Chi, The Energy of The Battle

Azzmo·12/31/2016, 2:56:18 AM·8 votes·951 views

**Chi, The Energy of The Battle ** http://imgur.com/D2GBY6X

Background: It is basically a spirit of energy. It feeds off many types of energy allowing it to change depending on what energy it may consume, good or bad. Many people wanted a shape-shifter type champion so what better to have than a shape-shifting ghost. Its soul bound to it's lantern and thus although it may have ghostly powers such as walking through obstacles such as wall, it's lantern is a normal object and thus it is left behind. So for example if the champion walks through the walls, it has to go back to get its lantern or there could be punishing mechanisms. A cool new ability that can be used is that this champion can sense energy signatures of enemies, sort of like smelling; they can target an enemy like Kindred's mark, and for a short period, track where that champion was within the last 5 seconds, would be useful in the jungle or for a support to know where the enemy is to protect its wittle adc. This champion is technically 2 in 1. Since it has essentially 2 personalities, at the start of the game the player could choose to be either good, or bad. Here is the difference:


item 3069 (Good)item 3069 Chi-Ama: http://imgur.com/gP7e5jO

Choosing Good energy, the spirit feeds off the care of its allies, therefore a support role. Having abilities to assist allies, and shape-shifting into a flying entity. One ability allows it to tether to an ally and share mana/energy regen and health regen, the ultimate support, but this takes resources from the champion itself, sort of like a blood transfusion lol.


item 3633 (Bad)item 3630 Chi-Aru http://imgur.com/bDXcpfU

Choosing Bad energy, the spirit feeds selfishly off fighting, fear, war! (jungler lol). It can shape-shift into a beastly entity to wreak havoc in battle. The cool thing about it is that one ability could allow it to possess minions and small monsters, taking control of them and feeding on their energy while inside them. It is soul bound to it's lantern thus it must return to it's lantern after possession or there could be punishing mechanism.


Hope Riot likes it :D, I gave essentially vague details so Riot is free to take and edit ideas if they really decide to look into implementing this spirit champion into the game. All rights go to you riot! only riot tho lol.

3 Comments

Elite4Runner12/31/2016, 3:43:50 AM2 votes

I like the concept. I have always felt like it would be interesting for a single champion to make an early choice that determines the playstyle during that game. I'm not sure that Riot really likes that sort of champion though, simply because they haven't done anything like that before. That is not to say that they couldn't or shouldn't, just that they haven't.

I'm curious as to how you would suggest that Chi collects good or bad energy.

Would it simply be a decision made at first level or would it be something that could potentially change throughout the match?

Would it be determined based on actions? If this is the case, what would Chi look like before settling on the Ama or Aru form?

I really like the soulbound lantern idea you mentioned. I think it would be cool to make this an ability, maybe their E in both forms, where Chi temporarily breaks the bond of the lantern and is free to pass through terrain within a certain range and for a certain amount of time before it is drawn back to the lantern. Returning willingly could refund some of the cooldown.

I also wonder about Aru's possession ability. I would assume that Aru is able to posses minions based on the image you provided, but what would that do really? Obviously they would be directly controlled as far as movement and targeting, but would this increase the minion's health, resistances, attack form, damage, .. ? I would imagine that it would at the very least increase the health of the minion because minions are pretty easily killed by champions. And then what happens when the minion is killed, is Aru returned to its ghost form with or without damage? Also, can Aru possess only allied minions, only enemy minions, or both? Can Aru possess neutral monsters, and if so are there size restrictions, small, large, epic? Consider Aru possessing a small raptor vs the large raptor, or consider the possibility of Aru potentially even possessing something like Dragon, Rift Herald, or even Baron?

Does possessing something deal damage to it? If Aru possesses an enemy minion or neutral monster, it could deal damage over time like the negative energy causes the target to decay. This would limit their ability to grab a minion or monster and just sit in it forever.

I obviously had a lot of questions about possession, but I guess it would only be fair to ask about Ama's tether as well.

I guess if I were to attempt to answer some of my own questions I would imagine Aru's possession being something that he would want to do to harm the enemy, and Ama's tether would be used to help allies. You mentioned that this would allow allies to share mana/energy regen. I think it would be safe to assume that this is referring to allied champions. I wonder however, if Aru is able to posses enemy minions, Ama should maybe be able to tether with allied minions. Maybe Ama can still share mana/energy with allied champions, but when tethered to an allied minion it could heal, shield, or buff them.

Similarly, if Aru is able to possess neutral monsters, maybe Ama can charm neutral monsters.

Then we come back to champions. If Ama is able to tether with allied champions, maybe Aru should be able to possess enemy champions. This sounds pretty broken, but it could be heavily restricted by a time limit, and the duration could be lowered further by allowing other enemy champions to target the possessed champion and dealing damage to it, which would deal damage to Aru directly.

Overall, this is a very interesting concept. I would obviously like to get your thoughts on some of the questions I asked, as well as hear more about what you think the Ultimate would do. You show an ultimate with energy and without energy, please elaborate on that. And of course, assuming you accept my idea for their E, you still need an ability for their Q respectively.

Looking forward to seeing more.

Elite4Runner12/31/2016, 7:24:49 AM1 votes

Sounds good so far.

I'm curious if Ama and Aru have any differences other than abilities.

For example, and this may be cliche, but Ama could be better with ranged auto attacks since it is a utility support, and Aru may be better as a melee champion since it is more of an offensive champion.

If you were to do something like this then most likely there would need to be a difference in their respective scalings such as their movement speed, health, resistances, maybe even something like attack speed.

Also, I wonder if you have taken any consideration what sort of stats they would scale off of. Would their scalings be different, such as Ama being AP based and Aru being AD based?

It looks like their ultimates grant them size, which typically means it gives them at least health, maybe resistances, health regen, and possibly making them deal more damage. Size typically means more effective at close combat. Does it change their abilities at all or does it lock them out of their abilities for the duration?

This actually gave me an idea, I'm not sure if you will like it. While not in ultimate form, Aru can only possess enemy minions and small monsters and Ama can only tether with allied minions and charm small monsters. They can do this until they accumulate enough energy to toggle their ultimate and transform. While in their ultimate form they can possess or tether/charm champions and large monsters. (To be clear, this does not include Epic monsters; Scuttle Crab, Elemental Dragons, Rift Herald, Elder Dragon, or Baron Nashor)

This would make their ultimate work something like Shyvana's ultimate, or Gnar's passive, but it could happen more frequently and with more control.