(Insert catchy title for new champion here)
Lighting type champion
Ranged
Passive: abilities can crit for %150 damage. Also your basic attacks scale (ad/2+(20% current mana)+charge) as magic damage. Also Every basic or spell attack has a 10% chance to release a static orb and seige minions or large monster kills always release an orb. If you collect the orb you gain 5% max mana and gain 1 charge. Orbs last 10 seconds and move slowly towards enemy champions (if they are present) after 10 seconds of not being collected they explode dealing 5% max mana as magic damage.
Chain lighting: cost 7% current mana: shoots a bolt in a line hitting the first target. After the first target it hits up to 3 more enemies behind that target for 75% damage. This ability deals damage equal to your charge+14/16/18/20/22% of your current mana as magic damage
Paralysis : Passive : attacks on Enemy's reduces their attack speed and movement speed by 5%. Stacks 9 times Toggle on: mana sheild: rather than taking damage to your health it deals damage to your mana.
Arc dash: cost 10% max mana: champion dashes in a direction. If it hits an ally terrain or an enemy it will travel through them. If it hits an enemy it will deal(charge x 1/2/3/4/5+10% current mana) and travel through them. If the champion hits another ally or enemy they will dash again. The dash will continue until there are no more Enemy's allys or terrain. This can also jump through terrain then hit allys or enemies behind the terrain. This ability deals 2% more damage each time you jump through a target. (Just like how electricity really works)
Bolla shock: costs all remaining mana. Channels for a second then throws a huge Bolla to a spot with a huge radius. It travels faster the further away from the destination it is. It wirls around when it reaches its destination for 2 seconds and applies 9 stacks of Paralysis to an enemy hit by it at any point. It deals damage over the duration equal to a total of (15% of total mana + charge x 2)