Champion Idea: Syre-The Fated Faun
Syre: The Fated Faun
Primary: Mage Secondary: Support Attack Type: Ranged
Syre was once a scholar wholly interested in the histories of the world, specifically The Shadow Isles and its descent into a realm of undeath. On a misguided expedition to the Isles, Syre was separated from his escort and wondered the isles for hours, finally coming upon an ancient altar. His curiosity getting the better of him, he studied the markings edging the stone slab, translating what he could and guessing on the rest. Suddenly, his vision clouded and his spirit was cast into the past, viewing the final moments before the veil between life and death was rent. When he awoke, he found he had been altered, now half man, half goat, infused with some of the life of the ancient forest. With his new form and experiences, Syre resolved to return The Shadow Isles to the beauty which once thrived there.
Passive: Life of the Past- For every 20% max health Syre is healed for by a single source, allied champions near him are healed for 30% of the health restored.(Ie, Syre has 1000 max health and is healed for 200, allies around him are healed for 60. Syre has 2000 max health and is healed for 400, allies are healed for 120)
Q: Sling Shot-Syre takes an enchanted stone from his satchel and loads it into his sling and launches it into the first enemy unit it encounters, ricocheting off to 1, 2, or 3 enemy units. Damage 15/35/55/75/95 + 30% Ability Power. Generates Satyr Stacks (Max 30, Half lost on death) equal to bounces. Bounces do 25% less damage than the last hit. Cooldown-Low to Medium
W: Satyr's Spring-Syre springs into the target dealing 20/35/50/65/80 + 40% Attack damage. If pressed again right at the point of contact, Syre will jump back to his original position. Executing the return jump generates 5 Satyr Stacks. Cooldown-Medium
E: Fleet Retreat: Syre breaks into a dead run and gains (Stacks)% movement speed buff. Toggle, removes 3 stacks every second active.
R: Pan's Price-Syre takes out his flute and begins playing. All enemies in a radius around Syre after 1.5 seconds are charmed for 2 seconds and take 20% Syre's ability power damage. If an enemy is killed while charmed, enemies within a smaller radius of the killed champion take damage equal to 40% + (Stacks)% of Syre's ability power. Consumes all Satyr Stacks. Cooldown-High
Comments are greatly appreciated.