free map wide info gathering network. Also, as vision is restored, if enemy champions are still inside shadowed area as vision return's, their vision returns to shadowed areas size over the duration.
Why only One way to spread Shadows: Riot has experimented with Champion's that spread something across the map. The issue they found was it was too strenuous on low end computers becuase there were too many particle effects. To counter this, Amoline's Shadowed Area uses very few particle effects, simply a purply mist around its edges. also, to avoid even more stress to computers, I avoided having Amoline's other abilities from leaving short lived shadowed effects behind. For the story behind Riot's experiment, Click Here
Built to Jungle: Amoline is designed as a Battle Mage Jungler. She has a large AoE spell with Life Steal attached to help her farm effectively early game. One of her first goal's should regulaly be Blue Buff as she does burn through a lot of mana, and she deffinitly should pick up a Jungle potion to help sustain her mana. A Catylist of Aeons and/or an Archangle's Staff to help her maintain life/mana even further. Her Ability to Gank lanes is a bit slower as her Shadow Warp first disperses before reforming, but packs a strong Crowd to counterballance the duration issue.
Why Jungle instead of lane?: Amoline's beacon's dont suppress vision until the enemy is inside. So a Caitlyn or Jinx can fully see one in a straight, open lane and take it out without even entering its range at lower levels. A jungle doesn't allow for these clear direct lines of vision, helping hide the exact location of a Beacon and preventing a sniper from picking it off without even entering its AoE.
Weakness/Strength: Amoline is extremely powerful against Junglers like Lee Sin, Zac, or Kindred, who relly heavily on sight to aim engage tool's or have their attacks track for them. Amoline is hard countered by Rek'sai as she doesn't even use vision to track opponents and can neutralize her shadow ability with Tremor Sense. A less strong counter is Elise, who with her mini spiders can destroy Shadow Beacons in the blink of an eye.
Competion Bonus effects
Good Neighbor bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/645Y0QN8-ccos-entrant-spawning-horde-champion?comment=0001
Out Reach Bonus https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/i5RAlj7J-champion-concept-quezyn-avao-of-luminous-void?comment=0004